/usr/include/crystalspace-2.0/csutil/objreg.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | /*
Copyright (C) 2001 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_OBJREG_H__
#define __CS_OBJREG_H__
/**\file
* Implementation of iObjectRegistry.
*/
#include "csextern.h"
#include "iutil/objreg.h"
#include "csutil/array.h"
#include "csutil/scf_implementation.h"
#include "csutil/stringarray.h"
#include "csutil/threading/mutex.h"
/**
* This is an implementation of iObjectRegistry.
* Thread-safe!
*/
class CS_CRYSTALSPACE_EXPORT csObjectRegistry :
public scfImplementation1<csObjectRegistry, iObjectRegistry>
{
private:
csArray<iBase*> registry;
csStringArray tags;
// True when this object is being cleared; prevents external changes.
bool clearing;
// Lock for thread safety.
CS::Threading::RecursiveMutex registryLock;
public:
csObjectRegistry ();
/// Client must explicitly call Clear().
virtual ~csObjectRegistry ();
/**
* Clear the object registry and release all references.
*/
virtual void Clear ();
/**
* Register an object with this registry.
*/
virtual bool Register (iBase* obj, char const* tag = 0);
/**
* Unregister an object with this registry.
*/
virtual void Unregister (iBase* obj, char const* tag = 0);
/**
* Get the registered object corresponding with the given tag.
* This function will increase the ref count of the returned object.
*/
virtual iBase* Get (char const* tag);
/**
* Get the registered object corresponding with the given tag and
* implementing the specified interface.
*/
virtual iBase* Get (char const* tag, scfInterfaceID id, int version);
/**
* Get an iterator with all objects implementing the given interface.
*/
virtual csPtr<iObjectRegistryIterator> Get (scfInterfaceID id, int version);
/**
* Get an iterator with all objects in this object registry.
*/
virtual csPtr<iObjectRegistryIterator> Get ();
};
#endif // __CS_OBJREG_H__
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