/usr/include/OverlayUnidraw/ovviews.h is in ivtools-dev 1.2.11a1-2.
This file is owned by root:root, with mode 0o644.
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* Copyright (c) 2000 IET Inc.
* Copyright (c) 1994 Vectaport Inc., Cartoactive Systems
* Copyright (c) 1990, 1991 Stanford University
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the names of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
* FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
/*
* OverlayView - view of an OverlayComp.
* OverlaysView - view of an OverlaysComp.
*/
#ifndef overlay_views_h
#define overlay_views_h
#include <Unidraw/Components/grview.h>
#include <Unidraw/Components/psview.h>
#include <InterViews/resource.h>
#include <IV-2_6/_enter.h>
#include <leakchecker.h>
class Canvas;
class OverlayComp;
class OverlaysComp;
class OverlayIdrawComp;
//: base class for graphic view of an OverlayComp.
class OverlayView : public GraphicView {
public:
OverlayComp* GetOverlayComp();
virtual void DrawHandles();
// draw tic mark handles and highlight some things with a new graphic state.
virtual void RedrawHandles();
// redraw tic mark handles and highlight some things with a new graphic state.
virtual void InitHandles();
// initialize tic mark handles and set up to highlight some things with a new
// graphic state.
virtual void EraseHandles();
// erase tic mark handles and unhighlight some things by replacing their
// old graphic state.
virtual boolean Highlightable();
// true if set up to be highlighted with a graphic state.
virtual boolean Highlighted();
// true if highlighted with a graphic state.
virtual void Highlight();
// cause highlighting by graphic state to happen.
virtual void Unhighlight();
// undo any highlighting by graphic state to happen.
virtual boolean Hidable();
// true for this class.
virtual boolean Hidden();
// true if hidden.
virtual void Hide();
// hide the graphic.
virtual void Show();
// unhide the graphic.
virtual boolean Desensitizable();
// true for this class.
virtual boolean Desensitized();
// true if desensitized.
virtual void Desensitize();
// desensitize the graphic (ignore mouse events)
virtual void Sensitize();
// resensitize the graphic (pay attention to mouse events)
virtual Graphic* HighlightGraphic();
// graphic used to highlight by changing graphic state.
// A nil returned from this method disables the mechanism.
virtual void HighlightGraphic(Graphic* hilite_gs);
// graphic used to highlight by changing graphic state.
// A nil returned from this method disables the mechanism.
virtual Selection* MakeSelection();
// factor method to construct an OverlaySelection.
virtual void AdjustForZoom(float factor, Coord cx, Coord cy);
// called once per OverlayView before each zoom, to let
// fixed size graphics adjust accordingly.
virtual void AdjustForPan(float dx, float dy);
// called once per OverlayView before each pan, to let
// fixed location graphics adjust accordingly.
virtual void Interpret(Command*);
// interpret hide-view, desensitize-view, (un)fix-size, and (un)fix-location
// commands.
virtual void Uninterpret(Command*);
// uninterpret hide-view, desensitize-view, (un)fix-size, and (un)fix-location
// commands.
virtual Manipulator* CreateManipulator(Viewer*,Event&,Transformer*,Tool*);
// create move tool manipulator.
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
void FixSize(float factor=1.0);
// fix size of graphic, with optional factor to reduce or increase effect.
void UnfixSize();
// disable fixing of graphic size.
boolean FixedSize();
// return flag to indicate if graphic is of fixed size.
void FixLocation();
// enable fixing of graphic location.
void UnfixLocation();
// disable fixing of graphic location.
boolean FixedLocation();
// return flag to indicate if graphic is of fixed location.
Manipulator* CreateStretchManip(Viewer*, Event&, Transformer*, Tool*);
// specialized method to construct OpaqueDragManip instead of DragManip.
virtual ComponentView* Duplicate() { return new OverlayView(); }
virtual ~OverlayView();
protected:
OverlayView(OverlayComp* = nil);
OverlayView* View(UList*);
OverlayView* GetOverlayView(Graphic*);
boolean _touched;
boolean _fixed_size;
float _fixed_size_factor;
boolean _fixed_location;
Graphic* _hilite_gs;
#ifdef LEAKCHECK
public:
static LeakChecker* _leakchecker;
#endif
};
//: OverlayView used as Resource
class OverlayViewRef : public OverlayView {
public:
OverlayViewRef(OverlayComp* = nil);
virtual ~OverlayViewRef();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
//: graphical view of OverlaysComp.
class OverlaysView : public OverlayView {
public:
OverlaysView(OverlaysComp* = nil);
virtual ~OverlaysView();
virtual void Interpret(Command*);
// interpret align-to-grid command, pass rest to base class.
virtual void Update();
virtual Graphic* GetGraphic();
OverlaysComp* GetOverlaysComp();
// return pointer to associated graphic.
virtual void First(Iterator&);
// set iterator to first sub-view.
virtual void Last(Iterator&);
// set iterator to last sub-view.
virtual void Next(Iterator&);
// set iterator to next sub-view.
virtual void Prev(Iterator&);
// set iterator to previous sub-view.
virtual boolean Done(Iterator);
// return true if iterator off the end or beginning of list of sub-views.
int Index(Iterator);
// return index of where the iterator is pointing in the list of sub-views.
virtual GraphicView* GetView(Iterator);
// return sub-view pointed at by iterator.
virtual void SetView(GraphicView*, Iterator&);
// set sub-view pointed at by iterator.
virtual Selection* SelectAll();
// return selection with all sub-views.
virtual Selection* ViewContaining(Coord, Coord);
// return selection of foremost subview that contains a point.
virtual Selection* ViewsContaining(Coord, Coord);
// return selection of all subviews that contains a point.
virtual Selection* ViewIntersecting(Coord, Coord, Coord, Coord);
// return selection of foremost subview that intersect a rectangle.
virtual Selection* ViewsIntersecting(Coord, Coord, Coord, Coord);
// return selection of all subviews that intersect a rectangle.
virtual Selection* ViewsWithin(Coord, Coord, Coord, Coord);
// return selection of all subviews that fit within a rectangle.
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
virtual void AdjustForZoom(float factor, Coord cx, Coord cy);
// called once per OverlayView before each zoom, to let
// fixed size graphics adjust accordingly.
virtual void AdjustForPan(float dx, float dy);
// called once per OverlayView before each pan, to let
// fixed location graphics adjust accordingly.
virtual Manipulator* CreateManipulator(Viewer*,Event&,Transformer*,Tool*);
// create manipulator for laying down composite graphic
virtual Command* InterpretManipulator(Manipulator*);
// interpret manipulator by copying prototype
protected:
UList* Elem(Iterator);
virtual void Add(GraphicView*);
virtual void Append(GraphicView*);
virtual void InsertBefore(Iterator, GraphicView*);
virtual void Remove(Iterator&);
virtual void DeleteView(Iterator&);
protected:
UList* _views;
};
//: graphical view of OverlayIdrawComp.
class OverlayIdrawView : public OverlaysView {
public:
OverlayIdrawView(OverlayIdrawComp* = nil);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
#include <IV-2_6/_leave.h>
#endif
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