/usr/include/crystalspace-2.0/cstool/userrndbuf.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | /*
Copyright (C) 2003 by Philipp Aumayr
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_CSTOOL_USERRNDBUF_H__
#define __CS_CSTOOL_USERRNDBUF_H__
/**\file
* Class to manage multiple render buffers
*/
#include "csextern.h"
#include "ivideo/shader/shader.h"
#include "csutil/scf.h"
#include "csutil/strset.h"
struct iRenderBuffer;
/**
* Interface to iterate over all buffers stored in a csUserRenderBufferManager.
*/
struct iUserRenderBufferIterator : public virtual iBase
{
SCF_INTERFACE(iUserRenderBufferIterator, 2,0,0);
/// Whether a next buffer is available.
virtual bool HasNext() = 0;
/// Get name of next buffer and optionally the buffer.
virtual CS::ShaderVarStringID Next (csRef<iRenderBuffer>* buf = 0) = 0;
/// Rewind to beginning.
virtual void Reset() = 0;
};
/**
* Helper class to manage multiple render buffers, usually provided by the
* user.
*/
class CS_CRYSTALSPACE_EXPORT csUserRenderBufferManager
{
struct userbuffer
{
csRef<iRenderBuffer> buf;
CS::ShaderVarStringID name;
};
class UserBufArrayCmp : public csArrayCmp<userbuffer, CS::ShaderVarStringID>
{
static int BufKeyCompare (userbuffer const& b, CS::ShaderVarStringID const& k)
{
return b.name - k;
}
public:
UserBufArrayCmp (CS::ShaderVarStringID key) :
csArrayCmp<userbuffer, CS::ShaderVarStringID> (key, &BufKeyCompare)
{
}
};
static int BufCompare (userbuffer const& r, userbuffer const& k);
csArray<userbuffer> userBuffers;
public:
/// Retrieve a buffer.
iRenderBuffer* GetRenderBuffer (CS::ShaderVarStringID name) const;
/**
* Add a buffer. Returns false if a buffer of the same name was already
* added.
*/
bool AddRenderBuffer (CS::ShaderVarStringID name, iRenderBuffer* buffer);
/**
* Remove a buffer. Returns false if no buffer of the specified name was
* added.
*/
bool RemoveRenderBuffer (CS::ShaderVarStringID name);
csRef<iUserRenderBufferIterator> GetBuffers() const;
};
#endif // __CS_CSTOOL_USERRNDBUF_H__
|