This file is indexed.

/usr/include/crystalspace-2.0/csutil/eventnames.h is in libcrystalspace-dev 2.0+dfsg-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
/*
  Crystal Space 3D engine: Event and module naming interface
  (C) 2005 by Adam D. Bradley <artdodge@cs.bu.edu>
  
  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Library General Public
  License as published by the Free Software Foundation; either
  version 2 of the License, or (at your option) any later version.
  
  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Library General Public License for more details.
  
  You should have received a copy of the GNU Library General Public
  License along with this library; if not, write to the Free
  Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef __CS_CSUTIL_EVENTNAMES_H__
#define __CS_CSUTIL_EVENTNAMES_H__

#include "cssysdef.h"
#include "csextern.h"
#include "csutil/scf_implementation.h"
#include "iutil/eventnames.h"
#include "iutil/objreg.h"
#include "csutil/hash.h"
#include "csutil/strset.h"
#include "csutil/csstring.h"

/**\file
 * Event naming and name relations
 */
/**
 * \addtogroup event_handling
 * @{ */

#ifndef CSHASHCOMPUTER_EVENTENGINE_IDS
#define CSHASHCOMPUTER_EVENTENGINE_IDS
template<>
class csHashComputer<const csEventID>
{
public:
  static uint ComputeHash (const csEventID eid) 
  {
    return (uint) eid;
  }
};
#endif // CSHASHCOMPUTER_EVENTENGINE_IDS


/**
 * The csEventNameRegistry transforms textual event names (e.g., 
 * "crystalspace.input.joystick.3.button") into easier-to-manage csEventID's 
 * (which, in non-debug builds, are really just csStringID's).
 * Also offers easy methods for querying parentage relationships between
 * two event names.
 * 
 * Note that any modules across which event names will be shared need
 * to call csEventNameRegistry::Register() on the same iObjectRegistry.
 */
class CS_CRYSTALSPACE_EXPORT csEventNameRegistry :
  public scfImplementation1<csEventNameRegistry, iEventNameRegistry>
{
 private:
  /**
   * Do not allocate for yourself!  This object uses the singleton pattern
   * and should be retrieved with the static csEventNameRegistry::GetRegistry()
   * method.
   */
  csEventNameRegistry (iObjectRegistry *);
 public:
  ~csEventNameRegistry ();

  /**\name iEventNameRegistry implementation
   * @{ */
  csEventID GetID (const char* name);

  const char * GetString (const csEventID id);
  static const char * GetString (iObjectRegistry *object_reg, 
						 csEventID id);
  csEventID GetParentID (const csEventID id);
  bool IsImmediateChildOf (const csEventID child, 
					   const csEventID parent);
  bool IsKindOf (const csEventID child, 
				 const csEventID parent);
  /** @} */

  /**
   * Return the singleton iEventNameRegistry object registered in the
   * iObjectRegistry (or create one if none yet exists).
   */
  static csRef<iEventNameRegistry> GetRegistry(iObjectRegistry *object_reg);

  static inline csEventID GetID (iEventNameRegistry *name_reg,
				 const char* name) 
  {
    if (name_reg != 0)
      return name_reg->GetID (name);
    else
      return CS_EVENT_INVALID;
  }
  static inline csEventID GetID (iObjectRegistry *object_reg, 
				 const char* name)
  {
    csRef<iEventNameRegistry> nameRegistry = 
      csQueryRegistry<iEventNameRegistry> (object_reg);
    CS_ASSERT (nameRegistry);
    return nameRegistry->GetID (name);
  };

  static inline bool IsKindOf (iEventNameRegistry *name_reg,
			       csEventID name1, csEventID name2) 
  {
    if (name_reg != 0)
      return name_reg->IsKindOf(name1, name2);
    else
      return false;
  }
  static inline bool IsKindOf (iObjectRegistry *object_reg, 
			       csEventID name1, csEventID name2)
  {
    csRef<iEventNameRegistry> nameRegistry =
      csQueryRegistry<iEventNameRegistry> (object_reg);
    CS_ASSERT(nameRegistry);
    return nameRegistry->IsKindOf (name1, name2);
  };

 private:
  iObjectRegistry *object_reg;
  csHash<csEventID,csEventID> parentage;
  csStringSet names;
};


/** \name Common system events
 * These are the names of some of the most commonly-used system-generated
 * events.
 *
 * Some events are "umbrella events", that is, subscribing to them means that
 * all events of a certain kind are received (e.g. csevMouse for mouse events),
 * but the "umbrella events" themselves are <em>not</em> sent to event
 * handlers! In the mouse events examples, you would have to check for the
 * names of "leaf events" in the event handler, such as csevMouseDown,
 * csevMouseMove etc. For information on event names see the 
 * <a href="../manual/Event-Names.html">user manual, section "Event Names"</a>.
 *
 * Third-party applications can define their own event names.  You should
 * avoid using the "crystalspace." prefix (which is reserved for 
 * internally-generated events).
 * @{ */

/**
 * Root event.  All event names are children of this one.
 * WARNING: it's easy to just subscribe to this event, but this will
 * make subscription computationally expensive and may cause lots of
 * spurious events to be delivered to your handler.  Only subscribe to
 * this event if you know what you're doing!
 * \remarks "Umbrella" event.
 */
#define csevAllEvents(reg)	      \
  (csEventNameRegistry::GetID((reg), ""))

/**
 * Frame event.  This is sent once per frame.  This should drive all
 * rendering, periodic/clocked game state updates, input device polling, 
 * etc.
 */
#define csevFrame(reg)		      \
  (csEventNameRegistry::GetID((reg), "crystalspace.frame"))

/**
 * Generic input event.  All actual input events are children of this one.
 * \remarks "Umbrella" event.
 */
#define csevInput(reg)		      \
  (csEventNameRegistry::GetID((reg), "crystalspace.input"))

/**
 * Generic keyboard event.  All actual keyboard events are children of this 
 * one.
 * \remarks "Umbrella" event.
 */
#define csevKeyboardEvent(reg)	      \
  (csEventNameRegistry::GetID((reg), "crystalspace.input.keyboard"))

/// Keyboard key down event.
#define csevKeyboardDown(reg)	      \
  (csEventNameRegistry::GetID((reg), "crystalspace.input.keyboard.down"))

/// Keyboard key up event.
#define csevKeyboardUp(reg)	      \
  (csEventNameRegistry::GetID((reg), "crystalspace.input.keyboard.up"))

/**
 * Generic mouse event.  All actual mouse events are children of this one.
 * \remarks "Umbrella" event.
 */
#define csevMouseEvent(reg)	      \
  (csEventNameRegistry::GetID((reg), "crystalspace.input.mouse"))

static inline csEventID csevMouse (
  iEventNameRegistry *name_reg, uint x)
{
  csString name ("crystalspace.input.mouse.");
  name.Append (x);
  return name_reg->GetID(name);
}

static inline csEventID csevMouse(
  iObjectRegistry *object_reg, uint x) 
{
  return csevMouse(csEventNameRegistry::GetRegistry(object_reg), x);
}

static inline csEventID csevMouseOp(
  iEventNameRegistry *name_reg, uint x, const csString &y)
{
  csString name ("crystalspace.input.mouse.");
  name.Append (x);
  name.Append (".");
  name.Append (y);
  return name_reg->GetID(name);
}

static inline csEventID csevMouseOp(
  iObjectRegistry *object_reg, uint x, const csString &y) 
{
  return csevMouseOp(csEventNameRegistry::GetRegistry(object_reg), x, y);
}

/**
 * Generic button event from mouse x.  All button events from mouse x
 * are children of this one.  The default system mouse is 0.
 * \remarks "Umbrella" event.
 */
#define csevMouseButton(reg,x)	      \
  csevMouseOp ((reg), (x), "button")

/**
 * Button down event from mouse x.  The default system mouse is 0.
 */
#define csevMouseDown(reg,x)	      \
  csevMouseOp ((reg), (x), "button.down")

/**
 * Button up event from mouse x.  The default system mouse is 0.
 */
#define csevMouseUp(reg,x)	      \
  csevMouseOp ((reg), (x), "button.up")

/**
 * Click event from mouse x.  The default system mouse is 0.
 */
#define csevMouseClick(reg,x)	      \
  csevMouseOp ((reg), (x), "button.click")

/**
 * Double-click event from mouse x.  The default system mouse is 0.
 */
#define csevMouseDoubleClick(reg,x)   \
  csevMouseOp((reg), (x), "button.doubleclick")

/**
 * Move event from mouse x.  The default system mouse is 0.
 */
#define csevMouseMove(reg,x)	      \
  csevMouseOp((reg), (x), "move")

/**
 * Generic joystick event.  All actual joystick events are children of
 * this one.
 * \remarks "Umbrella" event.
 */
#define csevJoystickEvent(reg)	      \
  (csEventNameRegistry::GetID((reg), "crystalspace.input.joystick"))

static inline csEventID csevJoystick (
  iEventNameRegistry *name_reg, uint x) 
{
  char buffer[64];
  cs_snprintf(buffer, sizeof (buffer) - 1, "crystalspace.input.joystick.%d", 
    x);
  return name_reg->GetID(buffer);
}

static inline csEventID csevJoystick (
  iObjectRegistry *object_reg, uint x)
{
  return csevJoystick(csEventNameRegistry::GetRegistry(object_reg), x);
}

static inline csEventID csevJoystickOp (
  iEventNameRegistry *name_reg, uint x, const csString &y) 
{
  csString name ("crystalspace.input.joystick.");
  name.Append (x);
  name.Append (".");
  name.Append (y);
  return name_reg->GetID(name);
}

static inline csEventID csevJoystickOp (
  iObjectRegistry *object_reg, uint x, const csString &y)
{
  return csevJoystickOp (csEventNameRegistry::GetRegistry(object_reg), x, y);
}

/**
 * Generic joystick button event from joystick x.  All actual joystick 
 * button events are children of this one.  The first system joystick
 * is 0.
 * \remarks "Umbrella" event.
 */
#define csevJoystickButton(reg,x)     \
  csevJoystickOp((reg),(x),"button")

/// Button down event from joystick x.  The first system joystick is 0.
#define csevJoystickDown(reg,x)	      \
  csevJoystickOp((reg),(x),"button.down")

/// Button up event from joystick x.  The first system joystick is 0.
#define csevJoystickUp(reg,x)	      \
  csevJoystickOp((reg),(x),"button.up")

/// Move event from joystick x.  The first system joystick is 0.
#define csevJoystickMove(reg,x)	      \
  csevJoystickOp((reg),(x),"move")

/// Check if an event is a keyboard event
#define CS_IS_KEYBOARD_EVENT(reg,e)   \
  csEventNameRegistry::IsKindOf((reg), ((e).Name), csevKeyboardEvent(reg))

/// Check if an event is a mouse event
#define CS_IS_MOUSE_EVENT(reg,e)      \
  csEventNameRegistry::IsKindOf((reg), ((e).Name), csevMouseEvent(reg))

/// Check if an event is a button event from mouse n (basis 0)
#define CS_IS_MOUSE_BUTTON_EVENT(reg,e,n) \
  csEventNameRegistry::IsKindOf((reg), ((e).Name), csevMouseButton((reg),n))

/// Check if an event is a move event from mouse n (basis 0)
#define CS_IS_MOUSE_MOVE_EVENT(reg,e,n)	\
  csEventNameRegistry::IsKindOf((reg), ((e).Name), csevMouseMove((reg),n))

/// Check if an event is a joystick event
#define CS_IS_JOYSTICK_EVENT(reg,e)   \
  csEventNameRegistry::IsKindOf((reg), ((e).Name), csevJoystickEvent(reg))

/// Check if an event is a button event from mouse n (basis 0)
#define CS_IS_JOYSTICK_BUTTON_EVENT(reg,e,n) \
  csEventNameRegistry::IsKindOf((reg), ((e).Name), csevJoystickButton((reg),n))

/// Check if an event is a move event from mouse n (basis 0)
#define CS_IS_JOYSTICK_MOVE_EVENT(reg,e,n) \
  csEventNameRegistry::IsKindOf((reg), ((e).Name), csevJoystickMove((reg),n))

/// Check if an event is any input event
#define CS_IS_INPUT_EVENT(reg,e)      \
  csEventNameRegistry::IsKindOf((reg), ((e).Name), csevInput(reg))

/**
 * This event causes system driver to quit the event loop,
 * even if the event loop has been entered multiple times. The
 * quit condition is never reset thus even if you call ::Loop
 * again, the system driver will quit immediately. Such
 * broadcasts are posted for irreversible finalization of the
 * application such as when user closes the application window.
 */
#define csevQuit(reg)		      \
  (csEventNameRegistry::GetID((reg), "crystalspace.application.quit"))

/**
 * Children of this event are generated whenever application (as a whole)
 * receives or loses focus.
 * \remarks "Umbrella" event.
 */
#define csevFocusChanged(reg)	      \
  (csEventNameRegistry::GetID((reg), "crystalspace.application.focus"))

/**
 * This event is generated whenever user application (as a whole) receives 
 * system focus.  The application may react by staring music, showing 
 * software mouse cursor and so on.
 */
#define csevFocusGained(reg)	      \
  (csEventNameRegistry::GetID((reg), "crystalspace.application.focus.gained"))

/**
 * This event is generated whenever user application (as a whole) loses 
 * system focus.  Upon this event the application may react by stopping 
 * music, hiding software mouse cursor and so on.
 */
#define csevFocusLost(reg)	      \
  (csEventNameRegistry::GetID((reg), "crystalspace.application.focus.lost"))

/**
 * This event is broadcasted to all event listeners just after all modules
 * have been initialized.  NOTE - it is not (usually) a good idea to load
 * other modules in the csevSystemOpen event handler, particularly if the
 * so-loaded module will itself depend on receiving csevSystemOpen.  (Its
 * its subscription ordering criteria may render it unloadable once 
 * delivery of this event has begun.)  Instead, modules which will need
 * to receive csevSystemOpen should be loaded inside of other modules' 
 * ::Initialize() methods.
 */
#define csevSystemOpen(reg)	      \
  (csEventNameRegistry::GetID((reg), "crystalspace.application.open"))

/**
 * This event is broadcasted to all event listeners just before modules are
 * about to be shutdown and unloaded (that is, the system is shutting down).
 */
#define csevSystemClose(reg)	      \
  (csEventNameRegistry::GetID((reg), "crystalspace.application.close"))

struct iGraphics2D;

CS_CRYSTALSPACE_EXPORT
csEventID csevCanvasOp (csRef<iEventNameRegistry>& reg, 
					const iGraphics2D* g2d, 
					const csString &y);
static inline csEventID csevCanvasOp (
  iObjectRegistry *object_reg, const iGraphics2D* g2d, const csString &y)
{
  csRef<iEventNameRegistry> name_reg = csEventNameRegistry::GetRegistry (object_reg);
  return csevCanvasOp(name_reg, g2d, y);
}


/**
 * This event is generated when user resizes the application window
 * corresponding with context x (where x is an iGraphics2D pointer).
 * <pre>
 * Info: (iGraphics2D *) The context that has been resized
 * </pre>
 */
#define csevCanvasResize(reg, g2d)      \
  csevCanvasOp((reg), (g2d), "resize")

/**
 * This event is sent when a graphics context x is being destroyed
 * (where x is an iGraphics2D pointer).
 * Usually this event is accompanyed by a shutdown
 * but there are exceptions, e.g., when a dynamic texture is closed
 * (a dynamic texture is a graphics context as well).
 * <pre>
 * Info: (iGraphics2D *) The context that has been closed
 * </pre>
 */
#define csevCanvasClose(reg, g2d)	      \
  csevCanvasOp((reg), (g2d), "close")

/**
 * Broadcast indicating that the canvas x is not currently
 * visible to the user, such as being iconified
 * (where x is an iGraphics2D pointer).
 */
#define csevCanvasHidden(reg, g2d)      \
  csevCanvasOp((reg), (g2d), "hidden")

/**
 * Broadcast indicating that the display canvas has just become
 * visible, such as being uniconified (where x is an iGraphics2D pointer).
 */
#define csevCanvasExposed(reg, g2d)     \
  csevCanvasOp((reg), (g2d), "exposed")

/**
 * This event is broadcasted when system driver displays the
 * help text for all supported command-line switches. Upon reception
 * of such event every plugin should display a short help for any
 * of the command-line switches it supports. The general format is:
 * <pre>&lt;2 spaces&gt;&lt;switch - 18 positions&gt;&lt;space&gt;</pre>
 * <pre>&lt;switch description&gt;{default value}</pre>
 * The help should be displayed to standard output.
 */
#define csevCommandLineHelp(reg)      \
  (csEventNameRegistry::GetID((reg), "crystalspace.application.commandlinehelp"))

/** @} */

#define CS_DECLARE_SYSTEM_EVENT_SHORTCUTS			\
  csEventID SystemOpen;						\
  csEventID SystemClose

#define CS_DECLARE_FRAME_EVENT_SHORTCUTS			\
  csEventID Frame

#define CS_DECLARE_INPUT_EVENT_SHORTCUTS			\
  csEventID KeyboardEvent;					\
  csEventID MouseEvent;						\
  csEventID JoystickEvent

/**
 * Shortcut to declare class properties SystemOpen, SystemClose,
 * Frame.
 * Pair with CS_INITIALIZE_EVENT_SHORTCUTS(registry).
 */
#define CS_DECLARE_EVENT_SHORTCUTS				\
  CS_DECLARE_SYSTEM_EVENT_SHORTCUTS;				\
  CS_DECLARE_FRAME_EVENT_SHORTCUTS;				\
  CS_DECLARE_INPUT_EVENT_SHORTCUTS

#define CS_INITIALIZE_SYSTEM_EVENT_SHORTCUTS(object_reg) do {	\
    SystemOpen = csevSystemOpen ((object_reg));			\
    SystemClose = csevSystemClose ((object_reg));		\
  } while (0)

#define CS_INITIALIZE_FRAME_EVENT_SHORTCUTS(object_reg) do {	\
    Frame = csevFrame ((object_reg));				\
  } while (0)

#define CS_INITIALIZE_INPUT_EVENT_SHORTCUTS(object_reg) do {	\
    KeyboardEvent = csevKeyboardEvent ((object_reg));		\
    MouseEvent = csevMouseEvent ((object_reg));			\
    JoystickEvent = csevJoystickEvent ((object_reg));		\
  } while (0)

/**
 * Shortcut to initialize the properties declared by
 * CS_DECLARE_EVENT_SHORTCUTS.
 * Requires an iObjectRegistry or iEventNameRegistry.
 */
#define CS_INITIALIZE_EVENT_SHORTCUTS(object_reg) do {	\
    CS_INITIALIZE_SYSTEM_EVENT_SHORTCUTS (object_reg);	\
    CS_INITIALIZE_FRAME_EVENT_SHORTCUTS (object_reg);	\
    CS_INITIALIZE_INPUT_EVENT_SHORTCUTS (object_reg);	\
  } while (0)

/** @} */

#endif // __CS_CSUTIL_EVENTNAMES_H__