/usr/include/crystalspace-2.0/imesh/modifiableterrain.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright (C) 2010 by Jelle Hellemans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_IMESH_MODIFIABLETERRAIN_H__
#define __CS_IMESH_MODIFIABLETERRAIN_H__
/**\file
* Modifiable Terrain interfaces
*/
#include "csutil/scf_interface.h"
#include "iutil/array.h"
#include "ivideo/shader/shader.h"
#include "imesh/object.h"
#include "imesh/terrain2.h"
class csVector2;
class csVector3;
class csBox2;
/**
* Terrain modifier class. .
*/
struct iTerrainModifier : public virtual iBase
{
SCF_INTERFACE (iTerrainModifier, 1, 0, 0);
/// Displace the affected area in the terrain cell
virtual void Displace(iTerrainCell* cell, float intensity) const = 0;
/// Check if this modifier affects the given area
virtual bool InBounds(const csBox2& bb) const = 0;
/**
* Return ths type of the modifier
* - Rectangle Flatten
* - Circle Displacement
* - Brush Displacement
*/
virtual const char* GetType() const = 0;
};
/**
* Modifiable Terrain data feederclass.
*/
struct iModifiableDataFeeder : public virtual iBase
{
SCF_INTERFACE (iModifiableDataFeeder, 1, 0, 0);
/**
* Add a Rectangle Flatten modifier.
*
* \param center center of the modifier in object space
* \param width width of the rectangle
* \param height of the rectangle
*
* \return the created and added terrain modifier
*/
virtual iTerrainModifier* AddModifier (const csVector3& center, float width, float height) = 0;
/**
* Remove a given terrain modifier.
*
* \param modifier the terrain modifier to remove
*/
virtual void RemoveModifier (iTerrainModifier* modifier) = 0;
};
#endif
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