/usr/include/crystalspace-2.0/csgfx.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | /* csgfx.h -- Generated automatically; do not edit. */
#ifndef __CSGFX_H__
#define __CSGFX_H__
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/**@file
* Directory master header. This header file includes all headers in a
* subdirectory of the top Crystal Space include directory.
*/
#include "cssysdef.h"
#include "csgfx/bakekeycolor.h"
#include "csgfx/gradient.h"
#include "csgfx/imageautoconvert.h"
#include "csgfx/imagebase.h"
#include "csgfx/imagecubemapmaker.h"
#include "csgfx/imagemanipulate.h"
#include "csgfx/imagememory.h"
#include "csgfx/imagetools.h"
#include "csgfx/imagevolumemaker.h"
#include "csgfx/inv_cmap.h"
#include "csgfx/lightsvcache.h"
#include "csgfx/normalmaptools.h"
#include "csgfx/packrgb.h"
#include "csgfx/quantize.h"
#include "csgfx/renderbuffer.h"
#include "csgfx/rgbpixel.h"
#include "csgfx/shaderexp.h"
#include "csgfx/shaderexpaccessor.h"
#include "csgfx/shadervar.h"
#include "csgfx/shadervararrayhelper.h"
#include "csgfx/shadervarblockalloc.h"
#include "csgfx/shadervarcontext.h"
#include "csgfx/shadervarframeholder.h"
#include "csgfx/shadervarnameparser.h"
#include "csgfx/textureformatstrings.h"
#include "csgfx/trianglestream.h"
#include "csgfx/vertexlight.h"
#include "csgfx/vertexlistwalker.h"
#include "csgfx/xorpat.h"
#endif /* __CSGFX_H__ */
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