/usr/include/crystalspace-2.0/iutil/threadmanager.h is in libcrystalspace-dev 2.0+dfsg-1build1.
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Copyright (C) 2008 by Michael Gist
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_IUTIL_THREADMANAGER_H__
#define __CS_IUTIL_THREADMANAGER_H__
#include "csutil/refcount.h"
#include "csutil/refarr.h"
#include "csutil/threading/condition.h"
#include "csutil/threading/mutex.h"
struct iConfigManager;
struct iJob;
struct iThreadReturn : public virtual iBase
{
SCF_INTERFACE(iThreadReturn, 1, 2, 0);
virtual bool IsFinished() = 0;
virtual bool WasSuccessful() = 0;
virtual void* GetResultPtr() = 0;
virtual csRef<iBase> GetResultRefPtr() = 0;
virtual void MarkFinished() = 0;
virtual void MarkSuccessful() = 0;
virtual void SetResult(void* result) = 0;
virtual void SetResult(csRef<iBase> result) = 0;
virtual void Copy(iThreadReturn* other) = 0;
virtual void Wait(bool process = true) = 0;
virtual void SetWaitPtrs(CS::Threading::Condition* c, CS::Threading::Mutex* m) = 0;
virtual void SetJob(iJob* job) = 0;
virtual iJob* GetJob() const = 0;
};
enum QueueType
{
THREADED = 0,
THREADEDL,
HIGH,
MED,
LOW
};
/**
* This is the thread manager.
*
* Main creators of instances implementing this interface:
* - csInitializer::CreateEnvironment()
* - csInitializer::CreateThreadManager()
*
* Main ways to get pointers to this interface:
* - csQueryRegistry()
*/
struct iThreadManager : public virtual iBase
{
SCF_INTERFACE(iThreadManager, 3, 0, 1);
virtual void Init(iConfigManager* config) = 0;
virtual void Process(uint num = 1) = 0;
virtual void PushToQueue(QueueType queueType, iJob* job) = 0;
virtual bool Wait(csRefArray<iThreadReturn>& threadReturns, bool process = true) = 0;
virtual bool RunNow(QueueType queueType, bool wait, bool forceQueue) = 0;
virtual int32 GetThreadCount() = 0;
virtual void SetAlwaysRunNow(bool v) = 0;
virtual bool GetAlwaysRunNow() = 0;
virtual bool Exiting() = 0;
/// Process all pending events
virtual void ProcessAll () = 0;
};
// Interface macros
#define THREADED_INTERFACE(function) \
virtual csRef<iThreadReturn> function() = 0; \
virtual csRef<iThreadReturn> function##Wait() = 0
#define THREADED_INTERFACE1(function, arg1) \
virtual csRef<iThreadReturn> function(arg1) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1) = 0
#define THREADED_INTERFACE2(function, arg1, arg2) \
virtual csRef<iThreadReturn> function(arg1, arg2) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1, arg2) = 0
#define THREADED_INTERFACE3(function, arg1, arg2, arg3) \
virtual csRef<iThreadReturn> function(arg1, arg2, arg3) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1, arg2, arg3) = 0
#define THREADED_INTERFACE4(function, arg1, arg2, arg3, arg4) \
virtual csRef<iThreadReturn> function(arg1, arg2, arg3, arg4) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1, arg2, arg3, arg4) = 0
#define THREADED_INTERFACE5(function, arg1, arg2, arg3, arg4, arg5) \
virtual csRef<iThreadReturn> function(arg1, arg2, arg3, arg4, arg5) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1, arg2, arg3, arg4, arg5) = 0
#define THREADED_INTERFACE6(function, arg1, arg2, arg3, arg4, arg5, arg6) \
virtual csRef<iThreadReturn> function(arg1, arg2, arg3, arg4, arg5, arg6) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1, arg2, arg3, arg4, arg5, arg6) = 0
#define THREADED_INTERFACE7(function, arg1, arg2, arg3, arg4, arg5, arg6, arg7) \
virtual csRef<iThreadReturn> function(arg1, arg2, arg3, arg4, arg5, arg6, arg7) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1, arg2, arg3, arg4, arg5, arg6, arg7) = 0
#define THREADED_INTERFACE8(function, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) \
virtual csRef<iThreadReturn> function(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) = 0
#define THREADED_INTERFACE9(function, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9) \
virtual csRef<iThreadReturn> function(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9) = 0
#define THREADED_INTERFACE10(function, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) \
virtual csRef<iThreadReturn> function(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) = 0
#define THREADED_INTERFACE11(function, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11) \
virtual csRef<iThreadReturn> function(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11) = 0
#define THREADED_INTERFACE12(function, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12) \
virtual csRef<iThreadReturn> function(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12) = 0
#define THREADED_INTERFACE13(function, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13) \
virtual csRef<iThreadReturn> function(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13) = 0
#define THREADED_INTERFACE14(function, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14) \
virtual csRef<iThreadReturn> function(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14) = 0
#define THREADED_INTERFACE15(function, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15) \
virtual csRef<iThreadReturn> function(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15) = 0; \
virtual csRef<iThreadReturn> function##Wait(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15) = 0
#endif // __CS_IUTIL_THREADMANAGER_H__
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