/usr/include/crystalspace-2.0/csgfx/shadervarblockalloc.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | /*
Copyright (C) 2005 by Jorrit Tyberghein
(C) 2005 by Frank Richter
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_CSGFX_SHADERVARBLOCKALLOC_H__
#define __CS_CSGFX_SHADERVARBLOCKALLOC_H__
#include "csextern.h"
#include "csutil/blockallocator.h"
#include "csutil/ref.h"
#include "csgfx/shadervar.h"
/**\file
* Block allocator for shader variables.
*/
/**
* A block allocator for shader variables.
* \remarks Check the csBlockAllocator documentation for information on
* general block allocators.
*/
template<class ObjectDispose = csBlockAllocatorDisposeDelete<csShaderVariable> >
class csShaderVarBlockAlloc
{
struct BlockAllocatedSV : public csShaderVariable
{
csShaderVarBlockAlloc* allocator;
virtual void Delete() { allocator->blockAlloc.Free (this); }
};
friend struct BlockAllocatedSV;
csBlockAllocator<BlockAllocatedSV,
CS::Memory::AllocatorMalloc,
ObjectDispose> blockAlloc;
public:
/**
* Construct a new allocator.
* \remarks The parameters are the same as to
* csBlockAllocator<T>::csBlockAllocator().
*/
csShaderVarBlockAlloc (size_t nelem = 32) :
blockAlloc(nelem) {}
/**
* Allocate a new shader variable.
* \remarks Returned object freed when all references are released, but
* when the allocating block allocator is freed. Make sure no references
* are kept to objects created by an allocator past its lifetime.
*/
csRef<csShaderVariable> Alloc ()
{
BlockAllocatedSV* sv = blockAlloc.Alloc ();
sv->allocator = this;
return csPtr<csShaderVariable> (sv);
}
};
#endif // __CS_CSGFX_SHADERVARBLOCKALLOC_H__
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