/usr/include/cal3d/cal3d_wrapper.h is in libcal3d12-dev 0.11.0-4.1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 | //****************************************************************************//
// cal3d_wrapper.h //
// Copyright (C) 2002 Bruno 'Beosil' Heidelberger //
//****************************************************************************//
// This library is free software; you can redistribute it and/or modify it //
// under the terms of the GNU Lesser General Public License as published by //
// the Free Software Foundation; either version 2.1 of the License, or (at //
// your option) any later version. //
//****************************************************************************//
#ifndef CAL_CAL3D_WRAPPER_H
#define CAL_CAL3D_WRAPPER_H
#ifdef __cplusplus
#include "cal3d/global.h"
#endif
//****************************************************************************//
// Defines for Win32 and MingW32 //
//****************************************************************************//
#ifdef _WIN32
#ifdef __MINGW32__
#define CAL3D_WRAPPER_API
#else
#pragma warning(disable : 4251)
#pragma warning(disable : 4786)
#pragma warning(disable : 4099)
#ifdef CAL3D_WRAPPER_EXPORTS
#define CAL3D_WRAPPER_API __declspec(dllexport)
#else
#define CAL3D_WRAPPER_API __declspec(dllimport)
#endif
#endif
#else
//****************************************************************************//
// Defines for Linux, Cygwin, FreeBSD Sun and Mips... //
//****************************************************************************//
#define CAL3D_WRAPPER_API
#endif
//****************************************************************************//
// Forward declarations //
//****************************************************************************//
#ifndef CAL3D_WRAPPER_EXPORTS
struct CalAnimation;
struct CalAnimationAction;
struct CalAnimationCycle;
struct CalBone;
struct CalCoreAnimation;
struct CalCoreMorphAnimation;
struct CalCoreBone;
struct CalCoreKeyframe;
struct CalCoreMaterial;
struct CalCoreMesh;
struct CalCoreModel;
struct CalCoreSkeleton;
struct CalCoreSubmesh;
struct CalCoreTrack;
struct CalLoader;
struct CalMatrix;
struct CalMesh;
struct CalMixer;
struct CalMorphTargetMixer;
struct CalModel;
struct CalPhysique;
struct CalPlatform;
struct CalQuaternion;
struct CalRenderer;
struct CalSaver;
struct CalSkeleton;
struct CalSpringSystem;
struct CalSubmesh;
struct CalVector;
#ifndef __cplusplus
typedef int CalIndex;
#endif
#endif
typedef void *CalUserData;
//****************************************************************************//
// Substitute for the C++ 'bool' type //
//****************************************************************************//
#undef True
#undef False
enum Boolean
{
False = 0,
True = 1
};
//****************************************************************************//
// "C" wrapper functions declaration //
//****************************************************************************//
#ifdef __cplusplus
extern "C"
{
#endif
//****************************************************************************//
// CalAnimation wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API enum CalAnimationType
{
ANIMATION_TYPE_NONE = 0,
ANIMATION_TYPE_CYCLE,
ANIMATION_TYPE_POSE,
ANIMATION_TYPE_ACTION
};
CAL3D_WRAPPER_API enum CalAnimationState
{
ANIMATION_STATE_NONE = 0,
ANIMATION_STATE_SYNC,
ANIMATION_STATE_ASYNC,
ANIMATION_STATE_IN,
ANIMATION_STATE_STEADY,
ANIMATION_STATE_OUT
};
CAL3D_WRAPPER_API void CalAnimation_Delete(struct CalAnimation *self);
CAL3D_WRAPPER_API struct CalCoreAnimation *CalAnimation_GetCoreAnimation(struct CalAnimation *self);
CAL3D_WRAPPER_API enum CalAnimationState CalAnimation_GetState(struct CalAnimation *self);
CAL3D_WRAPPER_API float CalAnimation_GetTime(struct CalAnimation *self);
CAL3D_WRAPPER_API enum CalAnimationType CalAnimation_GetType(struct CalAnimation *self);
CAL3D_WRAPPER_API float CalAnimation_GetWeight(struct CalAnimation *self);
//****************************************************************************//
// CalAnimationAction wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API void CalAnimationAction_Delete(struct CalAnimationAction *self);
CAL3D_WRAPPER_API enum Boolean CalAnimationAction_Execute(struct CalAnimationAction *self, float delayIn, float delayOut);
CAL3D_WRAPPER_API struct CalAnimationAction *CalAnimationAction_New(struct CalCoreAnimation *pCoreAnimation);
CAL3D_WRAPPER_API enum Boolean CalAnimationAction_Update(struct CalAnimationAction *self, float deltaTime);
CAL3D_WRAPPER_API void CalCoreAnimation_Scale(struct CalCoreAnimation *self, float factor);
//****************************************************************************//
// CalAnimationCycle wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API enum Boolean CalAnimationCycle_Blend(struct CalAnimationCycle *self, float weight, float delay);
CAL3D_WRAPPER_API void CalAnimationCycle_Delete(struct CalAnimationCycle *self);
CAL3D_WRAPPER_API struct CalAnimationCycle *CalAnimationCycle_New(struct CalCoreAnimation *pCoreAnimation);
CAL3D_WRAPPER_API void CalAnimationCycle_SetAsync(struct CalAnimationCycle *self, float time, float duration);
CAL3D_WRAPPER_API enum Boolean CalAnimationCycle_Update(struct CalAnimationCycle *self, float deltaTime);
//****************************************************************************//
// CalBone wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API void CalBone_BlendState(struct CalBone *self, float weight, struct CalVector *pTranslation, struct CalQuaternion *pRotation);
CAL3D_WRAPPER_API void CalBone_CalculateState(struct CalBone *self);
CAL3D_WRAPPER_API void CalBone_ClearState(struct CalBone *self);
CAL3D_WRAPPER_API void CalBone_Delete(struct CalBone *self);
CAL3D_WRAPPER_API struct CalCoreBone *CalBone_GetCoreBone(struct CalBone *self);
CAL3D_WRAPPER_API struct CalQuaternion *CalBone_GetRotation(struct CalBone *self);
CAL3D_WRAPPER_API struct CalQuaternion *CalBone_GetRotationAbsolute(struct CalBone *self);
CAL3D_WRAPPER_API struct CalQuaternion *CalBone_GetRotationBoneSpace(struct CalBone *self);
CAL3D_WRAPPER_API struct CalVector *CalBone_GetTranslation(struct CalBone *self);
CAL3D_WRAPPER_API struct CalVector *CalBone_GetTranslationAbsolute(struct CalBone *self);
CAL3D_WRAPPER_API struct CalVector *CalBone_GetTranslationBoneSpace(struct CalBone *self);
CAL3D_WRAPPER_API void CalBone_LockState(struct CalBone *self);
CAL3D_WRAPPER_API struct CalBone *CalBone_New(struct CalCoreBone* coreBone);
CAL3D_WRAPPER_API void CalBone_SetSkeleton(struct CalBone *self, struct CalSkeleton *pSkeleton);
CAL3D_WRAPPER_API void CalBone_SetTranslation(struct CalBone *self, struct CalVector *pTranslation);
CAL3D_WRAPPER_API void CalBone_SetRotation(struct CalBone *self, struct CalQuaternion *pRotation);
CAL3D_WRAPPER_API void CalBone_SetCoreState(struct CalBone *self);
CAL3D_WRAPPER_API void CalBone_SetCoreStateRecursive(struct CalBone *self);
//****************************************************************************//
// CalCoreAnimation wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API struct CalCoreAnimation *CalCoreAnimation_New();
CAL3D_WRAPPER_API void CalCoreAnimation_Delete(struct CalCoreAnimation* self);
CAL3D_WRAPPER_API float CalCoreAnimation_GetDuration(struct CalCoreAnimation *self);
CAL3D_WRAPPER_API void CalCoreAnimation_SetDuration(struct CalCoreAnimation *self, float duration);
CAL3D_WRAPPER_API void CalCoreAnimation_Scale(struct CalCoreAnimation *self, float factor);
//****************************************************************************//
// CalCoreMorphAnimation wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API struct CalCoreMorphAnimation *CalCoreMorphAnimation_New();
CAL3D_WRAPPER_API void CalCoreMorphAnimation_Delete(struct CalCoreMorphAnimation* self);
CAL3D_WRAPPER_API enum Boolean CalCoreMorphAnimation_AddMorphTarget(struct CalCoreMorphAnimation* self, int meshID, int morphID);
//****************************************************************************//
// CalCoreBone wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API enum Boolean CalCoreBone_AddChildId(struct CalCoreBone *self, int childId);
CAL3D_WRAPPER_API void CalCoreBone_CalculateState(struct CalCoreBone *self);
CAL3D_WRAPPER_API void CalCoreBone_Delete(struct CalCoreBone *self);
// CAL3D_WRAPPER_API std::list<int>& CalCoreBone_GetListChildId(struct CalCoreBone *self);
CAL3D_WRAPPER_API char *CalCoreBone_GetName(struct CalCoreBone *self);
CAL3D_WRAPPER_API int CalCoreBone_GetParentId(struct CalCoreBone *self);
CAL3D_WRAPPER_API struct CalQuaternion *CalCoreBone_GetRotation(struct CalCoreBone *self);
CAL3D_WRAPPER_API struct CalQuaternion *CalCoreBone_GetRotationAbsolute(struct CalCoreBone *self);
CAL3D_WRAPPER_API struct CalQuaternion *CalCoreBone_GetRotationBoneSpace(struct CalCoreBone *self);
CAL3D_WRAPPER_API struct CalVector *CalCoreBone_GetTranslation(struct CalCoreBone *self);
CAL3D_WRAPPER_API struct CalVector *CalCoreBone_GetTranslationAbsolute(struct CalCoreBone *self);
CAL3D_WRAPPER_API struct CalVector *CalCoreBone_GetTranslationBoneSpace(struct CalCoreBone *self);
CAL3D_WRAPPER_API CalUserData CalCoreBone_GetUserData(struct CalCoreBone *self);
CAL3D_WRAPPER_API struct CalCoreBone *CalCoreBone_New(const char* name);
CAL3D_WRAPPER_API void CalCoreBone_SetCoreSkeleton(struct CalCoreBone *self, struct CalCoreSkeleton *pCoreSkeleton);
CAL3D_WRAPPER_API void CalCoreBone_SetParentId(struct CalCoreBone *self, int parentId);
CAL3D_WRAPPER_API void CalCoreBone_SetRotation(struct CalCoreBone *self, struct CalQuaternion *pRotation);
CAL3D_WRAPPER_API void CalCoreBone_SetRotationBoneSpace(struct CalCoreBone *self, struct CalQuaternion *pRotation);
CAL3D_WRAPPER_API void CalCoreBone_SetTranslation(struct CalCoreBone *self, struct CalVector *pTranslation);
CAL3D_WRAPPER_API void CalCoreBone_SetTranslationBoneSpace(struct CalCoreBone *self, struct CalVector *pTranslation);
CAL3D_WRAPPER_API void CalCoreBone_SetUserData(struct CalCoreBone *self, CalUserData userData);
//****************************************************************************//
// CalCoreMaterial wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API struct CalCoreMaterial *CalCoreMaterial_New();
CAL3D_WRAPPER_API void CalCoreMaterial_Delete(struct CalCoreMaterial *self);
// CAL3D_WRAPPER_API CalCoreMaterial::Color *CalCoreMaterial_GetAmbientColor(struct CalCoreMaterial *self);
// CAL3D_WRAPPER_API CalCoreMaterial::Color *CalCoreMaterial_GetDiffuseColor(struct CalCoreMaterial *self);
CAL3D_WRAPPER_API int CalCoreMaterial_GetMapCount(struct CalCoreMaterial *self);
CAL3D_WRAPPER_API char *CalCoreMaterial_GetMapFilename(struct CalCoreMaterial *self, int mapId);
CAL3D_WRAPPER_API CalUserData CalCoreMaterial_GetMapUserData(struct CalCoreMaterial *self, int mapId);
CAL3D_WRAPPER_API float CalCoreMaterial_GetShininess(struct CalCoreMaterial *self);
// CAL3D_WRAPPER_API CalCoreMaterial::Color *CalCoreMaterial_GetSpecularColor(struct CalCoreMaterial *self);
CAL3D_WRAPPER_API CalUserData CalCoreMaterial_GetUserData(struct CalCoreMaterial *self);
// CAL3D_WRAPPER_API std::vector<Map>& CalCoreMaterial_GetVectorMap(struct CalCoreMaterial *self);
CAL3D_WRAPPER_API enum Boolean CalCoreMaterial_Reserve(struct CalCoreMaterial *self, int mapCount);
// CAL3D_WRAPPER_API void CalCoreMaterial_SetAmbientColor(struct CalCoreMaterial *self, struct CalCoreMaterial::Color *pAmbientColor);
// CAL3D_WRAPPER_API void CalCoreMaterial_SetDiffuseColor(struct CalCoreMaterial *self, struct CalCoreMaterial::Color *pDiffuseColor);
// CAL3D_WRAPPER_API enum Boolean CalCoreMaterial_SetMap(struct CalCoreMaterial *self, int mapId, struct CalCoreMaterial::Map *pMap);
CAL3D_WRAPPER_API enum Boolean CalCoreMaterial_SetMapUserData(struct CalCoreMaterial *self, int mapId, CalUserData userData);
CAL3D_WRAPPER_API void CalCoreMaterial_SetShininess(struct CalCoreMaterial *self, float shininess);
// CAL3D_WRAPPER_API void CalCoreMaterial_SetSpecularColor(struct CalCoreMaterial *self, struct CalCoreMaterial::Color *pSpecularColor);
CAL3D_WRAPPER_API void CalCoreMaterial_SetUserData(struct CalCoreMaterial *self, CalUserData userData);
//****************************************************************************//
// CalCoreMesh wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API struct CalCoreMesh *CalCoreMesh_New();
CAL3D_WRAPPER_API void CalCoreMesh_Delete(struct CalCoreMesh *self);
CAL3D_WRAPPER_API int CalCoreMesh_AddCoreSubmesh(struct CalCoreMesh *self, struct CalCoreSubmesh *pCoreSubmesh);
CAL3D_WRAPPER_API struct CalCoreSubmesh *CalCoreMesh_GetCoreSubmesh(struct CalCoreMesh *self, int id);
CAL3D_WRAPPER_API int CalCoreMesh_GetCoreSubmeshCount(struct CalCoreMesh *self);
// CAL3D_WRAPPER_API std::vector<CalCoreSubmesh *>& CalCoreMesh_GetVectorCoreSubmesh(struct CalCoreMesh *self);
CAL3D_WRAPPER_API void CalCoreMesh_Scale(struct CalCoreMesh *self,float factor);
CAL3D_WRAPPER_API int CalCoreMesh_AddAsMorphTarget(struct CalCoreMesh *self, struct CalCoreMesh *target);
//****************************************************************************//
// CalCoreModel wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API int CalCoreModel_AddCoreAnimation(struct CalCoreModel *self, struct CalCoreAnimation *pCoreAnimation);
CAL3D_WRAPPER_API int CalCoreModel_AddCoreMorphAnimation(struct CalCoreModel *self, struct CalCoreMorphAnimation *pCoreAnimation);
CAL3D_WRAPPER_API int CalCoreModel_AddCoreMaterial(struct CalCoreModel *self, struct CalCoreMaterial *pCoreMaterial);
CAL3D_WRAPPER_API int CalCoreModel_AddCoreMesh(struct CalCoreModel *self, struct CalCoreMesh *pCoreMesh);
CAL3D_WRAPPER_API enum Boolean CalCoreModel_CreateCoreMaterialThread(struct CalCoreModel *self, int coreMaterialThreadId);
CAL3D_WRAPPER_API void CalCoreModel_Delete(struct CalCoreModel *self);
CAL3D_WRAPPER_API struct CalCoreAnimation *CalCoreModel_GetCoreAnimation(struct CalCoreModel *self, int coreAnimationId);
CAL3D_WRAPPER_API int CalCoreModel_GetCoreAnimationCount(struct CalCoreModel *self);
CAL3D_WRAPPER_API struct CalCoreMaterial *CalCoreModel_GetCoreMaterial(struct CalCoreModel *self, int coreMaterialId);
CAL3D_WRAPPER_API int CalCoreModel_GetCoreMaterialCount(struct CalCoreModel *self);
CAL3D_WRAPPER_API int CalCoreModel_GetCoreMaterialId(struct CalCoreModel *self, int coreMaterialThreadId, int coreMaterialSetId);
CAL3D_WRAPPER_API struct CalCoreMesh *CalCoreModel_GetCoreMesh(struct CalCoreModel *self, int coreMeshId);
CAL3D_WRAPPER_API int CalCoreModel_GetCoreMeshCount(struct CalCoreModel *self);
CAL3D_WRAPPER_API struct CalCoreSkeleton *CalCoreModel_GetCoreSkeleton(struct CalCoreModel *self);
CAL3D_WRAPPER_API CalUserData CalCoreModel_GetUserData(struct CalCoreModel *self);
CAL3D_WRAPPER_API int CalCoreModel_GetCoreMorphAnimationCount(struct CalCoreModel *self);
CAL3D_WRAPPER_API int CalCoreModel_LoadCoreAnimation(struct CalCoreModel *self, char *strFilename);
CAL3D_WRAPPER_API int CalCoreModel_LoadCoreMaterial(struct CalCoreModel *self, char *strFilename);
CAL3D_WRAPPER_API int CalCoreModel_LoadCoreMesh(struct CalCoreModel *self, char *strFilename);
CAL3D_WRAPPER_API enum Boolean CalCoreModel_LoadCoreSkeleton(struct CalCoreModel *self, char *strFilename);
CAL3D_WRAPPER_API struct CalCoreModel *CalCoreModel_New(const char* name);
CAL3D_WRAPPER_API enum Boolean CalCoreModel_SaveCoreAnimation(struct CalCoreModel *self, char *strFilename, int coreAnimtionId);
CAL3D_WRAPPER_API enum Boolean CalCoreModel_SaveCoreMaterial(struct CalCoreModel *self, char *strFilename, int coreMaterialId);
CAL3D_WRAPPER_API enum Boolean CalCoreModel_SaveCoreMesh(struct CalCoreModel *self, char *strFilename, int coreMeshId);
CAL3D_WRAPPER_API enum Boolean CalCoreModel_SaveCoreSkeleton(struct CalCoreModel *self, char *strFilename);
CAL3D_WRAPPER_API enum Boolean CalCoreModel_SetCoreMaterialId(struct CalCoreModel *self, int coreMaterialThreadId, int coreMaterialSetId, int coreMaterialId);
CAL3D_WRAPPER_API void CalCoreModel_SetCoreSkeleton(struct CalCoreModel *self, struct CalCoreSkeleton *pCoreSkeleton);
CAL3D_WRAPPER_API void CalCoreModel_SetUserData(struct CalCoreModel *self, CalUserData userData);
//****************************************************************************//
// CalCoreSkeleton wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API struct CalCoreSkeleton *CalCoreSkeleton_New();
CAL3D_WRAPPER_API void CalCoreSkeleton_Delete(struct CalCoreSkeleton* self);
CAL3D_WRAPPER_API int CalCoreSkeleton_AddCoreBone(struct CalCoreSkeleton *self, struct CalCoreBone *pCoreBone);
CAL3D_WRAPPER_API void CalCoreSkeleton_CalculateState(struct CalCoreSkeleton *self);
// CAL3D_WRAPPER_API void CalCoreSkeleton_Delete(struct CalCoreSkeleton *self);
CAL3D_WRAPPER_API struct CalCoreBone *CalCoreSkeleton_GetCoreBone(struct CalCoreSkeleton *self, int coreBoneId);
CAL3D_WRAPPER_API int CalCoreSkeleton_GetCoreBoneId(struct CalCoreSkeleton *self, char *strName);
// CAL3D_WRAPPER_API std::list<int>& CalCoreSkeleton_GetListRootCoreBoneId(struct CalCoreSkeleton *self);
// CAL3D_WRAPPER_API std::vector<CalCoreBone *>& CalCoreSkeleton_GetVectorCoreBone(struct CalCoreSkeleton *self);
CAL3D_WRAPPER_API void CalCoreSkeleton_Scale(struct CalCoreSkeleton *self,float factor);
CAL3D_WRAPPER_API void CalSkeleton_GetBoneBoundingBox(struct CalSkeleton *self, float *min, float *max);
CAL3D_WRAPPER_API void CalSkeleton_CalculateBoundingBoxes(struct CalSkeleton *self);
//****************************************************************************//
// CalCoreSubmesh wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API void CalCoreSubmesh_Delete(struct CalCoreSubmesh *self);
CAL3D_WRAPPER_API int CalCoreSubmesh_GetCoreMaterialThreadId(struct CalCoreSubmesh *self);
CAL3D_WRAPPER_API int CalCoreSubmesh_GetFaceCount(struct CalCoreSubmesh *self);
CAL3D_WRAPPER_API int CalCoreSubmesh_GetLodCount(struct CalCoreSubmesh *self);
CAL3D_WRAPPER_API int CalCoreSubmesh_GetSpringCount(struct CalCoreSubmesh *self);
// CAL3D_WRAPPER_API std::vector<CalCoreSubmesh::Face>& CalCoreSubmesh_GetVectorFace(struct CalCoreSubmesh *self);
// CAL3D_WRAPPER_API std::vector<CalCoreSubmesh::PhysicalProperty>& CalCoreSubmesh_GetVectorPhysicalProperty(struct CalCoreSubmesh *self);
// CAL3D_WRAPPER_API std::vector<CalCoreSubmesh::Spring>& CalCoreSubmesh_GetVectorSpring(struct CalCoreSubmesh *self);
// CAL3D_WRAPPER_API std::vector<std::vector<CalCoreSubmesh::TextureCoordinate> >& CalCoreSubmesh_GetVectorVectorTextureCoordinate(struct CalCoreSubmesh *self);
// CAL3D_WRAPPER_API std::vector<CalCoreSubmesh::Vertex>& CalCoreSubmesh_GetVectorVertex(struct CalCoreSubmesh *self);
CAL3D_WRAPPER_API int CalCoreSubmesh_GetVertexCount(struct CalCoreSubmesh *self);
CAL3D_WRAPPER_API struct CalCoreSubmesh *CalCoreSubmesh_New();
CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_Reserve(struct CalCoreSubmesh *self, int vertexCount, int textureCoordinateCount, int faceCount, int springCount);
CAL3D_WRAPPER_API void CalCoreSubmesh_SetCoreMaterialThreadId(struct CalCoreSubmesh *self, int coreMaterialThreadId);
// CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetFace(struct CalCoreSubmesh *self, int faceId, struct CalCoreSubmesh::Face *pFace);
CAL3D_WRAPPER_API void CalCoreSubmesh_SetLodCount(struct CalCoreSubmesh *self, int lodCount);
// CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetPhysicalProperty(struct CalCoreSubmesh *self, int vertexId, struct CalCoreSubmesh::PhysicalProperty *pPhysicalProperty);
// CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetSpring(struct CalCoreSubmesh *self, int springId, struct CalCoreSubmesh::Spring *pSpring);
// CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetTextureCoordinate(struct CalCoreSubmesh *self, int vertexId, int textureCoordinateId, struct CalCoreSubmesh::TextureCoordinate *pTextureCoordinate);
// CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetVertex(struct CalCoreSubmesh *self, int vertexId, struct CalCoreSubmesh::Vertex *pVertex);
CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_IsTangentsEnabled(struct CalCoreSubmesh *self, int mapId);
CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_EnableTangents(struct CalCoreSubmesh *self, int mapId, enum Boolean enabled);
//****************************************************************************//
// CalError wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API enum CalErrorCode
{
ERROR_CODE_OK = 0,
ERROR_CODE_INTERNAL,
ERROR_CODE_INVALID_HANDLE,
ERROR_CODE_MEMORY_ALLOCATION_FAILED,
ERROR_CODE_FILE_NOT_FOUND,
ERROR_CODE_INVALID_FILE_FORMAT,
ERROR_CODE_FILE_PARSER_FAILED,
ERROR_CODE_INDEX_BUILD_FAILED,
ERROR_CODE_NO_PARSER_DOCUMENT,
ERROR_CODE_INVALID_ANIMATION_DURATION,
ERROR_CODE_BONE_NOT_FOUND,
ERROR_CODE_INVALID_ATTRIBUTE_VALUE,
ERROR_CODE_INVALID_KEYFRAME_COUNT,
ERROR_CODE_INVALID_ANIMATION_TYPE,
ERROR_CODE_FILE_CREATION_FAILED,
ERROR_CODE_FILE_WRITING_FAILED,
ERROR_CODE_INCOMPATIBLE_FILE_VERSION,
ERROR_CODE_NO_MESH_IN_MODEL,
ERROR_CODE_MAX_ERROR_CODE
};
CAL3D_WRAPPER_API enum CalErrorCode CalError_GetLastErrorCode();
CAL3D_WRAPPER_API char *CalError_GetLastErrorDescription();
CAL3D_WRAPPER_API char *CalError_GetLastErrorFile();
CAL3D_WRAPPER_API int CalError_GetLastErrorLine();
CAL3D_WRAPPER_API char *CalError_GetLastErrorText();
CAL3D_WRAPPER_API void CalError_PrintLastError();
// CAL3D_WRAPPER_API void CalError_SetLastError(enum CalErrorCode code, char *strFile, int line, char *strText);
//****************************************************************************//
// CalLoader wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API struct CalLoader *CalLoader_New();
CAL3D_WRAPPER_API void CalLoader_Delete(struct CalLoader *self);
CAL3D_WRAPPER_API struct CalCoreAnimation *CalLoader_LoadCoreAnimation(struct CalLoader *self, char *strFilename);
CAL3D_WRAPPER_API struct CalCoreMaterial *CalLoader_LoadCoreMaterial(struct CalLoader *self, char *strFilename);
CAL3D_WRAPPER_API struct CalCoreMesh *CalLoader_LoadCoreMesh(struct CalLoader *self, char *strFilename);
CAL3D_WRAPPER_API struct CalCoreSkeleton *CalLoader_LoadCoreSkeleton(struct CalLoader *self, char *strFilename);
//****************************************************************************//
// CalMesh wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API void CalMesh_Delete(struct CalMesh *self);
CAL3D_WRAPPER_API struct CalCoreMesh *CalMesh_GetCoreMesh(struct CalMesh *self);
CAL3D_WRAPPER_API struct CalSubmesh *CalMesh_GetSubmesh(struct CalMesh *self, int id);
CAL3D_WRAPPER_API int CalMesh_GetSubmeshCount(struct CalMesh *self);
// CAL3D_WRAPPER_API std::vector<CalSubmesh *>& CalMesh_GetVectorSubmesh(struct CalMesh *self);
CAL3D_WRAPPER_API struct CalMesh *CalMesh_New(struct CalCoreMesh *pCoreMesh);
CAL3D_WRAPPER_API void CalMesh_SetLodLevel(struct CalMesh *self, float lodLevel);
CAL3D_WRAPPER_API void CalMesh_SetMaterialSet(struct CalMesh *self, int setId);
CAL3D_WRAPPER_API void CalMesh_SetModel(struct CalMesh *self, struct CalModel *pModel);
//****************************************************************************//
// CalMixer wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API enum Boolean CalMixer_BlendCycle(struct CalMixer *self, int id, float weight, float delay);
CAL3D_WRAPPER_API enum Boolean CalMixer_ClearCycle(struct CalMixer *self, int id, float delay);
CAL3D_WRAPPER_API void CalMixer_Delete(struct CalMixer *self);
CAL3D_WRAPPER_API enum Boolean CalMixer_ExecuteAction(struct CalMixer *self, int id, float delayIn, float delayOut, enum Boolean autoLock);
CAL3D_WRAPPER_API struct CalMixer *CalMixer_New(struct CalModel *pModel);
CAL3D_WRAPPER_API void CalMixer_UpdateAnimation(struct CalMixer *self, float deltaTime);
CAL3D_WRAPPER_API void CalMixer_UpdateSkeleton(struct CalMixer *self);
CAL3D_WRAPPER_API void CalMixer_RemoveAction(struct CalMixer *self,int id);
//****************************************************************************//
// CalMorphTargetMixer wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API enum Boolean CalMorphTargetMixer_Blend(struct CalMorphTargetMixer *self, int id, float weight, float delay);
CAL3D_WRAPPER_API enum Boolean CalMorphTargetMixer_Clear(struct CalMorphTargetMixer *self, int id, float delay);
CAL3D_WRAPPER_API void CalMorphTargetMixer_Delete(struct CalMorphTargetMixer *self);
CAL3D_WRAPPER_API struct CalMorphTargetMixer *CalMorphTargetMixer_New(struct CalModel *pModel);
CAL3D_WRAPPER_API void CalMorphTargetMixer_Update(struct CalMorphTargetMixer *self, float deltaTime);
CAL3D_WRAPPER_API int CalMorphTargetMixer_GetMorphTargetCount(struct CalMorphTargetMixer *self);
//****************************************************************************//
// CalModel wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API enum Boolean CalModel_AttachMesh(struct CalModel *self, int coreMeshId);
CAL3D_WRAPPER_API void CalModel_Delete(struct CalModel *self);
CAL3D_WRAPPER_API enum Boolean CalModel_DetachMesh(struct CalModel *self, int coreMeshId);
CAL3D_WRAPPER_API struct CalCoreModel *CalModel_GetCoreModel(struct CalModel *self);
CAL3D_WRAPPER_API struct CalMesh *CalModel_GetMesh(struct CalModel *self, int coreMeshId);
CAL3D_WRAPPER_API struct CalMixer *CalModel_GetMixer(struct CalModel *self);
CAL3D_WRAPPER_API struct CalMorphTargetMixer *CalModel_GetMorphTargetMixer(struct CalModel *self);
CAL3D_WRAPPER_API struct CalPhysique *CalModel_GetPhysique(struct CalModel *self);
CAL3D_WRAPPER_API struct CalRenderer *CalModel_GetRenderer(struct CalModel *self);
CAL3D_WRAPPER_API struct CalSkeleton *CalModel_GetSkeleton(struct CalModel *self);
CAL3D_WRAPPER_API struct CalSpringSystem *CalModel_GetSpringSystem(struct CalModel *self);
CAL3D_WRAPPER_API CalUserData CalModel_GetUserData(struct CalModel *self);
// CAL3D_WRAPPER_API std::vector<CalMesh *>& CalModel_GetVectorMesh(struct CalModel *self);
CAL3D_WRAPPER_API struct CalModel *CalModel_New(struct CalCoreModel* pCoreModel);
CAL3D_WRAPPER_API void CalModel_SetLodLevel(struct CalModel *self, float lodLevel);
CAL3D_WRAPPER_API void CalModel_SetMaterialSet(struct CalModel *self, int setId);
CAL3D_WRAPPER_API void CalModel_SetUserData(struct CalModel *self, CalUserData userData);
CAL3D_WRAPPER_API void CalModel_Update(struct CalModel *self, float deltaTime);
//****************************************************************************//
// CalPhysique wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API int CalPhysique_CalculateNormals(struct CalPhysique *self, struct CalSubmesh *pSubmesh, float *pNormalBuffer);
CAL3D_WRAPPER_API int CalPhysique_CalculateVertices(struct CalPhysique *self, struct CalSubmesh *pSubmesh, float *pVertexBuffer);
CAL3D_WRAPPER_API int CalPhysique_CalculateVerticesAndNormals(struct CalPhysique *self, struct CalSubmesh *pSubmesh, float *pVertexBuffer);
CAL3D_WRAPPER_API int CalPhysique_CalculateVerticesNormalsAndTexCoords(struct CalPhysique *self, struct CalSubmesh *pSubmesh, float *pVertexBuffer, int NumTexCoords);
CAL3D_WRAPPER_API int CalPhysique_CalculateTangentSpaces(struct CalPhysique *self, struct CalSubmesh *pSubmesh, int mapId, float *pTangentSpaceBuffer);
CAL3D_WRAPPER_API void CalPhysique_Delete(struct CalPhysique *self);
CAL3D_WRAPPER_API struct CalPhysique *CalPhysique_New(struct CalModel* pModel);
CAL3D_WRAPPER_API void CalPhysique_Update(struct CalPhysique *self);
//****************************************************************************//
// CalPlatform wrapper functions declaration //
//****************************************************************************//
//****************************************************************************//
// CalQuaternion wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API void CalQuaternion_Blend(struct CalQuaternion *self, float d, struct CalQuaternion *pQ);
CAL3D_WRAPPER_API void CalQuaternion_Clear(struct CalQuaternion *self);
CAL3D_WRAPPER_API void CalQuaternion_Conjugate(struct CalQuaternion *self);
CAL3D_WRAPPER_API void CalQuaternion_Delete(struct CalQuaternion *self);
CAL3D_WRAPPER_API void CalQuaternion_Equal(struct CalQuaternion *self, struct CalQuaternion *pQ);
CAL3D_WRAPPER_API float *CalQuaternion_Get(struct CalQuaternion *self);
CAL3D_WRAPPER_API void CalQuaternion_Multiply(struct CalQuaternion *self, struct CalQuaternion *pQ);
CAL3D_WRAPPER_API void CalQuaternion_MultiplyVector(struct CalQuaternion *self, struct CalVector *pV);
CAL3D_WRAPPER_API struct CalQuaternion *CalQuaternion_New();
CAL3D_WRAPPER_API void CalQuaternion_Op_Multiply(struct CalQuaternion *pResult, struct CalQuaternion *pQ, struct CalQuaternion *pR);
CAL3D_WRAPPER_API void CalQuaternion_Set(struct CalQuaternion *self, float qx, float qy, float qz, float qw);
//****************************************************************************//
// CalRenderer wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API enum Boolean CalRenderer_BeginRendering(struct CalRenderer *self);
CAL3D_WRAPPER_API void CalRenderer_Delete(struct CalRenderer *self);
CAL3D_WRAPPER_API void CalRenderer_EndRendering(struct CalRenderer *self);
CAL3D_WRAPPER_API void CalRenderer_GetAmbientColor(struct CalRenderer *self, unsigned char *pColorBuffer);
CAL3D_WRAPPER_API void CalRenderer_GetDiffuseColor(struct CalRenderer *self, unsigned char *pColorBuffer);
CAL3D_WRAPPER_API int CalRenderer_GetFaceCount(struct CalRenderer *self);
CAL3D_WRAPPER_API int CalRenderer_GetFaces(struct CalRenderer *self, CalIndex *pFaceBuffer);
CAL3D_WRAPPER_API int CalRenderer_GetMapCount(struct CalRenderer *self);
CAL3D_WRAPPER_API CalUserData CalRenderer_GetMapUserData(struct CalRenderer *self, int mapId);
CAL3D_WRAPPER_API int CalRenderer_GetMeshCount(struct CalRenderer *self);
CAL3D_WRAPPER_API int CalRenderer_GetNormals(struct CalRenderer *self, float *pNormalBuffer);
CAL3D_WRAPPER_API float CalRenderer_GetShininess(struct CalRenderer *self);
CAL3D_WRAPPER_API void CalRenderer_GetSpecularColor(struct CalRenderer *self, unsigned char *pColorBuffer);
CAL3D_WRAPPER_API int CalRenderer_GetSubmeshCount(struct CalRenderer *self, int meshId);
CAL3D_WRAPPER_API int CalRenderer_GetTextureCoordinates(struct CalRenderer *self, int mapId, float *pTextureCoordinateBuffer);
CAL3D_WRAPPER_API int CalRenderer_GetVertexCount(struct CalRenderer *self);
CAL3D_WRAPPER_API int CalRenderer_GetVertices(struct CalRenderer *self, float *pVertexBuffer);
CAL3D_WRAPPER_API int CalRenderer_GetVerticesAndNormals(struct CalRenderer *self, float *pVertexBuffer);
CAL3D_WRAPPER_API int CalRenderer_GetVerticesNormalsAndTexCoords(struct CalRenderer *self, float *pVertexBuffer, int NumTexCoords);
CAL3D_WRAPPER_API int CalRenderer_GetTangentSpaces(struct CalRenderer *self, int mapId, float *pTangentSpaceBuffer);
CAL3D_WRAPPER_API enum Boolean CalRenderer_IsTangentsEnabled(struct CalRenderer *self, int mapId);
CAL3D_WRAPPER_API struct CalRenderer *CalRenderer_New(struct CalModel* pModel);
CAL3D_WRAPPER_API enum Boolean CalRenderer_SelectMeshSubmesh(struct CalRenderer *self, int meshId, int submeshId);
//****************************************************************************//
// CalSaver wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API void CalSaver_Delete(struct CalSaver *self);
CAL3D_WRAPPER_API struct CalSaver *CalSaver_New();
CAL3D_WRAPPER_API enum Boolean CalSaver_SaveCoreAnimation(struct CalSaver *self, char *strFilename, struct CalCoreAnimation *pCoreAnimation);
CAL3D_WRAPPER_API enum Boolean CalSaver_SaveCoreMaterial(struct CalSaver *self, char *strFilename, struct CalCoreMaterial *pCoreMaterial);
CAL3D_WRAPPER_API enum Boolean CalSaver_SaveCoreMesh(struct CalSaver *self, char *strFilename, struct CalCoreMesh *pCoreMesh);
CAL3D_WRAPPER_API enum Boolean CalSaver_SaveCoreSkeleton(struct CalSaver *self, char *strFilename, struct CalCoreSkeleton *pCoreSkeleton);
//****************************************************************************//
// CalSkeleton wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API void CalSkeleton_CalculateState(struct CalSkeleton *self);
CAL3D_WRAPPER_API void CalSkeleton_ClearState(struct CalSkeleton *self);
CAL3D_WRAPPER_API void CalSkeleton_Delete(struct CalSkeleton *self);
CAL3D_WRAPPER_API struct CalBone *CalSkeleton_GetBone(struct CalSkeleton *self, int boneId);
CAL3D_WRAPPER_API struct CalCoreSkeleton *CalSkeleton_GetCoreSkeleton(struct CalSkeleton *self);
// CAL3D_WRAPPER_API std::vector<CalBone *>& CalSkeleton_GetVectorBone(struct CalSkeleton *self);
CAL3D_WRAPPER_API void CalSkeleton_LockState(struct CalSkeleton *self);
CAL3D_WRAPPER_API struct CalSkeleton *CalSkeleton_New(struct CalCoreSkeleton* pCoreSkeleton);
// DEBUG-CODE
CAL3D_WRAPPER_API int CalSkeleton_GetBonePoints(struct CalSkeleton *self, float *pPoints);
CAL3D_WRAPPER_API int CalSkeleton_GetBonePointsStatic(struct CalSkeleton *self, float *pPoints);
CAL3D_WRAPPER_API int CalSkeleton_GetBoneLines(struct CalSkeleton *self, float *pLines);
CAL3D_WRAPPER_API int CalSkeleton_GetBoneLinesStatic(struct CalSkeleton *self, float *pLines);
//****************************************************************************//
// CalSpringSystem wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API void CalSpringSystem_CalculateForces(struct CalSpringSystem *self, struct CalSubmesh *pSubmesh, float deltaTime);
CAL3D_WRAPPER_API void CalSpringSystem_CalculateVertices(struct CalSpringSystem *self, struct CalSubmesh *pSubmesh, float deltaTime);
CAL3D_WRAPPER_API void CalSpringSystem_Delete(struct CalSpringSystem *self);
CAL3D_WRAPPER_API struct CalSpringSystem *CalSpringSystem_New(struct CalModel *pModel);
CAL3D_WRAPPER_API void CalSpringSystem_Update(struct CalSpringSystem *self, float deltaTime);
//****************************************************************************//
// CalSubmesh wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API void CalSubmesh_Delete(struct CalSubmesh *self);
CAL3D_WRAPPER_API struct CalCoreSubmesh *CalSubmesh_GetCoreSubmesh(struct CalSubmesh *self);
CAL3D_WRAPPER_API int CalSubmesh_GetCoreMaterialId(struct CalSubmesh *self);
CAL3D_WRAPPER_API int CalSubmesh_GetFaceCount(struct CalSubmesh *self);
CAL3D_WRAPPER_API int CalSubmesh_GetFaces(struct CalSubmesh *self, CalIndex *pFaceBuffer);
// CAL3D_WRAPPER_API std::vector<CalVector>& CalSubmesh_GetVectorNormal(struct CalSubmesh *self);
// CAL3D_WRAPPER_API std::vector<CalSubmesh::PhysicalProperty>& CalSubmesh_GetVectorPhysicalProperty(struct CalSubmesh *self);
// CAL3D_WRAPPER_API std::vector<CalVector>& CalSubmesh_GetVectorVertex(struct CalSubmesh *self);
CAL3D_WRAPPER_API int CalSubmesh_GetVertexCount(struct CalSubmesh *self);
CAL3D_WRAPPER_API enum Boolean CalSubmesh_HasInternalData(struct CalSubmesh *self);
CAL3D_WRAPPER_API struct CalSubmesh *CalSubmesh_New(struct CalCoreSubmesh* coreSubmesh);
CAL3D_WRAPPER_API void CalSubmesh_SetCoreMaterialId(struct CalSubmesh *self, int coreMaterialId);
CAL3D_WRAPPER_API void CalSubmesh_SetLodLevel(struct CalSubmesh *self, float lodLevel);
//****************************************************************************//
// CalVector wrapper functions declaration //
//****************************************************************************//
CAL3D_WRAPPER_API void CalVector_Add(struct CalVector *self, struct CalVector *pV);
CAL3D_WRAPPER_API void CalVector_Blend(struct CalVector *self, float d, struct CalVector *pV);
CAL3D_WRAPPER_API void CalVector_Clear(struct CalVector *self);
CAL3D_WRAPPER_API void CalVector_Delete(struct CalVector *self);
CAL3D_WRAPPER_API void CalVector_Equal(struct CalVector *self, struct CalVector *pV);
CAL3D_WRAPPER_API void CalVector_InverseScale(struct CalVector *self, float d);
CAL3D_WRAPPER_API float *CalVector_Get(struct CalVector *self);
CAL3D_WRAPPER_API float CalVector_Length(struct CalVector *self);
CAL3D_WRAPPER_API struct CalVector *CalVector_New();
CAL3D_WRAPPER_API float CalVector_Normalize(struct CalVector *self);
CAL3D_WRAPPER_API void CalVector_Op_Add(struct CalVector *pResult, struct CalVector *pV, struct CalVector *pU);
CAL3D_WRAPPER_API void CalVector_Op_Subtract(struct CalVector *pResult, struct CalVector *pV, struct CalVector *pU);
CAL3D_WRAPPER_API void CalVector_CalVector_Op_Scale(struct CalVector *pResult, struct CalVector *pV, float d);
CAL3D_WRAPPER_API void CalVector_CalVector_Op_InverseScale(struct CalVector *pResult, struct CalVector *pV, float d);
CAL3D_WRAPPER_API float CalVector_Op_Scalar(struct CalVector *pV, struct CalVector *pU);
CAL3D_WRAPPER_API void CalVector_Op_Cross(struct CalVector *pResult, struct CalVector *pV, struct CalVector *pU);
CAL3D_WRAPPER_API void CalVector_Scale(struct CalVector *self, float d);
CAL3D_WRAPPER_API void CalVector_Set(struct CalVector *self, float vx, float vy, float vz);
CAL3D_WRAPPER_API void CalVector_Subtract(struct CalVector *self, struct CalVector *pV);
CAL3D_WRAPPER_API void CalVector_Transform(struct CalVector *self, struct CalQuaternion *pQ);
#ifdef __cplusplus
}
#endif
#endif
//****************************************************************************//
|