This file is indexed.

/usr/include/OverlayUnidraw/ovkit.h is in ivtools-dev 1.2.11a1-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
/*
 * Copyright (c) 2000 IET Inc.
 * Copyright (c) 1995-1999 Vectaport Inc.
 * Copyright (c) 1994 Vectaport Inc., Cartoactive Systems
 * Copyright (c) 1993 David B. Hollenbeck
 *
 * Permission to use, copy, modify, distribute, and sell this software and
 * its documentation for any purpose is hereby granted without fee, provided
 * that the above copyright notice appear in all copies and that both that
 * copyright notice and this permission notice appear in supporting
 * documentation, and that the names of the copyright holders not be used in
 * advertising or publicity pertaining to distribution of the software
 * without specific, written prior permission.  The copyright holders make
 * no representations about the suitability of this software for any purpose.
 * It is provided "as is" without express or implied warranty.
 *
 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
 * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
 * INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
 * FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
 * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
 */

/*
 * OverlayKit - object to construct objects for an OverlayEditor
 */

#ifndef overlay_kit_h
#define overlay_kit_h

#include <InterViews/defs.h>
#include <Unidraw/enter-scope.h>
#include <InterViews/_enter.h>

class Command;
class Deck;
class Editor;
class Glyph;
class Grid;
class Interactor;
class MenuItem;
class ObservableText;
class OverlayComp;
class OverlayEditor;
class OverlaySelection;
class PSBrush;
class PSColor;
class PSPattern;
class Patch;
class Selection;
class TelltaleGroup;
class Tool;
class ToolButton;
class UPage;
class Viewer;

//: helper class for constructing an OverlayEditor.
// this class (or something derived from it) is supplied to the constructor
// of an OverlayEditor (or any class derived from an OverlayEditor).
// The idea behind OverlayKit is it facilitates a much more flexible construction
// of an OverlayEditor, the central object in any ivtools drawing editor, by
// allow the use of virtual functions during the construction.  Normally
// virtual functions can't be used by a constructor, but virtual functions on
// a pre-constructed helper class, like OverlayKit, can be used.
// <p>
// In this way other classes can be derived from OverlayKit with different
// virtual methods for initializing the pull-down menus and toolbars, and can
// completely change the appearance and functionality of essentially the same
// OverlayEditor.
// <p>
// Another feature of the OverlayKit idea is it solves the problem of what to
// do when a particular vertical application wants to use the features of two
// different derivations of an OverlayEditor.  Prior to OverlayKit you would need
// to use multiple-inheritance, which can have problems, or permanently decide
// on the ordering of one derived editor relative to the other, which may be
// undesirable in future circumstances.  With an OverlayKit it is easier to mix
// and match the desirable features of one lineage of derived OverlayEditor classes
// with the features of another lineage, pushing capability as needed from the 
// editor to the kit.
// <p>
// There is support for a default OverlayKit for use when constructing an
// OverlayEditor.  In general any editor-specific state should reside in
// the editor, not the kit, but this is not a hard-and-fast rule.
class OverlayKit {
public:
    OverlayKit();
    virtual ~OverlayKit();

    void SetEditor(OverlayEditor*);
    // set editor currently associated with this kit.
    OverlayEditor* GetEditor();
    // return pointer to editor currently associated with this kit.
    Interactor* Interior();
    // construct the Interactor based interior of an editor.

    virtual void Init(OverlayComp* comp, const char* name);
    // initialize the editor, then the associated viewer, using an optional 'comp'.    

    virtual void InitMembers(OverlayComp*);
    // initialize member variables of the editor.
    virtual void InitViewer();
    // initialize viewer to go with the editor.
    virtual void InitLayout(const char* name);
    // initialize chrome that goes around the viewer.
    static void InitLayout(OverlayKit* kit, const char* name);
    // static method that implements virtual method.

    virtual Glyph* MakeMenus();
    // make all the pull-down menus and their menu bar.

    virtual MenuItem* MakeFileMenu();
    virtual MenuItem* MakeEditMenu();
    virtual MenuItem* MakeStructureMenu();
    virtual MenuItem* MakeFontMenu();
    virtual MenuItem* MakeBrushMenu();
    virtual MenuItem* MakePatternMenu();
    virtual MenuItem* MakeFgColorMenu();
    virtual MenuItem* MakeBgColorMenu();
    virtual MenuItem* MakeAlignMenu();
    virtual MenuItem* MakeFrameMenu();
    virtual MenuItem* MakeViewMenu();
    virtual MenuItem* MakeToolsMenu();
    virtual MenuItem* MakeViewersMenu();

    virtual Glyph* MakeStates();
    // make state views in the chrome.
    virtual Glyph* MakeToolbar();
    // make tool pallette.

    static OverlayKit* Instance();
    // default instance of OverlayKit.

    virtual void Annotate(OverlayComp*);
    // utility method for popping an annotation dialog box.
    virtual void AttrEdit(OverlayComp*);
    // utility method for popping an attribute editing dialog box.

    static int bintest(const char* name);
    // static method for testing for URL prefix on pathname.  0 if found, otherwise -1.
    static boolean bincheck(const char* name);
    // static method for testing for URL prefix on pathname.  Returns true if found.

    virtual Glyph* appicon();
    // glyph to use for application icon.
    virtual const char* appname() { return _appname; }
    // get name of application.
    virtual void appname(const char* name) { _appname=name; }
    // set name of application.

    void MouseDoc(const char*);
    // set current mouse documentation string on the editor.

    static const char* mouse_sel;
    static const char* mouse_mov;
    static const char* mouse_scl;
    static const char* mouse_str;
    static const char* mouse_rot;
    static const char* mouse_alt;
    static const char* mouse_mag;
    static const char* mouse_txt;
    static const char* mouse_lin;
    static const char* mouse_mlin;
    static const char* mouse_ospl;
    static const char* mouse_rect;
    static const char* mouse_ellp;
    static const char* mouse_poly;
    static const char* mouse_cspl;
    static const char* mouse_anno;
    static const char* mouse_attr;
    static const char* mouse_tack;
#ifdef CLIPPOLY
    static const char* mouse_clipr;
#else
    static const char* mouse_clipr;
#endif    
#ifdef CLIPPOLY
    static const char* mouse_clipp;
#else
    static const char* mouse_clipp;
#endif    
    static const char* mouse_convexhull;
    static const char* mouse_imgscale;
    static const char* mouse_logscale;
    static const char* mouse_pseudocolor;
    static const char* mouse_grloc;
    static const char* mouse_custom;

    void otherdisplay(const char* display);
    // set possible alternate X display string for constructing viewer.  
    // Not yet working.

    boolean& set_button_flag() { return _set_button_flag; }
    // flag to add setr button to text editor
    boolean& clr_button_flag() { return _clr_button_flag; }
    // flag to add clear button to text editor

    OverlayComp* add_tool_button(const char* path, OverlayComp* comp=nil);
    // low-level routine used by ::add_custom_tool and others

    virtual OverlaySelection* MakeSelection(Selection* sel = nil);
    // make Selection of the proper derivation.
protected:
    Glyph* MenuLine(PSBrush*);
    // create line to put in a pulldown menu.
    Glyph* MenuArrowLine(boolean tail, boolean head);
    // create arrow line to put in a pulldown menu.
    Glyph* MenuRect(PSColor*);
    // create color rectangle to put in a pulldown menu.
    Glyph* MenuPatRect(PSPattern*);
    // create patterned rectangle to put in a pulldown menu.
    void MakeMenu(MenuItem*, Command*, const char*);
    // helper method for making a pull-down menu entry.
    void MakeMenu(MenuItem*, Command*, Glyph*);
    // helper method for making a pull-down menu entry.
    ToolButton* MakeTool(Tool*, Glyph*, TelltaleGroup*, 
	ObservableText* mousedoc = nil, const char* doc = "");
    // helper method for making a tool for the toolbar.

    const char* otherdisplay();
    // returns string that might specify an alternate X display.

public:
    void toolbar0();
    // switch to default toolbar
    void toolbar1();
    // switch to alternate toolbar
    void add_custom_tool();
    // import idraw-format tool button

protected:
    OverlayEditor* _ed;
    Deck* _toolbars;
    Patch* _toolbar;
    Glyph** _toolbar_vbox;
    TelltaleGroup* _tg;
    FloatCoord _maxwidth;

    char* _otherdisplay;
    boolean _set_button_flag;
    boolean _clr_button_flag;
    const char* _appname;

protected:
    static OverlayKit* _overlaykit;
};

#include <OverlayUnidraw/ovdoer.h>
#include <InterViews/action.h>

declareActionCallback(Command)
declareActionCallback(CommandDoer)
declareActionCallback(CommandPusher)
declareActionCallback(ToolSelector)
declareActionCallback(OverlayKit)

#include <InterViews/_leave.h>

#endif