/usr/include/crystalspace-2.0/csutil/strset.h is in libcrystalspace-dev 2.0+dfsg-1build1.
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Copyright (C) 2001 by Martin Geisse <mgeisse@gmx.net>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_STRSET_H__
#define __CS_STRSET_H__
#include "csextern.h"
#include "csutil/strhash.h"
/**\file
* String-to-ID hash table.
*/
namespace CS
{
namespace Utility
{
/**
* The string set is a collection of unique strings. Each string has an ID
* number. The most important operation is to request a string, which means to
* return the ID for the string, adding it to the collection if not already
* present. This is useful when you need to work with strings but want the
* performance characteristics of simple numeric comparisons. Rather than
* performing string comparisons, you instead compare the numeric string ID's.
*
* If \a Locked is true operations on an instance of the set are locked are
* for concurrent accesses.
*
* \sa csStringHash
* \sa iStringSet
*/
template<typename Tag, bool Locked = false>
class StringSet
{
private:
typedef CS::Threading::OptionalMutex<Locked> MutexType;
StringHash<Tag> registry;
csHash<const char*, CS::StringID<Tag> > reverse; // ID to string mapping.
/* Inherit from OptionalMutex<> to avoid spending extra memory if locking
is disabled */
struct LockAndId : public MutexType
{
unsigned int next_id;
LockAndId() : next_id (0) {}
};
mutable LockAndId lockAndId;
void Copy(StringSet const& s)
{
if (&s != this)
{
CS::Threading::ScopedLock<MutexType> l1 (lockAndId);
CS::Threading::ScopedLock<MutexType> l2 (s.lockAndId);
registry = s.registry;
reverse = s.reverse;
lockAndId.next_id = s.lockAndId.next_id;
}
}
public:
typedef csStringHash::GlobalIterator GlobalIterator;
public:
/// Constructor.
StringSet (size_t size = 23) : registry(size), reverse(size) {}
/// Copy constructor.
StringSet (StringSet const& s) { Copy(s); }
/// Destructor.
~StringSet () {}
/// Assignment operator.
StringSet& operator=(StringSet const& s) { Copy(s); return *this; }
/**
* Request the numeric ID for the given string.
* \return The ID of the string.
* \remarks Creates a new ID if the string is not yet present in the set,
* else returns the previously assigned ID.
*/
CS::StringID<Tag> Request (const char* s)
{
CS::Threading::ScopedLock<MutexType> lock (lockAndId);
CS::StringID<Tag> id = registry.Request(s);
if (id == CS::InvalidStringID<Tag> ())
{
const char* t = registry.Register(s, lockAndId.next_id);
id = lockAndId.next_id++;
reverse.Put (id, t);
}
return id;
}
/**
* Request the string corresponding to the given ID.
* \return Null if the string * has not been requested (yet), else the string
* corresponding to the ID.
*/
char const* Request (CS::StringID<Tag> id) const
{
CS::Threading::ScopedLock<MutexType> lock (lockAndId);
return reverse.Get(id, 0);
}
/**
* Check if the set contains a particular string.
*/
bool Contains(char const* s) const
{
CS::Threading::ScopedLock<MutexType> lock (lockAndId);
return registry.Request(s) != CS::InvalidStringID<Tag> ();
}
/**
* Check if the set contains a string with a particular ID.
* \remarks This is rigidly equivalent to
* <tt>return Request(id) != NULL</tt>, but more idomatic.
*/
bool Contains(CS::StringID<Tag> id) const
{
CS::Threading::ScopedLock<MutexType> lock (lockAndId);
return Request(id) != 0;
}
/**
* Remove specified string.
* \return True if a matching string was in thet set; else false.
*/
bool Delete(char const* s)
{
CS::Threading::ScopedLock<MutexType> lock (lockAndId);
CS::StringID<Tag> const id = registry.Request(s);
bool const ok = (id != csInvalidStringID);
if (ok)
{
registry.Delete(s);
reverse.DeleteAll(id);
}
return ok;
}
/**
* Remove a string with the specified ID.
* \return True if a matching string was in thet set; else false.
*/
bool Delete(CS::StringID<Tag> id)
{
CS::Threading::ScopedLock<MutexType> lock (lockAndId);
char const* s = reverse.Get(id,0);
bool const ok = (s != 0);
if (ok)
{
registry.Delete(s);
reverse.DeleteAll(id);
}
return ok;
}
/**
* Remove all stored strings. When new strings are registered again, new
* ID values will be used; the old ID's will not be re-used.
*/
void Empty ()
{
CS::Threading::ScopedLock<MutexType> lock (lockAndId);
registry.Empty();
reverse.Empty();
}
/**
* Remove all stored strings.
* \deprecated Deprecated in 1.3. Use Empty() instead.
*/
CS_DEPRECATED_METHOD_MSG("Use Empty() instead.")
void Clear ()
{ Empty(); }
/// Get the number of elements in the hash.
size_t GetSize () const
{
CS::Threading::ScopedLock<MutexType> lock (lockAndId);
return registry.GetSize ();
}
/**
* Return true if the hash is empty.
* \remarks Rigidly equivalent to <tt>return GetSize() == 0</tt>, but more
* idiomatic.
*/
bool IsEmpty() const
{
CS::Threading::ScopedLock<MutexType> lock (lockAndId);
return GetSize() == 0;
}
/**
* Return an iterator for the set which iterates over all strings.
* \warning Modifying the set while you have open iterators will result
* undefined behaviour.
* \warning The iterator will <b>not</b> respect locking of the string set!
*/
GlobalIterator GetIterator () const
{ return registry.GetIterator(); }
};
} // namespace Utility
} // namespace CS
typedef CS::Utility::StringSet<CS::StringSetTag::General> csStringSet;
#endif // __CS_STRSET_H__
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