/usr/include/InterViews/drag.h is in ivtools-dev 1.2.11a1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 1992 Redwood Design Automation
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Redwood Design Automation may not be used in any advertising or publicity
* relating to the software without the specific, prior written permission of
* Redwood Design Automation.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL REDWOOD DESIGN AUTOMATION BE LIABLE FOR ANY SPECIAL,
* INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT
* ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY,
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
* SOFTWARE.
*/
#ifndef iv_drag_h
#define iv_drag_h
#include <InterViews/monoglyph.h>
#include <InterViews/_enter.h>
class Allocation;
class Canvas;
class Cursor;
class DragRep;
class DragZoneRep;
class DragZoneSinkHandler;
class Event;
class Hit;
/*
* To create a dragable glyph:
* 1) create a derived class of Drag
* 2) implement the member functions dragGlyph and/or dragCursor. dragGlyph
* should return a glyph that will be dragged across the screen in a window.
* dragCursor should return a cursor that will be dragged across the screen.
* 3) implement the member function dragData. dragData should produce a
* string to be sent to a drag zone
* 4) the dragType member function can be implemented to provide a string
* that is sent to a drag zone when the drag zone is entered
* 5) caught, commit, and abort can be implemented to change the default
* behavior. the default behavior is that a middle button press starts a
* drag, a chorded button press aborts, and a button release commits a drag.
* 6) dragOffset can be implemented to calculate a transformed offset from
* the left-top corner of the dragGlyph.
*/
class Drag : public MonoGlyph {
public:
Drag(Glyph* glyph);
virtual ~Drag();
virtual void dragable(boolean);
virtual boolean dragable() const;
virtual Glyph* dragGlyph() = 0;
virtual Cursor* dragCursor() = 0;
virtual void dragData(char*& value, int& length) = 0;
virtual void dragType(char*& value, int& length);
virtual void dragOffset(Event& event, int& dx, int& dy);
virtual boolean caught(const Event&) const;
virtual boolean commit(const Event&) const;
virtual boolean abort(const Event&) const;
virtual void allocate(Canvas*, const Allocation&, Extension&);
virtual void pick(Canvas*, const Allocation&, int depth, Hit&);
protected:
DragRep* rep() const;
private:
DragRep* rep_;
};
/*
* To create a drag zone glyph:
* 1) create a derived class of DragZone
* 2) implement the member function drop. drop will be called when a drag
* glyph is dropped in a DragZone glyph.
* 3) enter, motion, and leave can be implemented to indicate when a drop
* would be sent to a drag zone.
*/
class DragZone : public MonoGlyph {
public:
DragZone(Glyph*);
virtual ~DragZone();
virtual void sensitive(boolean);
virtual boolean sensitive() const;
virtual void enter(Event&, const char* type, int length);
virtual void motion(Event&);
virtual void leave(Event&);
virtual void drop(Event&, const char* data, int length) = 0;
virtual void allocate(Canvas*, const Allocation&, Extension&);
virtual void pick(Canvas*, const Allocation&, int depth, Hit&);
protected:
DragZoneRep* rep() const;
private:
DragZoneRep* rep_;
};
/*
* A drag zone sink publishes that a window can accept drag messages. It
* also consumes any drag messages that do not fall in a drag zone. This
* class could be eliminated and the code moved to xwindow.c.
*/
class DragZoneSink : public DragZone {
public:
DragZoneSink(Glyph*);
virtual ~DragZoneSink();
virtual void drop(Event&, const char* data, int length);
virtual void draw(Canvas*, const Allocation&) const;
virtual void pick(Canvas*, const Allocation&, int depth, Hit&);
virtual boolean event(Event& event);
private:
boolean dragPublished_;
DragZoneSinkHandler* target_;
};
#include <InterViews/_leave.h>
#endif
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