/usr/include/crystalspace-2.0/csplugincommon.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | /* csplugincommon.h -- Generated automatically; do not edit. */
#ifndef __CSPLUGINCOMMON_H__
#define __CSPLUGINCOMMON_H__
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/**@file
* Directory master header. This header file includes all headers in a
* subdirectory of the top Crystal Space include directory.
*/
#include "cssysdef.h"
#include "csplugincommon/canvas/cursorconvert.h"
#include "csplugincommon/canvas/fontcache.h"
#include "csplugincommon/canvas/graph2d.h"
#include "csplugincommon/imageloader/commonimagefile.h"
#include "csplugincommon/imageloader/optionsparser.h"
#include "csplugincommon/iopengl/driverdb.h"
#include "csplugincommon/iopengl/openglinterface.h"
#include "csplugincommon/render3d/normalizationcube.h"
#include "csplugincommon/renderstep/basesteploader.h"
#include "csplugincommon/renderstep/basesteptype.h"
#include "csplugincommon/renderstep/parserenderstep.h"
#include "csplugincommon/script/scriptcommon.h"
#include "csplugincommon/shader/shadercachehelper.h"
#include "csplugincommon/shader/shaderplugin.h"
#include "csplugincommon/shader/shaderprogram.h"
#include "csplugincommon/shader/weavercombiner.h"
#include "csplugincommon/shader/weavertypes.h"
#include "csplugincommon/sndsys/convert.h"
#include "csplugincommon/sndsys/cyclicbuf.h"
#include "csplugincommon/sndsys/queue.h"
#include "csplugincommon/sndsys/snddata.h"
#include "csplugincommon/sndsys/sndstream.h"
#endif /* __CSPLUGINCOMMON_H__ */
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