/usr/include/crystalspace-2.0/imap/modelload.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | /*
Copyright (C) 2006 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_IMAP_MODELLOAD_H__
#define __CS_IMAP_MODELLOAD_H__
#include "csutil/scf.h"
/**\file
* Loader plugins
*/
/**\addtogroup loadsave
* @{ */
struct iMeshFactoryWrapper;
struct iDataBuffer;
/**
* Some loader plugins implement this as an easier way to load a factory from
* code.
*
* Main creators of instances implementing this interface:
* - gmesh3ds plugin (crystalspace.mesh.loader.factory.genmesh.3ds)
* - spr3md2 plugin (crystalspace.mesh.loader.factory.sprite.3d.md2)
*
* Main ways to get pointers to this interface:
* - csLoadPlugin()
*/
struct iModelLoader : public virtual iBase
{
SCF_INTERFACE(iModelLoader, 1,0,0);
/**
* Create a mesh factory and load the given model into it.
* \param factname The name of the factory.
* \param filename The VFS name of the file.
* \return a mesh factory wrapper on success or otherwise 0. The error
* will be reported to the reporter.
*/
virtual iMeshFactoryWrapper* Load (const char* factname,
const char* filename) = 0;
/**
* Create a mesh factory and load the given model into it.
* \param factname The name of the factory.
* \param buffer The buffer containing the file.
* \return a mesh factory wrapper on success or otherwise 0. The error
* will be reported to the reporter.
*/
virtual iMeshFactoryWrapper* Load (const char* factname,
iDataBuffer* buffer) = 0;
/**
* Test if the model is recognized by this model loader.
*/
virtual bool IsRecognized (const char* filename) = 0;
/**
* Test if the model is recognized by this model loader.
*/
virtual bool IsRecognized (iDataBuffer* buffer) = 0;
};
/** @} */
#endif // __CS_IMAP_MODELLOAD_H__
|