/usr/include/Attribute/attrlist.h is in ivtools-dev 1.2.11a1-2.
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* Copyright (c) 2001 Scott E. Johnston
* Copyright (c) 1996-1999 Vectaport Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the names of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
* FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
/*
* AttributeList - a list of attributes
*/
#ifndef attr_list_h
#define attr_list_h
#include <leakchecker.h>
#include <OS/enter-scope.h>
#include <InterViews/resource.h>
#include <Attribute/classid.h>
#ifndef ALITERATOR
#define ALIterator _lib_iv(Iterator)
#define AList _lib_iv(UList)
#endif
class ALIterator;
class AList;
#include <iosfwd>
class Attribute;
class AttributeValue;
class ParamStruct;
//: list of Attribute objects, i.e. a property list.
// An AttributeList is derived from Resource, so it is a reference-counted
// object that can be freely shared between other objects.
//
// An AttributeList assumes responsibility for the memory of its member
// Attribute objects, which in turn assume responsibility for the memory
// of their member AttributeValue objects.
class AttributeList : public Resource {
public:
AttributeList(AttributeList* = nil);
// construct with optional AttributeList to copy.
virtual ~AttributeList();
// do not call directly. Frees memory of associated Attribute objects.
void add_attr(const char* name, AttributeValue& value);
// add attribute by making copy of an AttributeValue.
void add_attr(const char* name, AttributeValue* value);
// add attribute by using pointer to AttributeValue, assuming responsibility
void add_attr(int symid, AttributeValue& value);
// add attribute by making copy of an AttributeValue.
void add_attr(int symid, AttributeValue* value);
// add attribute by using pointer to AttributeValue, assuming responsibility
// for the memory.
void add_attribute(Attribute* attr);
// add complete Attribute object to the list, accepting responsibility
// for the memory of the Attribute object.
void First(ALIterator&);
// set iterator to point to first Attribute in list.
void Last(ALIterator&);
// set iterator to point to last Attribute in list.
void Next(ALIterator&);
// set iterator to point to next Attribute in list.
void Prev(ALIterator&);
// set iterator to point to previous Attribute in list.
boolean Done(ALIterator);
// return true if iterator is pointing off the end of the list.
// works for forward and backward traversals.
boolean IsEmpty();
// true if no Attribute objects in list.
int Number() const;
// number of Attribute objects in list.
Attribute* GetAttr(const char*);
// get attribute by name.
Attribute* GetAttr(int symid);
// get attribute by symbol id.
Attribute* GetAttr(ALIterator);
// get attribute pointed to by iterator.
void SetAttr(Attribute*, ALIterator&);
// set attribute pointed to by iterator.
boolean Includes(Attribute*);
// check if list includes Attribute by pointer-comparison.
void Remove(Attribute*);
// remove Attribute from list, returning responsibility for freeing the
// associated memory.
AList* Elem(ALIterator);
// return AList (UList) pointed to by ALIterator (Iterator).
Attribute* Attr(AList*);
// return attribute pointed to by AList (UList).
AttributeList* merge(AttributeList*);
// merge the contents of another AttributeList into this one,
// replicating the AttributeValue as needed.
protected:
void Append(Attribute*);
// append Attribute to end of list. Could cause duplicates.
void Prepend(Attribute*);
// append Attribute to front of list. Could cause duplicates.
void InsertAfter(ALIterator, Attribute*);
// append Attribute after position pointed by iterator. Could cause duplicates.
void InsertBefore(ALIterator, Attribute*);
// append Attribute before position pointed by iterator. Could cause duplicates.
void Remove(ALIterator&);
// remove Attribute pointed to by iterator from the list,
// returning responsibility for freeing the associated memory.
// This requires saving a pointer to the Attribute before calling this method.
void clear();
// empty AttributeList, deleting all Attributes.
public:
friend ostream& operator << (ostream& s, const AttributeList&);
// print list to ostream.
void dump();
// utility method to call ostream output method.
AttributeValue* find(const char*);
// find AttributeValue by symbol.
AttributeValue* find(int symid);
// find AttributeValue by symbol id.
protected:
int add_attr(Attribute* attr);
// add attribute, returning 0 if new, -1 if it already existed.
// When -1 is returned you need to clear the valueptr of 'attr' before
// deleting it. That's why this is protected.
AList* _alist;
unsigned int _count;
CLASS_SYMID("AttributeList");
};
//: list of AttributeValue objects.
// An AttributeValueList is derived from Resource, so it is a reference-counted
// object that can be freely shared between other objects.
//
// An AttributeValueList assumes responsibility for the memory of its member
// AttributeValue objects.
class AttributeValueList : public Resource {
public:
AttributeValueList(AttributeValueList* = nil);
// construct with optional AttributeValueList to copy.
virtual ~AttributeValueList();
// do not call directly. Frees memory of associated AttributeValue objects.
public:
void First(ALIterator&);
// set iterator to point to first AttributeValue in list.
void Last(ALIterator&);
// set iterator to point to last AttributeValue in list.
void Next(ALIterator&);
// set iterator to point to next AttributeValue in list.
void Prev(ALIterator&);
// set iterator to point to previous AttributeValue in list.
boolean Done(ALIterator);
// return true if iterator is pointing off the end of the list.
// works for forward and backward traversals.
boolean IsEmpty();
// true if no AttributeValue objects in list.
const int Number();
// number of AttributeValue objects in list.
void Append(AttributeValue*);
// append AttributeValue to end of list.
void Prepend(AttributeValue*);
// append AttributeValue to front of list.
void InsertAfter(ALIterator, AttributeValue*);
// insert AttributeValue after position pointed to by iterator.
void InsertBefore(ALIterator, AttributeValue*);
// insert AttributeValue before position pointed to by iterator.
void Remove(AttributeValue*);
// remove AttributeValue from list, returning responsibility for freeing the
// associated memory.
void Remove(ALIterator&);
// remove AttributeValue pointed to by iterator from the list,
// returning responsibility for freeing the associated memory.
// This requires saving a pointer to the AttributeValue before calling this method.
AttributeValue* Replace(ALIterator&, AttributeValue*);
// remove AttributeValue pointed to by iterator from the list,
// returning responsibility for freeing the associated memory.
// Then insert new AttributeValue in the same place.
AttributeValue* GetAttrVal(ALIterator);
// get AttributeValue pointed to by iterator.
void SetAttrVal(AttributeValue*, ALIterator&);
// set AttributeValue pointed to by iterator.
boolean Includes(AttributeValue*);
// check if list includes AttributeValue by pointer-comparison.
AttributeValue* Get(unsigned int index);
// retrieve value by index, return nil if not there
AttributeValue* Set(unsigned int index, AttributeValue* av);
// set value by index, increase list length if necessary with nil padding,
// take responsibility for the memory (and return responsibility for old memory)
void Insert(int index, AttributeValue* av);
// insert value after index, use -1 to insert at beginning
// take responsibility for the memory (and return responsibility for old memory)
AList* Elem(ALIterator);
// return AList (UList) pointed to by ALIterator (Iterator).
AttributeValue* AttrVal(AList*);
// return AttributeValue pointed to by AList (UList).
friend ostream& operator << (ostream& s, const AttributeValueList&);
// print list to ostream.
void clear();
// empty AttributeValueList, deleting all AttributeValue's.
void nested_insert(boolean flag) { _nested_insert = flag; }
// set flag to insert in a nested fashion
boolean nested_insert() { return _nested_insert; }
// get flag to insert in a nested fashion
int max_out() { return _max_out; }
// get maximum to print
void max_out(int num) { _max_out = num; }
// set maximum to print
boolean Equal(AttributeValueList* avl);
protected:
AList* _alist;
unsigned int _count;
boolean _nested_insert;
int _max_out;
#ifdef LEAKCHECK
public:
static LeakChecker* _leakchecker;
#endif
};
#endif
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