/usr/include/crystalspace-2.0/csutil/virtclk.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | /*
Copyright (C) 2001 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_VIRTCLK_H__
#define __CS_VIRTCLK_H__
/**\file
* Implementation of iVirtualClock
*/
#include "csextern.h"
#include "csutil/scf_implementation.h"
#include "iutil/virtclk.h"
/**
* This is an implementation of a virtual clock. Using this
* clock you can easily keep track of elapsed and current time
* in a virtual setting.
*/
class CS_CRYSTALSPACE_EXPORT csVirtualClock :
public scfImplementation1<csVirtualClock, iVirtualClock>
{
private:
/// Virtual clock state flags
enum
{
/// The virtual clock is suspended
flagSuspended = 1,
/**
* The virtual clock did not advance yet, means on the first call to
* Advance(), the start time needs to be taken, and no elapsed time
* is reported.
*/
flagFirstShot = 2
};
/// Elapsed time between last two frames
csTicks elapsedTime;
/// Virtual time in milliseconds
csTicks currentVirtualTime;
/// Absolute time in milliseconds
csTicks currentRealTime;
uint flags;
public:
csVirtualClock ();
virtual ~csVirtualClock ();
virtual void Advance ();
virtual void Suspend ();
virtual void Resume ();
virtual csTicks GetElapsedTicks () const { return elapsedTime; }
virtual csTicks GetCurrentTicks () const { return currentVirtualTime; }
};
#endif // __CS_VIRTCLK_H__
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