/usr/include/crystalspace-2.0/cstool/keyval.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | /*
Copyright (C) 2000 by Thomas Hieber
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_KEYVAL_H__
#define __CS_KEYVAL_H__
/**\file
* Key/Value pair
*/
#include "csextern.h"
#include "csutil/csobject.h"
#include "csutil/csstring.h"
#include "csutil/hash.h"
#include "csutil/scf_implementation.h"
#include "csutil/set.h"
#include "ivaria/keyval.h"
/**
* A Key Value pair. This object contains a 'key' string and a 'value' string.
* The 'key' string is the same as the name of the object as returned from
* the iObject.
* <p>
* One way to attach key value pairs to CS objects is to add the following
* xml to your object: \<key name="somename" value="somevalue" /\>
*/
class CS_CRYSTALSPACE_EXPORT csKeyValuePair :
public scfImplementationExt1<csKeyValuePair, csObject, iKeyValuePair>
{
private:
const char *m_Value; // Points to a string in the hash below.
csHash<csString, csString> values;
csSet<csString> names;
bool editoronly;
public:
/// The constructor. Requires both key and value. Data is being copied!
csKeyValuePair (const char* Key, const char* Value);
/// The constructor. Requires only key.
csKeyValuePair (const char* Key);
/// The destructor as usual
virtual ~csKeyValuePair ();
/// Set the "editor only" flag of this key value pair
void SetEditorOnly (bool flag)
{ editoronly = flag; }
/**\name iKeyValuePair implementation
* @{ */
virtual iObject *QueryObject() { return (csObject*)this; }
virtual const char *GetKey () const;
virtual void SetKey (const char* s);
virtual const char *GetValue () const;
virtual const char *GetValue (const char* vname) const;
virtual void SetValue (const char* value);
virtual void SetValue (const char* vname, const char* value);
virtual csRef<iStringArray> GetValueNames () const;
virtual bool GetEditorOnly () const
{ return editoronly; }
/** @} */
};
#endif // __CS_KEYVAL_H__
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