/usr/include/crystalspace-2.0/cstool/basetexfact.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | /*
Copyright (C) 2003 by Jorrit Tyberghein
(C) 2003 by Frank Richter
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_CSTOOL_BASETEXFACT_H__
#define __CS_CSTOOL_BASETEXFACT_H__
/**\file
* Texture factory base.
*/
#include "csextern.h"
#include "csutil/scf_implementation.h"
#include "itexture/itexfact.h"
struct iObjectRegistry;
/**
* Base class for texture factories, with support for common parameters.
* \remark Descendants must at least implement Generate(). Adding more
* parameters should be done via additional interfaces.
*/
class CS_CRYSTALSPACE_EXPORT csBaseTextureFactory :
public scfImplementation1<csBaseTextureFactory,
iTextureFactory>
{
protected:
/// object registry
iObjectRegistry* object_reg;
/// Width parameter
int width;
/// Height parameter
int height;
/// Texture Type
iTextureType* texture_type;
public:
csBaseTextureFactory (iTextureType* parent, iObjectRegistry* object_reg);
virtual ~csBaseTextureFactory();
/**
* Set the size of the texture to be created.
*/
virtual void SetSize (int w, int h);
/**
* Get the size of the texture to be created.
*/
virtual void GetSize (int& w, int& h);
/**
* Get the TextureType for this texture factory.
*/
virtual iTextureType* GetTextureType () const;
};
#endif
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