/usr/include/IV-look/field.h is in ivtools-dev 1.2.11a1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | /*
* Copyright (c) 1991 Stanford University
* Copyright (c) 1991 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the names of
* Stanford and Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Stanford and Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
/*
* FieldEditor -- simple editor for text fields
*/
#ifndef ivlook_field_h
#define ivlook_field_h
#include <InterViews/input.h>
#include <InterViews/resource.h>
class FieldEditor;
class FieldEditorImpl;
class String;
class Style;
class WidgetKit;
class FieldEditorAction : public Resource {
protected:
FieldEditorAction();
virtual ~FieldEditorAction();
public:
virtual void accept(FieldEditor*);
virtual void cancel(FieldEditor*);
};
#if defined(__STDC__) || defined(__ANSI_CPP__)
#define __FieldEditorCallback(T) T##_FieldEditorCallback
#define FieldEditorCallback(T) __FieldEditorCallback(T)
#define __FieldEditorMemberFunction(T) T##_FieldEditorMemberFunction
#define FieldEditorMemberFunction(T) __FieldEditorMemberFunction(T)
#else
#define __FieldEditorCallback(T) T/**/_FieldEditorCallback
#define FieldEditorCallback(T) __FieldEditorCallback(T)
#define __FieldEditorMemberFunction(T) T/**/_FieldEditorMemberFunction
#define FieldEditorMemberFunction(T) __FieldEditorMemberFunction(T)
#endif
#define declareFieldEditorCallback(T) \
typedef void (T::*FieldEditorMemberFunction(T))(FieldEditor*); \
class FieldEditorCallback(T) : public FieldEditorAction { \
public: \
FieldEditorCallback(T)( \
T*, FieldEditorMemberFunction(T) accept, \
FieldEditorMemberFunction(T) cancel \
); \
virtual ~FieldEditorCallback(T)(); \
\
virtual void accept(FieldEditor*); \
virtual void cancel(FieldEditor*); \
private: \
T* obj_; \
FieldEditorMemberFunction(T) accept_; \
FieldEditorMemberFunction(T) cancel_; \
};
#define implementFieldEditorCallback(T) \
FieldEditorCallback(T)::FieldEditorCallback(T)( \
T* obj, FieldEditorMemberFunction(T) accept, \
FieldEditorMemberFunction(T) cancel \
) { \
obj_ = obj; \
accept_ = accept; \
cancel_ = cancel; \
} \
\
FieldEditorCallback(T)::~FieldEditorCallback(T)() { } \
\
void FieldEditorCallback(T)::accept(FieldEditor* f) { (obj_->*accept_)(f); } \
void FieldEditorCallback(T)::cancel(FieldEditor* f) { (obj_->*cancel_)(f); }
//: field editor.
// <a href=../refman3.1/refman.html#PAGE58>in reference manual</a>
class FieldEditor : public InputHandler {
public:
FieldEditor(
const String& sample, WidgetKit*, Style*, FieldEditorAction* = nil
);
virtual ~FieldEditor();
virtual void undraw();
virtual void press(const Event&);
virtual void selection_notify(const Event&);
virtual void drag(const Event&);
virtual void release(const Event&);
virtual void keystroke(const Event&);
virtual InputHandler* focus_in();
virtual void focus_out();
virtual void field(const char*);
virtual void field(const String&);
virtual void select(int pos);
virtual void select(int left, int right);
virtual void edit();
virtual void edit(const char*, int left, int right);
virtual void edit(const String&, int left, int right);
virtual const String* text() const;
private:
FieldEditorImpl* impl_;
};
#endif
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