/usr/include/crystalspace-2.0/imesh/particle.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | /*
Copyright (C) 2000 by W.C.A. Wijngaards
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_IMESH_PARTICLE_H__
#define __CS_IMESH_PARTICLE_H__
/**\file
* Particle interface
*/
#include "csutil/scf.h"
#include "csutil/array.h"
/**\addtogroup meshplugins
* @{ */
struct iLight;
struct iMovable;
struct iRenderView;
class csColor;
class csReversibleTransform;
class csVector3;
struct csLightInfluence;
/**
* A iParticle can be used in particle Systems.
* Each particle may perform these operations in it's own manner,
* Or even do nothing at some of the functions.
* If some are not implemented, functionality depending on that
* feature may not work.
*/
struct iParticle : public virtual iBase
{
SCF_INTERFACE (iParticle, 2, 0, 0);
/**
* Set the position of this particle in coordinates relative
* to the parent particle system.
*/
virtual void SetPosition (const csVector3& pos) = 0;
virtual const csVector3& GetPosition () const = 0;
/**
* Move the particle relative to position.
*/
virtual void MovePosition (const csVector3& move) = 0;
/// Add color to the color of the sprite.
virtual void AddColor (const csColor& col) = 0;
/// Scale particle by this factor.
virtual void ScaleBy (float factor) = 0;
/// Rotate the particle is some particle dependent manner, in radians.
virtual void Rotate (float angle) = 0;
/**
* Light this particle.
* The given transform is the transform of the parent particle system.
* The position of this particle should be relative to that transform.
*/
virtual void UpdateLighting (const csSafeCopyArray<csLightInfluence>& lights,
const csReversibleTransform& transform) = 0;
};
/** @} */
#endif // __CS_IMESH_PARTICLE_H__
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