/usr/include/crystalspace-2.0/csgeom/solidspace.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | /*
Copyright (C) 2005 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_SOLIDSPACE_H__
#define __CS_SOLIDSPACE_H__
#include "csextern.h"
#include "csgeom/box.h"
#include "csgeom/trimeshtools.h"
/**\file
* 3D solid space.
*/
/**\addtogroup geom_utils
* @{ */
class csSolidSpaceNode;
struct iTriangleMesh;
/**
* This structure keeps track of solid space. Basically it represents
* a 3 dimensional sparse bit array which is 1 where space is solid
* and 0 where not.
*/
class CS_CRYSTALSPACE_EXPORT csSolidSpace
{
private:
csBox3 root_bbox;
csSolidSpaceNode* root;
csVector3 minsize;
bool CheckBox (const csBox3& bbox, csSolidSpaceNode* node,
csVector3* vertices,
csTriangleMinMax* tris, size_t tri_count,
csPlane3* planes);
public:
/**
* Create a solid space for the given box and minimum node size.
*/
csSolidSpace (const csBox3& bbox, const csVector3& minsize);
~csSolidSpace ();
/**
* Add a closed object as solid space. This polygon mesh
* must be closed. This function will not check for that.
*/
void AddClosedObject (iTriangleMesh* object);
};
/** @} */
#endif // __CS_SOLIDSPACE_H__
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