/usr/include/crystalspace-2.0/cstool/rendermeshholder.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | /*
Copyright (C) 2004 by Jorrit Tyberghein
(C) 2004 by Frank Richter
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_CSTOOL_RENDERMESHHOLDER_H__
#define __CS_CSTOOL_RENDERMESHHOLDER_H__
/**\file
* Helper classes to retrieve unused csRenderMeshes and arrays of them.
*/
#include "csextern.h"
#include "cstool/framedataholder.h"
namespace CS
{
namespace Graphics
{
struct RenderMesh;
}
}
/**
* Helper class to retrieve an unused csRenderMesh.
* \remark Uses csFrameDataHolder internally. See it's documentation for some
* additional information.
*/
class CS_CRYSTALSPACE_EXPORT csRenderMeshHolder
{
struct CS_CRYSTALSPACE_EXPORT csRenderMeshPtr
{
CS::Graphics::RenderMesh* ptr;
csRenderMeshPtr ();
csRenderMeshPtr (csRenderMeshPtr const& other);
~csRenderMeshPtr ();
};
csFrameDataHolder<csRenderMeshPtr> meshes;
public:
/**
* Retrieve a csRenderMesh which was not yet used this frame.
* \param created \a True if a new csRenderMesh was allocated, \a False
* if one was reused. Can be used to determine whether all or only a
* subset of the csRenderMesh values have to be initialized.
* \param frameNumber Current frame number - used to determine unused
* meshes.
*/
CS::Graphics::RenderMesh*& GetUnusedMesh (bool& created, uint frameNumber);
};
#endif // __CS_CSTOOL_RENDERMESHHOLDER_H__
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