/usr/include/cal3d/global.h is in libcal3d12-dev 0.11.0-4.1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// global.h //
// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
//****************************************************************************//
// This library is free software; you can redistribute it and/or modify it //
// under the terms of the GNU Lesser General Public License as published by //
// the Free Software Foundation; either version 2.1 of the License, or (at //
// your option) any later version. //
//****************************************************************************//
#ifndef CAL_GLOBAL_H
#define CAL_GLOBAL_H
//****************************************************************************//
// Includes //
//****************************************************************************//
// autoconf/automake includes
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
// platform dependent includes
#include "cal3d/platform.h"
//****************************************************************************//
// Define options
//****************************************************************************//
//Uncomment this if you want to use 16bit indices or configure the compiler
//#define CAL_16BIT_INDICES
#ifdef CAL_16BIT_INDICES
typedef unsigned short CalIndex;
#else
typedef int CalIndex;
#endif
//****************************************************************************//
// Global Cal3D namespace for constants, ... //
//****************************************************************************//
namespace cal3d
{
// global typedefs
typedef void *UserData;
// file magic cookies
const char SKELETON_FILE_MAGIC[4] = { 'C', 'S', 'F', '\0' };
const char ANIMATION_FILE_MAGIC[4] = { 'C', 'A', 'F', '\0' };
const char MESH_FILE_MAGIC[4] = { 'C', 'M', 'F', '\0' };
const char MATERIAL_FILE_MAGIC[4] = { 'C', 'R', 'F', '\0' };
const char SKELETON_XMLFILE_MAGIC[4] = { 'X', 'S', 'F', '\0' };
const char ANIMATION_XMLFILE_MAGIC[4] = { 'X', 'A', 'F', '\0' };
const char MESH_XMLFILE_MAGIC[4] = { 'X', 'M', 'F', '\0' };
const char MATERIAL_XMLFILE_MAGIC[4] = { 'X', 'R', 'F', '\0' };
// library version // 0.11.0
const int LIBRARY_VERSION = 1100;
// file versions
const int CURRENT_FILE_VERSION = LIBRARY_VERSION;
const int EARLIEST_COMPATIBLE_FILE_VERSION = 699;
/**
* Derive from noncopyable to mark your class as not having a copy
* constructor or operator=
*/
class CAL3D_API noncopyable
{
protected:
noncopyable() {}
~noncopyable() {}
private: // emphasize the following members are private
noncopyable(const noncopyable&);
const noncopyable& operator=(const noncopyable&);
};
}
namespace Cal = cal3d;
#endif
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