/usr/include/InterViews/transformer.h is in ivtools-dev 1.2.11a1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University
* Copyright (c) 1991 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the names of
* Stanford and Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Stanford and Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
/*
* Interface to transformation matrices.
*/
#ifndef iv_transformer_h
#define iv_transformer_h
#if defined(PSTOEDIT)
typedef IntCoord int;
#else
#include <InterViews/coord.h>
#include <InterViews/resource.h>
#include <InterViews/_enter.h>
#endif
//: a 3x2 matrix for use in translating 2d coordinates.
// <a href=../refman3.1/refman.html#PAGE40>in reference manual</a>
// <p><a href=../man3.1/Transformer.html>man page</a>
class Transformer
#if !defined(PSTOEDIT)
: public Resource
#endif
{
public:
Transformer(); /* identity */
Transformer(const Transformer&);
Transformer(const Transformer*);
Transformer(
float a00, float a01, float a10, float a11, float a20, float a21
);
virtual ~Transformer();
boolean identity() const;
boolean invertible() const;
boolean operator ==(const Transformer&) const;
boolean operator !=(const Transformer&) const;
Transformer& operator =(const Transformer&);
virtual void premultiply(const Transformer&);
virtual void postmultiply(const Transformer&);
virtual void invert();
virtual void translate(float dx, float dy);
virtual void scale(float sx, float sy);
virtual void rotate(float angle);
virtual void skew(float sx, float sy);
virtual void transform(float& x, float& y) const;
virtual void transform(float x, float y, float& tx, float& ty) const;
virtual void inverse_transform(float& tx, float& ty) const;
virtual void inverse_transform(
float tx, float ty, float& x, float& y
) const;
float det() const;
virtual void matrix(
float& a00, float& a01, float& a10, float& a11, float& a20, float& a21
) const;
void flipx() {mat00 *= -1.0;}
void flipy() {mat11 *= -1.0;}
boolean xflipped(float = 1e-6) const;
boolean yflipped(float = 1e-6) const;
private:
boolean identity_;
float mat00, mat01, mat10, mat11, mat20, mat21;
void update();
public:
/*
* Old definitions for backward compatibility.
*/
void GetEntries(
float& a00, float& a01, float& a10, float& a11, float& a20, float& a21
) const;
void Premultiply(Transformer* t);
void Postmultiply(Transformer* t);
void Invert();
void Translate(float dx, float dy);
void Scale(float sx, float sy);
void Rotate(float angle);
boolean Translated(float = 1e-6) const;
boolean Scaled(float = 1e-6) const;
boolean Stretched (float = 1e-6) const;
boolean Rotated(float = 1e-6) const;
boolean Rotated90(float = 1e-6) const;
void Transform(IntCoord& x, IntCoord& y) const;
void Transform(IntCoord x, IntCoord y, IntCoord& tx, IntCoord& ty) const;
void Transform(float x, float y, float& tx, float& ty) const;
void TransformList(IntCoord x[], IntCoord y[], int n) const;
void TransformList(
IntCoord x[], IntCoord y[], int n, IntCoord tx[], IntCoord ty[]
) const;
void TransformRect(IntCoord&, IntCoord&, IntCoord&, IntCoord&) const;
void TransformRect(float&, float&, float&, float&) const;
void InvTransform(IntCoord& tx, IntCoord& ty) const;
void InvTransform(
IntCoord tx, IntCoord ty, IntCoord& x, IntCoord& y
) const;
void InvTransform(float tx, float ty, float& x, float& y) const;
void InvTransformList(IntCoord tx[], IntCoord ty[], int n) const;
void InvTransformList(
IntCoord tx[], IntCoord ty[], int n, IntCoord x[], IntCoord y[]
) const;
void InvTransformRect(IntCoord&, IntCoord&, IntCoord&, IntCoord&) const;
void InvTransformRect(float&, float&, float&, float&) const;
};
inline float Transformer::det() const { return mat00*mat11 - mat01*mat10; }
inline boolean Transformer::identity() const { return identity_; }
inline boolean Transformer::invertible() const { return det() != 0; }
inline boolean Transformer::Translated(float tol) const {
return -tol > mat20 || mat20 > tol || -tol > mat21 || mat21 > tol;
}
inline boolean Transformer::Scaled(float tol) const {
float l = 1 - tol, u = 1 + tol;
return l > mat00 || mat00 > u || l > mat11 || mat11 > u;
}
inline boolean Transformer::Stretched(float tol) const {
float diff = mat00 - mat11;
return -tol > diff || diff > tol;
}
inline boolean Transformer::Rotated(float tol) const {
return -tol > mat01 || mat01 > tol || -tol > mat10 || mat10 > tol;
}
inline boolean Transformer::Rotated90(float tol) const {
return Rotated(tol) && -tol <= mat00 && mat00 <= tol &&
-tol <= mat11 && mat11 <= tol;
}
inline boolean Transformer::xflipped(float tol) const {
return Rotated90(tol) ? mat10 > 0.0 : mat00 < 0.0;
}
inline boolean Transformer::yflipped(float tol) const {
return Rotated90(tol) ? mat01 < 0.0 : mat11 < 0.0;
}
inline void Transformer::GetEntries(
float& a00, float& a01, float& a10, float& a11, float& a20, float& a21
) const {
matrix(a00, a01, a10, a11, a20, a21);
}
inline void Transformer::Translate(float dx, float dy) { translate(dx, dy); }
inline void Transformer::Scale(float sx, float sy) { scale(sx, sy); }
inline void Transformer::Rotate(float angle) { rotate(angle); }
inline void Transformer::Premultiply(Transformer* t) { premultiply(*t); }
inline void Transformer::Postmultiply(Transformer* t) { postmultiply(*t); }
inline void Transformer::Invert() { invert(); }
#if !defined(PSTOEDIT)
#include <InterViews/_leave.h>
#endif
#endif
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