This file is indexed.

/usr/include/crystalspace-2.0/csgfx/renderbuffer.h is in libcrystalspace-dev 2.0+dfsg-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
/*
  Copyright (C) 2003-2005 by Marten Svanfeldt
			     Anders Stenberg

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Library General Public
  License as published by the Free Software Foundation; either
  version 2 of the License, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Library General Public License for more details.

  You should have received a copy of the GNU Library General Public
  License along with this library; if not, write to the Free
  Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef __CS_CSGFX_RENDERBUFFER_H__
#define __CS_CSGFX_RENDERBUFFER_H__

/**\file
 * Render buffer.
 */

#include "csextern.h"
#include "csutil/csstring.h"
#include "csutil/leakguard.h"
#include "csutil/scf_implementation.h"
#include "csutil/weakref.h"
#include "imap/renderbufferpersistence.h"
#include "ivideo/rndbuf.h"

/**\addtogroup gfx
 * @{ 
 */

/**
 * Structure describing the properties of the individual buffers to be 
 * interleaved.
 */
struct csInterleavedSubBufferOptions
{
  /// Components Types; usually CS_BUFCOMP_UNSIGNED_INT
  csRenderBufferComponentType componentType;
  /// Number of components per element (e.g. 4 for RGBA)
  uint componentCount;
};

#ifdef CS_DEBUG
class csCallStack;
#endif

/**
 * Render buffer - basic container for mesh geometry data.
 */
class CS_CRYSTALSPACE_EXPORT csRenderBuffer :
  public scfImplementation1<csRenderBuffer, iRenderBuffer>
{
protected:
  /**
   * Constructor.
   */
  csRenderBuffer (size_t size, csRenderBufferType type, 
    csRenderBufferComponentType componentType, uint componentCount, 
    size_t rangeStart, size_t rangeEnd, bool copy = true);
public:
  CS_LEAKGUARD_DECLARE (csRenderBuffer);

  /**
   * Destructor
   */
  virtual ~csRenderBuffer ();

  /**\name iRenderBuffer implementation
   * @{ */
  virtual void* Lock (csRenderBufferLockType lockType);

  virtual void Release ();

  virtual void CopyInto (const void* data, size_t elementCount,
    size_t elemOffset = 0);

  virtual int GetComponentCount () const
  {
    return props.compCount;
  }

  virtual csRenderBufferComponentType GetComponentType () const 
  {
    return props.comptype;
  }

  virtual csRenderBufferType GetBufferType () const
  {
    return props.bufferType;
  }

  virtual size_t GetSize () const
  {
    return bufferSize;
  }

  virtual size_t GetStride () const 
  {
    return props.stride;
  }

  virtual size_t GetElementDistance () const
  {
    return props.stride ? props.stride :
      props.compCount * csRenderBufferComponentSizes[props.comptype & ~CS_BUFCOMP_NORMALIZED];
  }

  virtual size_t GetOffset () const
  { return props.offset; }

  virtual uint GetVersion ()
  {
    return version;
  }

  bool IsMasterBuffer ()
  {
    return !masterBuffer.IsValid ();
  }

  virtual iRenderBuffer* GetMasterBuffer () const
  {
    return masterBuffer;
  }

  virtual bool IsIndexBuffer () const
  { return props.isIndex; }

  virtual size_t GetRangeStart () const
  { return rangeStart; }
  virtual size_t GetRangeEnd () const
  { return rangeEnd; }

  virtual size_t GetElementCount () const;

  virtual void SetCallback (iRenderBufferCallback *cb)
  {
    callback = cb;
  }
  virtual void SetData (const void *data);
  /** @} */

  /**\name Render buffer creation
   * @{ */
  /**
   * Create a render buffer.
   * \param elementCount Number of elements in the buffer.
   * \param type Type of buffer; CS_BUF_DYNAMIC, CS_BUF_STATIC or 
   *  CS_BUF_STREAM.
   * \param componentType Components Types; CS_BUFCOMP_FLOAT, CS_BUFCOMP_INT,
   *        etc
   * \param componentCount Number of components per element (e.g. 4 for RGBA)
   * \param copy if true (default) then this buffer will make a copy of the
   *        data, else just save the buffer pointers provided by the caller.
   *        This has some implications: CopyInto() does not copy, merely update
   *	    the internal buffer pointer. Lock() just returns that pointer.
   *        The pointer passed to CopyInto() must be valid over the lifetime of
   *        the render buffer.
   */
  static csRef<csRenderBuffer> CreateRenderBuffer (size_t elementCount, 
    csRenderBufferType type, csRenderBufferComponentType componentType, 
    uint componentCount);
    
  CS_DEPRECATED_METHOD_MSG("Using the 'copy' flag is deprecated; "
    "use SetData() instead if data copying is not desired") 
  static csRef<csRenderBuffer> CreateRenderBuffer (size_t elementCount, 
    csRenderBufferType type, csRenderBufferComponentType componentType, 
    uint componentCount, bool copy);
    
  /**
   * Create an index buffer.
   * \param elementCount Number of elements in the buffer.
   * \param type Type of buffer; CS_BUF_DYNAMIC, CS_BUF_STATIC or 
   *  CS_BUF_STREAM.
   * \param componentType Components Types; usually CS_BUFCOMP_UNSIGNED_INT
   * \param rangeStart Minimum index value that is expected to be written to 
   *  the created buffer.
   * \param rangeEnd Maximum index value that is expected to be written to 
   *  the created buffer.
   * \param copy if true (default) then this buffer will make a copy of the
   *        data, else just save the buffer pointers provided by the caller.
   *        This has some implications: CopyInto() does not copy, merely update
   *	    the internal buffer pointer. Lock() just returns that pointer.
   *        The pointer passed to CopyInto() must be valid over the lifetime of
   *        the render buffer.
   */
  static csRef<csRenderBuffer> CreateIndexRenderBuffer (size_t elementCount, 
    csRenderBufferType type, csRenderBufferComponentType componentType,
    size_t rangeStart, size_t rangeEnd);

  CS_DEPRECATED_METHOD_MSG("Using the 'copy' flag is deprecated; "
    "use SetData() instead of data copying is not desired") 
  static csRef<csRenderBuffer> CreateIndexRenderBuffer (size_t elementCount, 
    csRenderBufferType type, csRenderBufferComponentType componentType,
    size_t rangeStart, size_t rangeEnd, bool copy);
    
  /**
   * Create an interleaved renderbuffer (You would use this then set stride to
   * determine offset and stride of the interleaved buffer
   * \param elementCount Number of elements in the buffer.
   * \param type Type of buffer; CS_BUF_DYNAMIC, CS_BUF_STATIC or 
   *  CS_BUF_STREAM.
   * \param count number of render buffers you want
   * \param elements Array of csInterleavedSubBufferOptions describing the 
   *  properties of the individual buffers to be interleaved.
   * \param buffers an array of render buffer references that can hold
   *  at least 'count' render buffers.
   *
   * Example on creating an interleaved buffer consisting of one three and two
   * component float buffer:
   * \code
   *  static const csInterleavedSubBufferOptions interleavedElements[2] =
   *    {{CS_BUFCOMP_FLOAT, 3}, {CS_BUFCOMP_FLOAT, 2}};
   *  csRef<iRenderBuffer> buffers[2];
   *  csRenderBuffer::CreateInterleavedRenderBuffers (num_verts, CS_BUF_STATIC,
   *    2, interleavedElements, buffers);
   *  csRef<iRenderBuffer> vertex_buffer = buffers[0];
   *  csRef<iRenderBuffer> texel_buffer = buffers[1];
   * \endcode
   */
  static csRef<csRenderBuffer> CreateInterleavedRenderBuffers (
    size_t elementCount, 
    csRenderBufferType type, uint count, 
    const csInterleavedSubBufferOptions* elements, 
    csRef<iRenderBuffer>* buffers);
  /** @} */

  /**\name "Friendly" name utilities
   * @{ */
  /**
   * Utility to retrieve the "friendly" string name of a buffer description,
   * e.g. "position" for CS_BUFFER_POSITION.
   */
  static const char* GetDescrFromBufferName (csRenderBufferName bufferName);
  /**
   * Retrieve the buffer name for a "friendly" buffer description.
   * Can be used to parse e.g. shader files.
   */
  static csRenderBufferName GetBufferNameFromDescr (const char* name);
  /** @} */
  
  //@{
  /**
   * Change properties of a render buffer after creation (DANGEROUS).
   * \warning If the buffer was already passed around and is thus probably 
   *   used somewhere, changing properties with this methiod is a sure-fire 
   *   way to wreak havoc. This function is useful in very very specific 
   *   scenarios; only use it if you really know what you're doing.
   */
  void SetRenderBufferProperties (size_t elementCount, 
    csRenderBufferType type, csRenderBufferComponentType componentType, 
    uint componentCount, bool copy = true);
  void SetIndexBufferProperties (size_t elementCount, 
    csRenderBufferType type, csRenderBufferComponentType componentType,
    size_t rangeStart, size_t rangeEnd, bool copy = true);
  //@}
protected:
  /// Total size of the buffer
  size_t bufferSize;

  /**
   * To scrape off a few bytes use bitfields; assumes values are in sane 
   * limits.
   */
  struct Props
  {
    /// hint about main usage
    csRenderBufferType bufferType : 2;
    /// datatype for each component
    csRenderBufferComponentType comptype : 5;
    
    // padding
    uint unused0 : 1;
  
    /// number of components per element
    uint compCount : 8;
    /// buffer stride
    size_t stride : 8;
    /// offset from buffer start to data
    size_t offset : 8;

    /// should we copy data, or just use supplied buffer
    bool doCopy : 1; 
    /// if buffer should be deleted on deallocation
    bool doDelete : 1;
    /// currently locked? (to prevent recursive locking)
    bool isLocked : 1;
    /// if this is index-buffer  
    bool isIndex : 1;

    // padding
    uint unused1 : 2;
    
    /// last type of lock used
    uint lastLock : 2;

    Props (csRenderBufferType type, csRenderBufferComponentType componentType,
      uint componentCount, bool copy) : bufferType (type), 
      comptype (componentType), compCount (componentCount), stride(0), 
      offset (0), doCopy (copy), doDelete (false), isLocked (false), 
      isIndex (false), lastLock (0)
    {
      CS_ASSERT (componentCount <= 255); // Just to be sure...
    }
  } props;

  /// range start for index-buffer
  size_t rangeStart; 
  /// range start for index-buffer
  size_t rangeEnd; 
  
  /// modification number
  unsigned int version; 

  /// buffer holding the data
  unsigned char* buffer; 
  
  csRef<iRenderBuffer> masterBuffer;

  csWeakRef<iRenderBufferCallback> callback;

#ifdef CS_DEBUG
  csCallStack* lockStack;
#endif
};

/** @} */

namespace CS
{
  /**\addtogroup gfx
   * @{ 
   */

  /// Render buffer wrapper with additional persistence information.
  class RenderBufferPersistent : 
    public scfImplementation2<RenderBufferPersistent,
      iRenderBuffer, iRenderBufferPersistence>
  {
    csRef<iRenderBuffer> wrappedBuffer;
    csString filename;
  public:
    RenderBufferPersistent (iRenderBuffer* wrappedBuffer) : 
      scfImplementationType (this), wrappedBuffer (wrappedBuffer) {}

    void SetFileName (const char* filename) { this->filename = filename; }
    const char* GetFileName () { return filename; }

    /**\name iRenderBuffer implementation
     * @{ */
    void* Lock (csRenderBufferLockType lockType)
    { return wrappedBuffer->Lock (lockType); }
    void Release () { wrappedBuffer->Release (); }
    void CopyInto (const void* data, size_t elementCount,
      size_t elemOffset = 0) 
    { wrappedBuffer->CopyInto (data, elementCount, elemOffset); }
    int GetComponentCount () const
    { return wrappedBuffer->GetComponentCount (); }
    csRenderBufferComponentType GetComponentType () const 
    { return wrappedBuffer->GetComponentType (); }
    csRenderBufferType GetBufferType () const
    { return wrappedBuffer->GetBufferType (); }
    size_t GetSize () const
    { return wrappedBuffer->GetSize (); }
    size_t GetStride () const 
    { return wrappedBuffer->GetStride (); }
    size_t GetElementDistance () const
    { return wrappedBuffer->GetElementDistance (); }
    size_t GetOffset () const
    { return wrappedBuffer->GetOffset (); }
    uint GetVersion ()
    { return wrappedBuffer->GetVersion (); }
    iRenderBuffer* GetMasterBuffer () const
    { return wrappedBuffer->GetMasterBuffer (); }
    bool IsIndexBuffer () const
    { return wrappedBuffer->IsIndexBuffer (); }
    size_t GetRangeStart () const
    { return wrappedBuffer->GetRangeStart (); }
    size_t GetRangeEnd() const
    { return wrappedBuffer->GetRangeEnd (); }
    size_t GetElementCount () const
    { return wrappedBuffer->GetElementCount (); }
    void SetCallback (iRenderBufferCallback *cb)
    { wrappedBuffer->SetCallback (cb); }
    void SetData (const void *data)
    { wrappedBuffer->SetData (data); }
    /** @} */
  };

  /** @} */
} // namespace CS

#endif // __CS_CSGFX_RENDERBUFFER_H__