/usr/include/FrameUnidraw/framecmds.h is in ivtools-dev 1.2.11a1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 2009 Scott E. Johnston
* Copyright (c) 1994, 1995, 1999 Vectaport Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the names of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
* FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef framecmds_h
#define framecmds_h
#include <OverlayUnidraw/ovcmds.h>
#include <Unidraw/Commands/command.h>
#include <Unidraw/Commands/datas.h>
#include <Unidraw/Commands/edit.h>
#include <Unidraw/Commands/macro.h>
#include <Unidraw/Commands/struct.h>
#include <InterViews/action.h>
//: command to create a frame.
// commmand to create a frame, before or after the current frame.
class CreateFrameCmd : public Command {
public:
CreateFrameCmd(ControlInfo*, boolean after = true);
CreateFrameCmd(Editor* =nil, boolean after = true);
boolean After() { return _after; }
virtual void Execute();
virtual void Unexecute();
virtual boolean Reversible();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
virtual Command* Copy();
protected:
boolean _after;
};
//: data object for DeleteFrameCmd.
class DeleteFrameData : public VoidData {
public:
DeleteFrameData(void*, boolean restore_after);
boolean RestoreAfter() { return _after; }
protected:
boolean _after;
};
//: command to delete a frame.
class DeleteFrameCmd : public Command {
public:
DeleteFrameCmd(ControlInfo*);
DeleteFrameCmd(Editor* = nil);
virtual void Execute();
virtual void Unexecute();
virtual boolean Reversible();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
virtual Command* Copy();
};
//: command to change current frame.
class MoveFrameCmd : public Command {
public:
MoveFrameCmd(ControlInfo*, int motion = +1, boolean allowbg = true);
MoveFrameCmd(Editor* =nil, int motion = +1, boolean allowbg = true);
void init(int motion, boolean allowbg);
void wraparound(boolean flag) { _wraparound = flag; }
// set flag to indicate forward wraparound during replay.
boolean wraparound() { return _wraparound; }
// get flag to indicate forward wraparound during replay.
virtual void Execute();
virtual void Unexecute();
virtual boolean Reversible();
virtual void Log();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
virtual Command* Copy();
boolean AllowBg() { return _allowbg; }
// get flag that indicates whether to allow a background frame.
void AllowBg(boolean abg) { _allowbg = abg; }
// set flag that indicates whether to allow a background frame.
static const char* MoveFuncFormat();
// return format string for generating interpreted move command.
static const char* AbsMoveFuncFormat();
// return format string for generating interpreted move command with
// absolute frame arguments.
static void FuncEnable(const char* movefunc=nil, const char* absmovefunc=nil);
// enable execution of an interpreter command on each move.
static void FuncDisable() { _func_on=false; }
// disable execution of an interpreter command on each move.
int requestmotion() { return _requestmotion; }
// requested motion in frames, negative means backward.
int plannedmotion() { return _plannedmotion; }
// planned motion in frames, negative means backward.
int actualmotion() { return _actualmotion; }
// actual motion in frames, negative means backward.
void set_wraparound();
// set forward wraparound flag.
void clr_wraparound();
// clear forward wraparound flag.
static MoveFrameCmd* default_instance() { return _default; }
// return a default instance of the MoveFrameCmd.
static void default_instance(MoveFrameCmd* cmd)
{ _default = cmd; }
// set a default instance of the MoveFrameCmd.
protected:
int _requestmotion, _actualmotion, _plannedmotion;
boolean _allowbg;
boolean _wraparound;
static boolean _func_on;
static char* _move_func;
static char* _absmove_func;
static MoveFrameCmd* _default;
friend class MoveFrameFunc;
};
declareActionCallback(MoveFrameCmd)
//: command to move to the first frame.
class FrameBeginCmd : public MoveFrameCmd {
public:
FrameBeginCmd(ControlInfo*);
FrameBeginCmd(Editor* =nil);
virtual void Execute();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
virtual Command* Copy();
};
//: command to move to the last frame.
class FrameEndCmd : public MoveFrameCmd {
public:
FrameEndCmd(ControlInfo*);
FrameEndCmd(Editor* =nil);
virtual void Execute();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
virtual Command* Copy();
};
//: command to create a frame and move to it.
class CreateMoveFrameCmd : public MacroCmd {
public:
CreateMoveFrameCmd(ControlInfo*, boolean after = true);
CreateMoveFrameCmd(Editor* = nil, boolean after = true);
boolean After() { return _after; }
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
virtual Command* Copy();
CreateFrameCmd* createframecmd();
MoveFrameCmd* moveframecmd();
protected:
boolean _after;
};
//: command to copy contents of current frame to create a new frame.
class CopyMoveFrameCmd : public MacroCmd {
public:
CopyMoveFrameCmd(ControlInfo*, boolean after = true);
CopyMoveFrameCmd(Editor* = nil, boolean after = true);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
virtual Command* Copy();
virtual void Execute();
protected:
boolean _after;
};
//: OvGroupCmd specialized for FrameUnidraw use.
class FrameGroupCmd : public OvGroupCmd {
public:
FrameGroupCmd(ControlInfo*, OverlayComp* dest = nil);
FrameGroupCmd(Editor* = nil, OverlayComp* dest = nil);
virtual void Execute ();
virtual OverlaysComp* MakeOverlaysComp();
virtual Command* Copy();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
//: UngroupCmd specialized for FrameUnidraw use.
class FrameUngroupCmd : public UngroupCmd {
public:
FrameUngroupCmd(ControlInfo*);
FrameUngroupCmd(Editor* = nil);
virtual ~FrameUngroupCmd();
virtual void Execute();
virtual Command* Copy();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
//: FrontCmd specialized for FrameUnidraw use.
class FrameFrontCmd : public FrontCmd {
public:
FrameFrontCmd(ControlInfo*);
FrameFrontCmd(Editor* = nil);
virtual void Execute();
virtual Command* Copy();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
//: BackCmd specialized for FrameUnidraw use.
class FrameBackCmd : public BackCmd {
public:
FrameBackCmd(ControlInfo*);
FrameBackCmd(Editor* = nil);
virtual void Execute();
virtual Command* Copy();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
//: CopyCmd specialized for FrameUnidraw use.
class FrameCopyCmd : public CopyCmd {
public:
FrameCopyCmd(ControlInfo*, Clipboard* = nil);
FrameCopyCmd(Editor* = nil, Clipboard* = nil);
virtual void Execute();
virtual Command* Copy();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
//: OvNewViewCmd specialized for FrameUnidraw use.
class FrameNewViewCmd : public OvNewViewCmd {
public:
FrameNewViewCmd(ControlInfo*);
FrameNewViewCmd(Editor* = nil);
virtual void Execute();
virtual Command* Copy();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
//: command to enable/disable display of previous frame
class ShowOtherFrameCmd : public Command {
public:
ShowOtherFrameCmd(ControlInfo*, int offset = -1);
ShowOtherFrameCmd(Editor* =nil, int offset = -1);
virtual void Execute();
virtual void Unexecute();
virtual boolean Reversible();
virtual void Log();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
virtual Command* Copy();
protected:
int _offset;
int _old_offset;
};
//: command to enable/disable auto-new-frame on import.
class AutoNewFrameCmd : public MacroCmd {
public:
AutoNewFrameCmd(ControlInfo*);
AutoNewFrameCmd(Editor* = nil);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
virtual Command* Copy();
virtual void Execute();
virtual void Unexecute();
virtual void Log();
virtual boolean Reversible();
static AutoNewFrameCmd* default_instance() { return _default; }
static void default_instance(AutoNewFrameCmd* cmd)
{ _default = cmd; }
protected:
static AutoNewFrameCmd* _default;
};
declareActionCallback(AutoNewFrameCmd)
#endif
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