This file is indexed.

/usr/include/CLAM/Instrument.hxx is in libclam-dev 1.4.0-5.2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
/*
 * Copyright (c) 2004 MUSIC TECHNOLOGY GROUP (MTG)
 *                         UNIVERSITAT POMPEU FABRA
 *
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef __INSTRUMENT__
#define __INSTRUMENT__

#include "ProcessingComposite.hxx"
#include "ADSR.hxx"
#include "Oscillator.hxx"
#include "AudioMultiplier.hxx"
#include "ControlMapper.hxx"
#include "ControlMultiplier.hxx"

namespace CLAM
{
	class Instrument: public ProcessingComposite
	{
	private:
		AudioOutPort	mOut;
		enum Status {
			eDone = 0,
			eBusy = 1
		} mStatus;

		int              mId;

	protected:
		FloatInControl   mStateIn;
		FloatInControl   mNoteIn;
		FloatInControl   mVelocityIn;

		FloatOutControl  mStateOut;
		FloatOutControl  mNoteOut;
		FloatOutControl  mVelocityOut;

	public:
		friend class Dispatcher;
		
		void SetId(int id) { mId = id; }

		Instrument()
			: mOut("AudioOut",this)
			, mStatus( eDone )
			, mStateIn( "StateIn", this, &Instrument::UpdateState )
			, mNoteIn( "Note", this, &Instrument::UpdateNote )
			, mVelocityIn( "Velocity", this, &Instrument::UpdateVel )

			, mStateOut( "State", this )
			, mNoteOut( "NoteOut", this )
			, mVelocityOut( "VelocityOut", this )
		{
		}
		
 		void LinkStateOutWithInControl(Processing* inProc, unsigned inId)
		{
			GetOutControl(0).AddLink( inProc->GetInControl(inId));
//			LinkOutWithInControl( 0, inProc, inId );
		}

		void UpdateState( TControlData value )
		{
			if ( value == 0.0 )
			{
				mStateOut.SendControl( mId ); 
				mStatus = eDone;
			}
			else
				mStatus = eBusy;
		}

		void UpdateNote( TControlData value )
		{
			mNoteOut.SendControl( value );
		}
		
		void UpdateVel( TControlData value )
		{
			mVelocityOut.SendControl( value );
		}

	public:
		virtual bool Do(Audio& audio) = 0;
		bool Do(void)
		{
			bool ret = Do(mOut.GetAudio());
			mOut.Produce();
			return ret;
		}
		const char * GetClassName() const {return "Instrument";}
	};
}

#endif