/usr/include/OverlayUnidraw/ovgdialog.h is in ivtools-dev 1.2.11a1-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | /*
* Copyright (c) 1994,1999 Vectaport Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the names of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
* FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef ovgdialog_h
#define ovgdialog_h
#include <InterViews/dialog.h>
class AnnotateDialogImpl;
class AttributeDialogImpl;
class OverlayComp;
class WidgetKit;
//: dialog for entering component annotation string.
class AnnotateDialog : public Dialog {
public:
AnnotateDialog(const char*, WidgetKit*, Style*);
virtual ~AnnotateDialog();
virtual const char* value();
// return annotation string from dialog box.
virtual void value(const char*, boolean update =true);
// preset annotation string from dialog box.
void clear();
// clear annotation string in dialog box.
private:
AnnotateDialogImpl* impl_;
};
//: dialog for editing component attributes (property list).
class AttributeDialog : public Dialog {
public:
AttributeDialog(OverlayComp*, WidgetKit*, Style*);
virtual ~AttributeDialog();
private:
AttributeDialogImpl* impl_;
};
#endif
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