/usr/include/crystalspace-2.0/itexture/ifire.h is in libcrystalspace-dev 2.0+dfsg-1build1.
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Copyright (C) 2003 by Jorrit Tyberghein
(C) 2003 by Frank Richter
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_ITEXTURE_IFIRE_H__
#define __CS_ITEXTURE_IFIRE_H__
/**\file
* Interface to the 'fire' procedural texture properties.
*/
/**
* \addtogroup gfx3d
* @{ */
#include "csutil/scf.h"
struct iGradient;
/**
* Interface to the 'fire' procedural texture.
* \todo 'GetPalette()' maybe.
*/
struct iFireTexture : public virtual iBase
{
SCF_INTERFACE(iFireTexture, 2, 1, 0);
/**
* Set animation parameter: possible burn (0..)
* Try possburn 3=wood,90=oil,255=max.
*/
virtual void SetPossibleBurn (int possburn) = 0;
/// Get possible burn.
virtual int GetPossibleBurn() = 0;
/**
* Set animation parameter: additional burn (0..)
* Try addburn=1..5 or so
*/
virtual void SetAdditionalBurn (int addburn) = 0;
/// Get additional burn.
virtual int GetAdditionalBurn() = 0;
/**
* Set animation parameter: continued burn (0..)
* Try 80.
*/
virtual void SetContinuedBurn (int contburn) = 0;
/// Get continued burn.
virtual int GetContinuedBurn() = 0;
/**
* Set animation parameter: smoothing factor (0..)
* Try 2.
*/
virtual void SetSmoothing (int smoothing) = 0;
/// Get smoothing factor.
virtual int GetSmoothing() = 0;
/**
* Set animation parameter: burning down param
* Try 3*256/height.
*/
virtual void SetExtinguish (int extinguish) = 0;
/// Get burning down param.
virtual int GetExtinguish() = 0;
/// Set single flame mode
virtual void SetSingleFlameMode (bool enable) = 0;
/// Get single flame mode
virtual bool GetSingleFlameMode() = 0;
/**
* Set animation parameter: 1/2 size of flame base, from middle bottom
* sideways.
*/
virtual void SetHalfBase (int halfbase) = 0;
/// Get 1/2 size of flame base.
virtual int GetHalfBase() = 0;
/**
* Set whether to smooth the whole image again after calculating an
* iteration.
* \param amount Size of the square used for averaging.
* 0 = disable smoothing.
*/
virtual void SetPostSmoothing (int amount) = 0;
/// Get post smoothing value.
virtual int GetPostSmoothing () = 0;
/**
* Set the colors used by the flame.
* Position 0 = darkest areas (background, actually),
* position 1 = brightest areas.
*/
virtual void SetPalette (iGradient* gradient) = 0;
};
/** @} */
#endif
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