/usr/lib/perl5/Cdk/Dialog.pm is in libcdk-perl 20130816-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 | package Cdk::Dialog;
@ISA = qw (Cdk);
#
# This creates a new Dialog object.
#
sub new {
my $type = shift;
my %params = @_;
my $self = {};
my $name = "${type}::new";
# Retain the type of the object.
$self->{'Type'} = $type;
# Set up the parameters passed in.
my $mesg = Cdk::checkReq( $name, "Message", $params{'Message'} );
my $buttons = Cdk::checkReq( $name, "Buttons", $params{'Buttons'} );
my $xpos = Cdk::checkDef( $name, "Xpos", $params{'Xpos'}, "CENTER" );
my $ypos = Cdk::checkDef( $name, "Ypos", $params{'Ypos'}, "CENTER" );
my $hlight =
Cdk::checkDef( $name, "Highlight", $params{'Highlight'}, "A_REVERSE" );
my $sep = Cdk::checkDef( $name, "Seperator", $params{'Seperator'}, "TRUE" );
my $box = Cdk::checkDef( $name, "Box", $params{'Box'}, "TRUE" );
my $shadow = Cdk::checkDef( $name, "Shadow", $params{'Shadow'}, "FALSE" );
# Create the thing.
$self->{'Me'} =
Cdk::Dialog::New( $params{'Message'}, $params{'Buttons'}, $xpos, $ypos,
$hlight, $sep, $box, $shadow );
bless $self;
}
#
# This activates the object
#
sub activate {
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::activate";
# Activate the object...
if ( defined $params{'Input'} ) {
$self->{'Info'} =
Cdk::Dialog::Activate( $self->{'Me'}, $params{'Input'} );
}
else {
$self->{'Info'} = Cdk::Dialog::Activate( $self->{'Me'} );
}
return ( $self->{'Info'} );
}
#
# This injects a character into the widget.
#
sub inject {
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::inject";
# Set the values.
my $character = Cdk::checkReq( $name, "Input", $params{'Input'} );
return ( Cdk::Dialog::Inject( $self->{'Me'}, $character ) );
}
#
# This sets several parameters of the widget.
#
sub set {
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::set";
#
# Check the parameters sent in.
#
if ( defined $params{'Highlight'} ) {
Cdk::Dialog::SetHighlight( $self->{'Me'}, $params{'Highlight'} );
}
if ( defined $params{'Separator'} ) {
Cdk::Dialog::SetSeparator( $self->{'Me'}, $params{'Separator'} );
}
if ( defined $params{'ULChar'} ) {
Cdk::Dialog::SetULChar( $self->{'Me'}, $params{'ULChar'} );
}
if ( defined $params{'URChar'} ) {
Cdk::Dialog::SetURChar( $self->{'Me'}, $params{'URChar'} );
}
if ( defined $params{'LLChar'} ) {
Cdk::Dialog::SetLLChar( $self->{'Me'}, $params{'LLChar'} );
}
if ( defined $params{'LRChar'} ) {
Cdk::Dialog::SetLRChar( $self->{'Me'}, $params{'LRChar'} );
}
if ( defined $params{'VChar'} ) {
Cdk::Dialog::SetVerticalChar( $self->{'Me'}, $params{'VChar'} );
}
if ( defined $params{'HChar'} ) {
Cdk::Dialog::SetHorizontalChar( $self->{'Me'}, $params{'HChar'} );
}
if ( defined $params{'BoxAttribute'} ) {
Cdk::Dialog::SetBoxAttribute( $self->{'Me'}, $params{'BoxAttribute'} );
}
if ( defined $params{'BGColor'} ) {
Cdk::Dialog::SetBackgroundColor( $self->{'Me'}, $params{'BGColor'} );
}
if ( defined $params{'Box'} ) {
Cdk::Dialog::SetBox( $self->{'Me'}, $params{'Box'} );
}
}
#
# This draws the object.
#
sub draw {
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::draw";
# Set up the parameters passed in.
my $box = Cdk::checkDef( $name, "Box", $params{'Box'}, "TRUE" );
# Draw the object.
Cdk::Dialog::Draw( $self->{'Me'}, $box );
}
#
# This erases the object.
#
sub erase {
my $self = shift;
Cdk::Dialog::Erase( $self->{'Me'} );
}
#
# This allows us to bind a key to an action.
#
sub bind {
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::bind";
# Set up the parameters passed in.
my $key = Cdk::checkReq( $name, "Key", $params{'Key'} );
my $function = Cdk::checkReq( $name, "Function", $params{'Function'} );
# Bind the key to the function
Cdk::Dialog::Bind( $self->{'Me'}, $key, $function );
}
#
# This allows us to set a pre-process function.
#
sub preProcess {
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::preProcess";
# Set the values.
my $function = Cdk::checkReq( $name, "Function", $params{'Function'} );
Cdk::Dialog::PreProcess( $self->{'Me'}, $params{'Function'} );
}
#
# This allows us to set a post-process function.
#
sub postProcess {
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::postProcess";
# Set the values.
my $function = Cdk::checkReq( $name, "Function", $params{'Function'} );
Cdk::Dialog::PostProcess( $self->{'Me'}, $params{'Function'} );
}
#
# This function raises the object.
#
sub raise {
my $self = shift;
Cdk::Dialog::Raise( $self->{'Me'} );
}
#
# This function lowers the object.
#
sub lower {
my $self = shift;
Cdk::Dialog::Lower( $self->{'Me'} );
}
#
# This function registers the object.
#
sub register {
my $self = shift;
Cdk::Dialog::Register( $self->{'Me'} );
}
#
# This function unregisters the object.
#
sub unregister {
my $self = shift;
Cdk::Dialog::Unregister( $self->{'Me'} );
}
#
# This function returns the pointer to the window.
#
sub getwin {
my $self = shift;
Cdk::Dialog::GetWindow( $self->{'Me'} );
}
1;
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