/usr/include/DrawServ/draweditor.h is in ivtools-dev 1.2.11a1-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 | /*
* Copyright (c) 2004 Scott E. Johnston
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the names of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
* FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef draweditor_h
#define draweditor_h
#include <FrameUnidraw/frameeditor.h>
class DrawKit;
class Selection;
//: editor for DrawServ application
class DrawEditor : public FrameEditor {
public:
DrawEditor(OverlayComp*, OverlayKit* = OverlayKit::Instance());
// constructor for using existing component.
DrawEditor(const char* file, OverlayKit* = OverlayKit::Instance());
// constructor for building top-level component from a file.
DrawEditor(boolean initflag, OverlayKit* = OverlayKit::Instance());
// constructor for use of derived classes.
void Init(OverlayComp* = nil, const char* name = "DrawEditor");
virtual void InitCommands();
// method for running Unidraw Command objects after OverlayEditor
// is constructed.
virtual void AddCommands(ComTerp*);
// method for adding ComFunc objects to the ComTerp associated with
// this DrawEditor.
Selection* last_selection() { return _last_selection; }
// return point to Selection that shadows the last setting.
protected:
Selection* _last_selection;
friend class DrawKit;
};
#endif
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