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Copyright (c) 2008 Volker Krause <vkrause@kde.org>
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Library General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
*/
#ifndef AKONADI_STANDARDACTIONMANAGER_H
#define AKONADI_STANDARDACTIONMANAGER_H
#include "akonadi_export.h"
#include <QtCore/QObject>
#include <akonadi/collection.h>
#include <akonadi/item.h>
class KAction;
class KActionCollection;
class KLocalizedString;
class QItemSelectionModel;
class QWidget;
class QMenu;
namespace Akonadi {
class FavoriteCollectionsModel;
/**
* @short Manages generic actions for collection and item views.
*
* Manages generic Akonadi actions common for all types. This covers
* creating of the actions with appropriate labels, icons, shortcuts
* etc., updating the action state depending on the current selection
* as well as default implementations for the actual operations.
*
* If the default implementation is not appropriate for your application
* you can still use the state tracking by disconnecting the triggered()
* signal and re-connecting it to your implementation. The actual KAction
* objects can be retrieved by calling createAction() or action() for that.
*
* If the default look and feel (labels, icons, shortcuts) of the actions
* is not appropriate for your application, you can access them as noted
* above and customize them to your needs. Additionally, you can set a
* KLocalizedString which should be used as a action label with correct
* plural handling for actions operating on multiple objects with
* setActionText().
*
* Finally, if you have special needs for the action states, connect to
* the actionStateUpdated() signal and adjust the state accordingly.
*
* The following actions are provided (KAction name in parenthesis):
* - Creation of a new collection (@c akonadi_collection_create)
* - Copying of selected collections (@c akonadi_collection_copy)
* - Deletion of selected collections (@c akonadi_collection_delete)
* - Synchronization of selected collections (@c akonadi_collection_sync)
* - Showing the collection properties dialog for the current collection (@c akonadi_collection_properties)
* - Copying of selected items (@c akonadi_itemcopy)
* - Pasting collections, items or raw data (@c akonadi_paste)
* - Deleting of selected items (@c akonadi_item_delete)
* - Managing local subscriptions (@c akonadi_manage_local_subscriptions)
*
* The following example shows how to use standard actions in your application:
*
* @code
*
* Akonadi::StandardActionManager *actMgr = new Akonadi::StandardActionManager( actionCollection(), this );
* actMgr->setCollectionSelectionModel( collectionView->collectionSelectionModel() );
* actMgr->createAllActions();
*
* @endcode
*
* Additionally you have to add the actions to the KXMLGUI file of your application,
* using the names listed above.
*
* If you only need a subset of the actions provided, you can call createAction()
* instead of createAllActions() for the action types you want.
*
* If you want to use your own implementation of the actual action operation and
* not the default implementation, you can call interceptAction() on the action type
* you want to handle yourself and connect the slot with your own implementation
* to the triggered() signal of the action:
*
* @code
*
* using namespace Akonadi;
*
* StandardActionManager *manager = new StandardActionManager( actionCollection(), this );
* manager->setCollectionSelectionModel( collectionView->collectionSelectionModel() );
* manager->createAllActions();
*
* // disable default implementation
* manager->interceptAction( StandardActionManager::CopyCollections );
*
* // connect your own implementation
* connect( manager->action( StandardActionManager::CopyCollections ), SIGNAL( triggered( bool ) ),
* this, SLOT( myCopyImplementation() ) );
* ...
*
* void MyClass::myCopyImplementation()
* {
* const Collection::List collections = manager->selectedCollections();
* foreach ( const Collection &collection, collections ) {
* // copy the collection manually...
* }
* }
*
* @endcode
*
* @todo collection deleting and sync do not support multi-selection yet
*
* @author Volker Krause <vkrause@kde.org>
*/
class AKONADI_EXPORT StandardActionManager : public QObject
{
Q_OBJECT
public:
/**
* Describes the supported actions.
*/
enum Type {
CreateCollection, ///< Creates an collection
CopyCollections, ///< Copies the selected collections
DeleteCollections, ///< Deletes the selected collections
SynchronizeCollections, ///< Synchronizes collections
CollectionProperties, ///< Provides collection properties
CopyItems, ///< Copies the selected items
Paste, ///< Paste collections or items
DeleteItems, ///< Deletes the selected items
ManageLocalSubscriptions, ///< Manages local subscriptions
AddToFavoriteCollections, ///< Add the collection to the favorite collections model @since 4.4
RemoveFromFavoriteCollections, ///< Remove the collection from the favorite collections model @since 4.4
RenameFavoriteCollection, ///< Rename the collection of the favorite collections model @since 4.4
CopyCollectionToMenu, ///< Menu allowing to quickly copy a collection into another collection @since 4.4
CopyItemToMenu, ///< Menu allowing to quickly copy an item into a collection @since 4.4
MoveItemToMenu, ///< Menu allowing to move item into a collection @since 4.4
MoveCollectionToMenu, ///< Menu allowing to move a collection into another collection @since 4.4
CutItems, ///< Cuts the selected items @since 4.4
CutCollections, ///< Cuts the selected collections @since 4.4
CreateResource, ///< Creates a new resource @since 4.6
DeleteResources, ///< Deletes the selected resources @since 4.6
ResourceProperties, ///< Provides the resource properties @since 4.6
SynchronizeResources, ///< Synchronizes the selected resources @since 4.6
ToggleWorkOffline, ///< Toggles the work offline state of all resources @since 4.6
CopyCollectionToDialog, ///< Copy a collection into another collection, select the target in a dialog @since 4.6
MoveCollectionToDialog, ///< Move a collection into another collection, select the target in a dialog @since 4.6
CopyItemToDialog, ///< Copy an item into a collection, select the target in a dialog @since 4.6
MoveItemToDialog, ///< Move an item into a collection, select the target in a dialog @since 4.6
SynchronizeCollectionsRecursive, ///< Synchronizes collections in a recursive way @since 4.6
MoveCollectionsToTrash, ///< Moves the selected collection to trash and marks it as deleted, needs EntityDeletedAttribute @since 4.8
MoveItemsToTrash, ///< Moves the selected items to trash and marks them as deleted, needs EntityDeletedAttribute @since 4.8
RestoreCollectionsFromTrash,///< Restores the selected collection from trash, needs EntityDeletedAttribute @since 4.8
RestoreItemsFromTrash, ///< Restores the selected items from trash, needs EntityDeletedAttribute @since 4.8
MoveToTrashRestoreCollection, ///< Move Collection to Trash or Restore it from Trash, needs EntityDeletedAttribute @since 4.8
MoveToTrashRestoreCollectionAlternative, ///< Helper type for MoveToTrashRestoreCollection, do not create directly. Use this to override texts of the restore action. @since 4.8
MoveToTrashRestoreItem, ///< Move Item to Trash or Restore it from Trash, needs EntityDeletedAttribute @since 4.8
MoveToTrashRestoreItemAlternative, ///< Helper type for MoveToTrashRestoreItem, do not create directly. Use this to override texts of the restore action. @since 4.8
SynchronizeFavoriteCollections, ///< Synchronize favorite collections @since 4.8
LastType ///< Marks last action
};
/**
* Describes the text context that can be customized.
*/
enum TextContext {
DialogTitle, ///< The window title of a dialog
DialogText, ///< The text of a dialog
MessageBoxTitle, ///< The window title of a message box
MessageBoxText, ///< The text of a message box
MessageBoxAlternativeText, ///< An alternative text of a message box
ErrorMessageTitle, ///< The window title of an error message
ErrorMessageText ///< The text of an error message
};
/**
* Creates a new standard action manager.
*
* @param actionCollection The action collection to operate on.
* @param parent The parent widget.
*/
explicit StandardActionManager( KActionCollection *actionCollection, QWidget *parent = 0 );
/**
* Destroys the standard action manager.
*/
~StandardActionManager();
/**
* Sets the collection selection model based on which the collection
* related actions should operate. If none is set, all collection actions
* will be disabled.
*
* @param selectionModel model to be set for collection
*/
void setCollectionSelectionModel( QItemSelectionModel *selectionModel );
/**
* Sets the item selection model based on which the item related actions
* should operate. If none is set, all item actions will be disabled.
*
* @param selectionModel selection model for items
*/
void setItemSelectionModel( QItemSelectionModel* selectionModel );
/**
* Sets the favorite collections model based on which the collection
* relatedactions should operate. If none is set, the "Add to Favorite Folders" action
* will be disabled.
*
* @param favoritesModel model for the user's favorite collections
* @since 4.4
*/
void setFavoriteCollectionsModel( FavoriteCollectionsModel *favoritesModel );
/**
* Sets the favorite collection selection model based on which the favorite
* collection related actions should operate. If none is set, all favorite modifications
* actions will be disabled.
*
* @param selectionModel selection model for favorite collections
* @since 4.4
*/
void setFavoriteSelectionModel( QItemSelectionModel *selectionModel );
/**
* Creates the action of the given type and adds it to the action collection
* specified in the constructor if it does not exist yet. The action is
* connected to its default implementation provided by this class.
*
* @param type action to be created
*/
KAction* createAction( Type type );
/**
* Convenience method to create all standard actions.
* @see createAction()
*/
void createAllActions();
/**
* Returns the action of the given type, 0 if it has not been created (yet).
* @param type action type
*/
KAction* action( Type type ) const;
/**
* Sets the label of the action @p type to @p text, which is used during
* updating the action state and substituted according to the number of
* selected objects. This is mainly useful to customize the label of actions
* that can operate on multiple objects.
* @param type the action to set a text for
* @param text the text to display for the given action
* Example:
* @code
* acctMgr->setActionText( Akonadi::StandardActionManager::CopyItems,
* ki18np( "Copy Mail", "Copy %1 Mails" ) );
* @endcode
*/
void setActionText( Type type, const KLocalizedString &text );
/**
* Sets whether the default implementation for the given action @p type
* shall be executed when the action is triggered.
*
* @param type action type
* @param intercept If @c false, the default implementation will be executed,
* if @c true no action is taken.
*
* @since 4.6
*/
void interceptAction( Type type, bool intercept = true );
/**
* Returns the list of collections that are currently selected.
* The list is empty if no collection is currently selected.
*
* @since 4.6
*/
Akonadi::Collection::List selectedCollections() const;
/**
* Returns the list of items that are currently selected.
* The list is empty if no item is currently selected.
*
* @since 4.6
*/
Akonadi::Item::List selectedItems() const;
/**
* Sets the @p text of the action @p type for the given @p context.
*
* @param type action type
* @param context context for action
* @param text content to set for the action
* @since 4.6
*/
void setContextText( Type type, TextContext context, const QString &text );
/**
* Sets the @p text of the action @p type for the given @p context.
*
* @param type action type
* @param context context for action
* @param text content to set for the action
* @since 4.6
*/
void setContextText( Type type, TextContext context, const KLocalizedString &text );
/**
* Sets the mime type filter that will be used when creating new resources.
*
* @param mimeTypes filter for creating new resources
* @since 4.6
*/
void setMimeTypeFilter( const QStringList &mimeTypes );
/**
* Sets the capability filter that will be used when creating new resources.
*
* @param capabilities filter for creating new resources
* @since 4.6
*/
void setCapabilityFilter( const QStringList &capabilities );
/**
* Sets the page @p names of the config pages that will be used by the
* built-in collection properties dialog.
*
* @param names list of names which will be used
* @since 4.6
*/
void setCollectionPropertiesPageNames( const QStringList &names );
/**
* Create a popup menu.
*
* @param menu parent menu for a popup
* @param type action type
* @since 4.8
*/
void createActionFolderMenu(QMenu *menu, Type type);
Q_SIGNALS:
/**
* This signal is emitted whenever the action state has been updated.
* In case you have special needs for changing the state of some actions,
* connect to this signal and adjust the action state.
*/
void actionStateUpdated();
private:
//@cond PRIVATE
class Private;
Private* const d;
Q_PRIVATE_SLOT( d, void updateActions() )
#ifndef QT_NO_CLIPBOARD
Q_PRIVATE_SLOT( d, void clipboardChanged(QClipboard::Mode) )
#endif
Q_PRIVATE_SLOT( d, void collectionSelectionChanged() )
Q_PRIVATE_SLOT( d, void favoriteSelectionChanged() )
Q_PRIVATE_SLOT( d, void slotCreateCollection() )
Q_PRIVATE_SLOT( d, void slotCopyCollections() )
Q_PRIVATE_SLOT( d, void slotCutCollections() )
Q_PRIVATE_SLOT( d, void slotDeleteCollection() )
Q_PRIVATE_SLOT( d, void slotMoveCollectionToTrash() )
Q_PRIVATE_SLOT( d, void slotMoveItemToTrash() )
Q_PRIVATE_SLOT( d, void slotRestoreCollectionFromTrash() )
Q_PRIVATE_SLOT( d, void slotRestoreItemFromTrash() )
Q_PRIVATE_SLOT( d, void slotTrashRestoreCollection() )
Q_PRIVATE_SLOT( d, void slotTrashRestoreItem() )
Q_PRIVATE_SLOT( d, void slotSynchronizeCollection() )
Q_PRIVATE_SLOT( d, void slotSynchronizeCollectionRecursive() )
Q_PRIVATE_SLOT( d, void slotSynchronizeFavoriteCollections() )
Q_PRIVATE_SLOT( d, void slotCollectionProperties() )
Q_PRIVATE_SLOT( d, void slotCopyItems() )
Q_PRIVATE_SLOT( d, void slotCutItems() )
Q_PRIVATE_SLOT( d, void slotPaste() )
Q_PRIVATE_SLOT( d, void slotDeleteItems() )
Q_PRIVATE_SLOT( d, void slotDeleteItemsDeferred(const Akonadi::Item::List &) )
Q_PRIVATE_SLOT( d, void slotLocalSubscription() )
Q_PRIVATE_SLOT( d, void slotAddToFavorites() )
Q_PRIVATE_SLOT( d, void slotRemoveFromFavorites() )
Q_PRIVATE_SLOT( d, void slotRenameFavorite() )
Q_PRIVATE_SLOT( d, void slotCopyCollectionTo() )
Q_PRIVATE_SLOT( d, void slotMoveCollectionTo() )
Q_PRIVATE_SLOT( d, void slotCopyItemTo() )
Q_PRIVATE_SLOT( d, void slotMoveItemTo() )
Q_PRIVATE_SLOT( d, void slotCopyCollectionTo(QAction*) )
Q_PRIVATE_SLOT( d, void slotMoveCollectionTo(QAction*) )
Q_PRIVATE_SLOT( d, void slotCopyItemTo(QAction*) )
Q_PRIVATE_SLOT( d, void slotMoveItemTo(QAction*) )
Q_PRIVATE_SLOT( d, void slotCreateResource() )
Q_PRIVATE_SLOT( d, void slotDeleteResource() )
Q_PRIVATE_SLOT( d, void slotResourceProperties() )
Q_PRIVATE_SLOT( d, void slotSynchronizeResource() )
Q_PRIVATE_SLOT( d, void slotToggleWorkOffline(bool) )
Q_PRIVATE_SLOT( d, void collectionCreationResult(KJob*) )
Q_PRIVATE_SLOT( d, void collectionDeletionResult(KJob*) )
Q_PRIVATE_SLOT( d, void moveCollectionToTrashResult(KJob*) )
Q_PRIVATE_SLOT( d, void moveItemToTrashResult(KJob*) )
Q_PRIVATE_SLOT( d, void itemDeletionResult(KJob*) )
Q_PRIVATE_SLOT( d, void resourceCreationResult(KJob*) )
Q_PRIVATE_SLOT( d, void pasteResult(KJob*) )
Q_PRIVATE_SLOT( d, void enableAction(int, bool) )
Q_PRIVATE_SLOT( d, void updatePluralLabel(int, int) )
Q_PRIVATE_SLOT( d, void updateAlternatingAction(int) )
Q_PRIVATE_SLOT( d, bool isFavoriteCollection(const Akonadi::Collection&) )
Q_PRIVATE_SLOT( d, void aboutToShowMenu() )
//@endcond
};
}
#endif
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