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#ifndef SOGLDRIVERDATABASE_H
#define SOGLDRIVERDATABASE_H

/**************************************************************************\
 * Copyright (c) Kongsberg Oil & Gas Technologies AS
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * 
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/

#include <Inventor/C/glue/gl.h>
#include <Inventor/lists/SbList.h>

class SoGLDriver;
class SoGLDriverDatabaseP;
class SbName;

class COIN_DLL_API SoGLDriverDatabase {
public:
  static SbBool isSupported(const cc_glglue * context, const SbName & feature);
  static SbBool isBroken(const cc_glglue * context, const SbName & feature);
  static SbBool isSlow(const cc_glglue * context, const SbName & feature);
  static SbBool isFast(const cc_glglue * context, const SbName & feature);

  static SbName getComment(const cc_glglue * context, const SbName & feature);

  static void loadFromBuffer(const char * buffer);
  static void loadFromFile(const SbName & filename);

  static void addBuffer(const char * buffer);
  static void addFile(const SbName & filename);

  static void addFeature(const SbName & feature, const SbName & comment);

public:
  static void init(void);

private:
  static SoGLDriverDatabaseP * pimpl(void);
};

/**************************************************************************/

// OpenGL features that can't be checked with a single GL_ARB/EXT extension test
#define SO_GL_MULTIDRAW_ELEMENTS    "COIN_multidraw_elements"
#define SO_GL_POLYGON_OFFSET        "COIN_polygon_offset"
#define SO_GL_TEXTURE_OBJECT        "COIN_texture_object"
#define SO_GL_3D_TEXTURES           "COIN_3d_textures"
#define SO_GL_MULTITEXTURE          "COIN_multitexture"
#define SO_GL_TEXSUBIMAGE           "COIN_texsubimage"
#define SO_GL_2D_PROXY_TEXTURES     "COIN_2d_proxy_textures"
#define SO_GL_TEXTURE_EDGE_CLAMP    "COIN_texture_edge_clamp"
#define SO_GL_TEXTURE_COMPRESSION   "COIN_texture_compression"
#define SO_GL_COLOR_TABLES          "COIN_color_tables"
#define SO_GL_COLOR_SUBTABLES       "COIN_color_subtables"
#define SO_GL_PALETTED_TEXTURES     "COIN_paletted_textures"
#define SO_GL_BLEND_EQUATION        "COIN_blend_equation"
#define SO_GL_VERTEX_ARRAY          "COIN_vertex_array"
#define SO_GL_NV_VERTEX_ARRAY_RANGE "COIN_nv_vertex_array_range"
#define SO_GL_VERTEX_BUFFER_OBJECT  "COIN_vertex_buffer_object"
#define SO_GL_ARB_FRAGMENT_PROGRAM  "COIN_arb_fragment_program"
#define SO_GL_ARB_VERTEX_PROGRAM    "COIN_arb_vertex_program"
#define SO_GL_ARB_VERTEX_SHADER     "COIN_arb_vertex_shader"
#define SO_GL_ARB_SHADER_OBJECT     "COIN_arb_shader_object"
#define SO_GL_OCCLUSION_QUERY       "COIN_occlusion_query"
#define SO_GL_FRAMEBUFFER_OBJECT    "COIN_framebuffer_object"
#define SO_GL_ANISOTROPIC_FILTERING "COIN_anisotropic_filtering"
#define SO_GL_SORTED_LAYERS_BLEND   "COIN_sorted_layers_blend"
#define SO_GL_BUMPMAPPING           "COIN_bumpmapping"
#define SO_GL_VBO_IN_DISPLAYLIST    "COIN_vbo_in_displaylist"
#define SO_GL_NON_POWER_OF_TWO_TEXTURES "COIN_non_power_of_two_textures"
#define SO_GL_GENERATE_MIPMAP       "COIN_generate_mipmap"
#define SO_GL_GLSL_CLIP_VERTEX_HW   "COIN_GLSL_clip_vertex_hw"
#endif // SOGLDATABASE_H