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<a href="#BtIcInputDevice.properties" class="shortcut">Properties</a>
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<h2><span class="refentrytitle"><a name="BtIcInputDevice.top_of_page"></a>BtIcInputDevice</span></h2>
<p>BtIcInputDevice — buzztards interaction controller input device</p>
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<a name="BtIcInputDevice.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">
#include <libbtic/ic.h>
struct <a class="link" href="BtIcInputDevice.html#BtIcInputDevice-struct" title="struct BtIcInputDevice">BtIcInputDevice</a>;
<a class="link" href="BtIcInputDevice.html" title="BtIcInputDevice"><span class="returnvalue">BtIcInputDevice</span></a> * <a class="link" href="BtIcInputDevice.html#btic-input-device-new" title="btic_input_device_new ()">btic_input_device_new</a> (<em class="parameter"><code>const <span class="type">gchar</span> *udi</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *devnode</code></em>);
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<a name="BtIcInputDevice.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
GObject
+----<a class="link" href="BtIcDevice.html" title="BtIcDevice">BtIcDevice</a>
+----BtIcInputDevice
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<a name="BtIcInputDevice.properties"></a><h2>Properties</h2>
<pre class="synopsis">
"<a class="link" href="BtIcInputDevice.html#BtIcInputDevice--devnode" title='The "devnode" property'>devnode</a>" <span class="type">gchar</span>* : Read / Write / Construct Only
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<a name="BtIcInputDevice.description"></a><h2>Description</h2>
<p>
Event handling for input devices (joystick,hdaps,wiimote).
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<a name="BtIcInputDevice.details"></a><h2>Details</h2>
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<a name="BtIcInputDevice-struct"></a><h3>struct BtIcInputDevice</h3>
<pre class="programlisting">struct BtIcInputDevice;</pre>
<p>
buzztards interaction controller registry
</p>
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<div class="refsect2">
<a name="btic-input-device-new"></a><h3>btic_input_device_new ()</h3>
<pre class="programlisting"><a class="link" href="BtIcInputDevice.html" title="BtIcInputDevice"><span class="returnvalue">BtIcInputDevice</span></a> * btic_input_device_new (<em class="parameter"><code>const <span class="type">gchar</span> *udi</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *devnode</code></em>);</pre>
<p>
Create a new instance
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<td><p><span class="term"><em class="parameter"><code>udi</code></em> :</span></p></td>
<td>the udi of the device</td>
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<td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
<td>human readable name</td>
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<td><p><span class="term"><em class="parameter"><code>devnode</code></em> :</span></p></td>
<td>device node in filesystem</td>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the new instance or <code class="literal">NULL</code> in case of an error</td>
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<a name="BtIcInputDevice.property-details"></a><h2>Property Details</h2>
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<a name="BtIcInputDevice--devnode"></a><h3>The <code class="literal">"devnode"</code> property</h3>
<pre class="programlisting"> "devnode" <span class="type">gchar</span>* : Read / Write / Construct Only</pre>
<p>device node path.</p>
<p>Default value: NULL</p>
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