/usr/include/crystalspace-2.0/csutil/objiter.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | /*
Copyright (C) 2001 by Martin Geisse <mgeisse@gmx.net>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/**\file
* Typed iObject iterator.
*/
#ifndef __CS_OBJITER_H__
#define __CS_OBJITER_H__
#include "csextern.h"
#include "csutil/scf.h"
#include "csutil/ref.h"
#include "iutil/object.h"
/**
* Typed object iterator class.
*/
template<typename T>
class csTypedObjectIterator
{
protected:
csRef<iObjectIterator> iter;
csRef<T> CurrentTypedObject;
void FetchObject()
{
CurrentTypedObject.Invalidate();
while (iter->HasNext())
{
CurrentTypedObject = scfQueryInterface<T> (iter->Next());
if (CurrentTypedObject.IsValid())
return;
}
}
public:
/// Constructor.
csTypedObjectIterator(iObject* parent)
{
iter = parent->GetIterator();
FetchObject();
}
/// Destructor.
~csTypedObjectIterator() {}
/// Move forward
T* Next()
{
T* cur = CurrentTypedObject;
FetchObject();
return (T*)cur;
}
/// Reset the iterator to the beginning.
void Reset() { iter->Reset(); FetchObject(); }
/// Get the parent object.
iObject* GetParentObj() const { return iter->GetParentObj(); }
/// Check if we have any children of requested type.
bool HasNext() const { return CurrentTypedObject.IsValid(); }
/// Find the object with the given name.
T* FindName (const char* name)
{
iObject* obj = iter->FindName(name);
if (obj != 0)
CurrentTypedObject = scfQueryInterface<T> (obj);
else
CurrentTypedObject.Invalidate();
return (T*)CurrentTypedObject;
}
};
#endif // __CS_OBJITER_H__
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