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/usr/include/FrameUnidraw/framecatalog.h is in ivtools-dev 1.2.11a1-2.

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/*
 * Copyright (c) 1994-1999 Vectaport Inc.
 *
 * Permission to use, copy, modify, distribute, and sell this software and
 * its documentation for any purpose is hereby granted without fee, provided
 * that the above copyright notice appear in all copies and that both that
 * copyright notice and this permission notice appear in supporting
 * documentation, and that the names of the copyright holders not be used in
 * advertising or publicity pertaining to distribution of the software
 * without specific, written prior permission.  The copyright holders make
 * no representations about the suitability of this software for any purpose.
 * It is provided "as is" without express or implied warranty.
 *
 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
 * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
 * INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
 * FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
 * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
 */

/* 
 * FrameCatalog - can read and write components in script and postscript
 */

#ifndef frame_catalog_h
#define frame_catalog_h

#include <OverlayUnidraw/ovcatalog.h>

//: catalog for retrieving flipbook documents
class FrameCatalog : public OverlayCatalog{
public:
    FrameCatalog(const char*, Creator*);

    boolean Retrieve (const char* path, Component*&);
    // construct a FrameIdrawComp from 'path'.

    virtual OverlayComp* ReadComp(const char*, istream&, OverlayComp* =nil);
    // specialized method to ensure a FrameOverlaysComp gets constructed
    // whenever a composite-graphic is de-serialized (as opposed to
    // just a plain OverlaysComp).

    void SetImport(boolean);
    // set flag that indicates read is for import instead of an open.

protected:
    boolean _import;
};

inline void FrameCatalog::SetImport(boolean v) { _import = v; }

#endif