/usr/include/FrameUnidraw/framekit.h is in ivtools-dev 1.2.11a1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 1996-1999 Vectaport Inc.
* Copyright (c) 1994, 1995 Vectaport Inc., Cartoactive Systems
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the names of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
* FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
/*
* FrameKit - object to construct objects for an FrameEditor
*/
#ifndef frame_kit_h
#define frame_kit_h
#include <OverlayUnidraw/ovkit.h>
#include <InterViews/_enter.h>
class EivTextEditor;
class FrameEditor;
//: derived OverlayKit for use with FrameEditor.
class FrameKit : public OverlayKit {
public:
FrameKit();
virtual void InitViewer();
virtual void InitLayout(const char* name);
static void InitLayout(OverlayKit* kit, const char* name);
virtual MenuItem* MakeFileMenu();
virtual MenuItem* MakeEditMenu();
virtual MenuItem* MakeStructureMenu();
virtual MenuItem* MakeViewMenu();
virtual MenuItem* MakeFrameMenu();
virtual Glyph* MakeStates();
static FrameKit* Instance();
protected:
static FrameKit* _framekit;
};
#include <InterViews/action.h>
#include <InterViews/_leave.h>
#endif
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