/usr/include/allegro/platform/alwin.h is in liballegro4-dev 2:4.4.2-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* /\ _ \ /\_ \ /\_ \
* \ \ \L\ \\//\ \ \//\ \ __ __ _ __ ___
* \ \ __ \ \ \ \ \ \ \ /'__`\ /'_ `\/\`'__\/ __`\
* \ \ \/\ \ \_\ \_ \_\ \_/\ __//\ \L\ \ \ \//\ \L\ \
* \ \_\ \_\/\____\/\____\ \____\ \____ \ \_\\ \____/
* \/_/\/_/\/____/\/____/\/____/\/___L\ \/_/ \/___/
* /\____/
* \_/__/
*
* Windows-specific header defines.
*
* By Shawn Hargreaves.
*
* See readme.txt for copyright information.
*/
#ifndef ALLEGRO_WINDOWS
#error bad include
#endif
/*******************************************/
/********** magic main emulation ***********/
/*******************************************/
#ifdef __cplusplus
extern "C" {
#endif
AL_FUNC(int, _WinMain, (void *_main, void *hInst, void *hPrev, char *Cmd, int nShow));
#ifdef __cplusplus
}
#endif
#if (!defined ALLEGRO_NO_MAGIC_MAIN) && (!defined ALLEGRO_SRC)
#define ALLEGRO_MAGIC_MAIN
#define main _mangled_main
#undef END_OF_MAIN
/* disable strict pointer typing because of the vague prototype below */
#define NO_STRICT
#ifdef __cplusplus
extern "C" int __stdcall WinMain(void *hInst, void *hPrev, char *Cmd, int nShow);
#endif
#define END_OF_MAIN() \
\
int __stdcall WinMain(void *hInst, void *hPrev, char *Cmd, int nShow) \
{ \
return _WinMain((void *)_mangled_main, hInst, hPrev, Cmd, nShow); \
}
#endif
/*******************************************/
/************* system drivers **************/
/*******************************************/
#define SYSTEM_DIRECTX AL_ID('D','X',' ',' ')
AL_VAR(SYSTEM_DRIVER, system_directx);
/*******************************************/
/************** timer drivers **************/
/*******************************************/
#define TIMER_WIN32_HIGH_PERF AL_ID('W','3','2','H')
#define TIMER_WIN32_LOW_PERF AL_ID('W','3','2','L')
/*******************************************/
/************ keyboard drivers *************/
/*******************************************/
#define KEYBOARD_DIRECTX AL_ID('D','X',' ',' ')
/*******************************************/
/************* mouse drivers ***************/
/*******************************************/
#define MOUSE_DIRECTX AL_ID('D','X',' ',' ')
/*******************************************/
/*************** gfx drivers ***************/
/*******************************************/
#define GFX_DIRECTX AL_ID('D','X','A','C')
#define GFX_DIRECTX_ACCEL AL_ID('D','X','A','C')
#define GFX_DIRECTX_SAFE AL_ID('D','X','S','A')
#define GFX_DIRECTX_SOFT AL_ID('D','X','S','O')
#define GFX_DIRECTX_WIN AL_ID('D','X','W','N')
#define GFX_DIRECTX_OVL AL_ID('D','X','O','V')
#define GFX_GDI AL_ID('G','D','I','B')
AL_VAR(GFX_DRIVER, gfx_directx_accel);
AL_VAR(GFX_DRIVER, gfx_directx_safe);
AL_VAR(GFX_DRIVER, gfx_directx_soft);
AL_VAR(GFX_DRIVER, gfx_directx_win);
AL_VAR(GFX_DRIVER, gfx_directx_ovl);
AL_VAR(GFX_DRIVER, gfx_gdi);
#define GFX_DRIVER_DIRECTX \
{ GFX_DIRECTX_ACCEL, &gfx_directx_accel, TRUE }, \
{ GFX_DIRECTX_SOFT, &gfx_directx_soft, TRUE }, \
{ GFX_DIRECTX_SAFE, &gfx_directx_safe, TRUE }, \
{ GFX_DIRECTX_WIN, &gfx_directx_win, TRUE }, \
{ GFX_DIRECTX_OVL, &gfx_directx_ovl, TRUE }, \
{ GFX_GDI, &gfx_gdi, FALSE },
/********************************************/
/*************** sound drivers **************/
/********************************************/
#define DIGI_DIRECTX(n) AL_ID('D','X','A'+(n),' ')
#define DIGI_DIRECTAMX(n) AL_ID('A','X','A'+(n),' ')
#define DIGI_WAVOUTID(n) AL_ID('W','O','A'+(n),' ')
#define MIDI_WIN32MAPPER AL_ID('W','3','2','M')
#define MIDI_WIN32(n) AL_ID('W','3','2','A'+(n))
#define MIDI_WIN32_IN(n) AL_ID('W','3','2','A'+(n))
/*******************************************/
/************ joystick drivers *************/
/*******************************************/
#define JOY_TYPE_DIRECTX AL_ID('D','X',' ',' ')
#define JOY_TYPE_WIN32 AL_ID('W','3','2',' ')
AL_VAR(JOYSTICK_DRIVER, joystick_directx);
AL_VAR(JOYSTICK_DRIVER, joystick_win32);
#define JOYSTICK_DRIVER_DIRECTX \
{ JOY_TYPE_DIRECTX, &joystick_directx, TRUE },
#define JOYSTICK_DRIVER_WIN32 \
{ JOY_TYPE_WIN32, &joystick_win32, TRUE },
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