/usr/include/crystalspace-2.0/csgfx/shadervarnameparser.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | /*
Copyright (C) 2008 by Frank Richter
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_CSGFX_SHADERVARNAMEPARSER_H__
#define __CS_CSGFX_SHADERVARNAMEPARSER_H__
#include "csutil/array.h"
#include "csutil/csstring.h"
/**\file
* Helper to extract the actual shader var name and array indices
* given a shader var identifier containing both.
*/
namespace CS
{
namespace Graphics
{
/**
* Helper class to extract the actual shader var name and array indices
* given a shader var identifier containing both.
*/
class CS_CRYSTALSPACE_EXPORT ShaderVarNameParser
{
csString name;
csArray<size_t, csArrayElementHandler<size_t>,
CS::Memory::LocalBufferAllocator<size_t, 2,
CS::Memory::AllocatorMalloc, true> > indices;
size_t errorPos;
public:
/// Set up with a shader var identifier.
ShaderVarNameParser (const char* identifier);
/**
* Return the location of a parse error in the identifier
* (or <tt>(size_t)~0</tt> if none occured)
*/
size_t GetErrorPosition () const { return errorPos; }
/// Get the name part of the shader var.
const char* GetShaderVarName () const { return name; }
/// Get how many indices there are.
size_t GetIndexNum() const { return indices.GetSize(); }
/// Get the nth index value. Index 0 is leftmost.
size_t GetIndexValue (size_t index) const { return indices[index]; }
/// Fill some array with the indices
template<typename ArrayType>
void FillArrayWithIndices (ArrayType& arr) const
{
for (size_t i = 0; i < indices.GetSize(); i++)
arr.Push (indices[i]);
}
};
} // namespace Graphics
} // namespace CS
#endif // __CS_CSGFX_SHADERVARNAMEPARSER_H__
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