/usr/include/crystalspace-2.0/iengine.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | /* iengine.h -- Generated automatically; do not edit. */
#ifndef __IENGINE_H__
#define __IENGINE_H__
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/**@file
* Directory master header. This header file includes all headers in a
* subdirectory of the top Crystal Space include directory.
*/
#include "cssysdef.h"
#include "iengine/camera.h"
#include "iengine/campos.h"
#include "iengine/collection.h"
#include "iengine/engine.h"
#include "iengine/halo.h"
#include "iengine/impman.h"
#include "iengine/imposter.h"
#include "iengine/light.h"
#include "iengine/lightmgr.h"
#include "iengine/lod.h"
#include "iengine/material.h"
#include "iengine/mesh.h"
#include "iengine/meshgen.h"
#include "iengine/movable.h"
#include "iengine/objwatch.h"
#include "iengine/portal.h"
#include "iengine/portalcontainer.h"
#include "iengine/renderloop.h"
#include "iengine/rendermanager.h"
#include "iengine/rendersteps/icontainer.h"
#include "iengine/rendersteps/igeneric.h"
#include "iengine/rendersteps/ilightiter.h"
#include "iengine/rendersteps/irenderstep.h"
#include "iengine/rendersteps/irsfact.h"
#include "iengine/rview.h"
#include "iengine/scenenode.h"
#include "iengine/sector.h"
#include "iengine/sharevar.h"
#include "iengine/texture.h"
#include "iengine/viscull.h"
#endif /* __IENGINE_H__ */
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