/usr/include/crystalspace-2.0/imap/reader.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | /*
Copyright (C) 2000-2002 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_IMAP_LOADER_H__
#define __CS_IMAP_LOADER_H__
#include "csutil/scf.h"
/**\file
* Loader plugins
*/
/**\addtogroup loadsave
* @{ */
struct iDataBuffer;
struct iDocumentNode;
struct iLoaderContext;
struct iStreamSource;
/**
* This is a plugin for the loader based on document tree.
*/
struct iLoaderPlugin : public virtual iBase
{
SCF_INTERFACE(iLoaderPlugin, 3, 0, 0);
/**
* Parse a given document node and return a new object for it.
* \param node The node to parse.
* \param ssource An optional stream source where we can get
* (additional) resources from, such as buffers, in a fast way.
* \param ldr_context Can be used to get the context for the loading.
* You can use this to find meshes/materials/...
* \param context The context in which we are loading (can be the mesh
* wrapper for meshes for example).
*/
virtual csPtr<iBase> Parse (iDocumentNode* node,
iStreamSource* ssource, iLoaderContext* ldr_context,
iBase* context) = 0;
virtual bool IsThreadSafe() = 0;
};
/**
* This is a binary plugin for the loader.
*/
struct iBinaryLoaderPlugin : public virtual iBase
{
SCF_INTERFACE(iBinaryLoaderPlugin, 2,1,0);
/**
* Parse given data and return a new object for it.
* \param data The data to parse.
* \param ssource An optional stream source where we can get
* (additional) resources from, such as buffers, in a fast way.
* \param ldr_context Can be used to get the context for the loading.
* You can use this to find meshes/materials/...
* \param context The context in which we are loading (can be the mesh
* wrapper for meshes for example).
* \param failed An array containing the names of all objects
* that failed to load.
*/
virtual csPtr<iBase> Parse (iDataBuffer* data,
iStreamSource* ssource, iLoaderContext* ldr_context,
iBase* context, iStringArray* failed = 0) = 0;
virtual bool IsThreadSafe() = 0;
};
/** @} */
#endif // __CS_IMAP_LOADER_H__
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