/usr/share/gimp/2.0/scripts/xtns-lankinen-fiery-steel.scm is in gimp-plugin-registry 5.20120621ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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; The GIMP -- an image manipulation program
; Copyright (C) 1995 Spencer Kimball and Peter Mattis
;
; Fiery Steel script for GIMP 2.4
; Copyright (C) 9.5.1998 Urpo Lankinen.
; E-mail: <wwwwolf@iki.fi> Homepage: <URL:http://www.iki.fi/wwwwolf/>
;
; Tags: logo
;
; Author statement:
; Distributed under GPL. Permission granted to distribute this script
; with *anything* that has *something* to do with The GIMP.
;
; This script was inspired by "Terminator 2: Judgement Day"
; opening scene.
;
; The result: letters of steel (well, aluminium...) in hellfire.
; "You know, it was not really easy for a mere layman to figure out
; the flame-generation script"... but with a dragon around, it was
; much easier.
;
; For coolest results, Use Scott font from CorelDRAW!...
; (But Crillee/FreeFonts produces pretty kewl results, too.)
;
; I should make that Slab thing to make better "Terminator 2:
; Lookandfeeliation Day" effect...
; Terminator 2 fonts for free, anyone?
;
; --------------------------------------------------------------------
; Distributed by Gimp FX Foundry project
; --------------------------------------------------------------------
; - Changelog -
;
; Greatly enhanced on 19.5.1998.
; Also added some tiny little enhancements on 29.5.1998
; More enhancements 18-19.7.1998
; Updated to Gimp2.4 (11-2007) http://www.gimpscripts.com
; --------------------------------------------------------------------
;
; This program is free software; you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation; either version 2 of the License, or
; (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU General Public License
; along with this program; if not, write to the Free Software
; Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;
;
(define (tmp-layer))
(define (bump-layer))
(define (fire1-layer))
(define (fire-layer))
(define (fire1-layer))
(define (fire2-layer))
(define (fire3-layer))
(define (turbul-layer))
(define (turbul2-layer))
(define (sendtog))
(define (script-fu-fiery-steel
text font size grad perc txtbord darkentog
; slabtog
fierytog sprd rndamt fulltog
turbultog turbulence
; turbdetail
; sendtog ; Does not work, drats...
)
; �ydx, that was a looooong feature list.
(let* ((img (car (gimp-image-new 256 256 RGB)))
(bg-layer (car (gimp-text-fontname img -1 0 0 text 10 TRUE
size PIXELS font)))
(text-layer (car (gimp-text-fontname img -1 0 0 text 10 TRUE
size PIXELS font)))
(width (car (gimp-drawable-width text-layer)))
(height (car (gimp-drawable-height text-layer)))
(text2-layer (car (gimp-text-fontname img -1 0 0 text 10 TRUE
size PIXELS font)))
(brd-layer
(car (gimp-layer-new img width height
GRAYA-IMAGE _"Border" 100 OVERLAY)))
(old-fg (car (gimp-context-get-foreground)))
(old-bg (car (gimp-context-get-background))))
; Previously it just jammed at merge-visible-layers, but when
; I added this, it somehow started working... Dunno why. =/
(verbose 4)
(gimp-image-undo-disable img)
(gimp-drawable-set-name text-layer _"Text")
(gimp-drawable-set-name text2-layer _"Text2")
(gimp-drawable-set-name bg-layer _"Bg")
(gimp-image-resize img width height 0 0)
; �KS�N =========================================================
; Background
(gimp-image-set-active-layer img bg-layer)
(gimp-selection-all img)
(gimp-context-set-foreground '(0 0 0))
(gimp-edit-bucket-fill bg-layer FG-BUCKET-FILL NORMAL 100 255 FALSE 1 1)
(gimp-context-set-foreground old-fg)
(gimp-selection-none img)
; Do the gradient
(gimp-image-set-active-layer img text2-layer)
(gimp-layer-set-lock-alpha text2-layer TRUE) ; Preserve trans.
(gimp-context-set-gradient grad)
(gimp-blend text2-layer
CUSTOM NORMAL LINEAR 100 0 REPEAT-NONE FALSE FALSE 0 3 0.2
(/ width 2) 0 (/ width 2) height)
(gimp-layer-set-lock-alpha text2-layer FALSE)
; and hide the bg and this new one
(gimp-drawable-set-visible bg-layer FALSE)
(gimp-drawable-set-visible text-layer TRUE)
(gimp-drawable-set-visible text2-layer FALSE)
; Add white layer
(set! tmp-layer
(car (gimp-layer-new img width height RGB-IMAGE _"Temp" 100 NORMAL)))
(gimp-image-add-layer img tmp-layer 3)
(gimp-image-set-active-layer img tmp-layer)
(gimp-selection-all img)
(gimp-context-set-foreground '(255 255 255))
(gimp-edit-bucket-fill tmp-layer FG-BUCKET-FILL NORMAL 100 255 FALSE 1 1)
(gimp-context-set-foreground old-fg)
(gimp-selection-none img)
; Merge, blur, bump
(set! bump-layer
(car (gimp-image-merge-visible-layers img EXPAND-AS-NECESSARY)))
(gimp-drawable-set-visible bg-layer TRUE)
(plug-in-gauss-iir 1 img bump-layer txtbord TRUE TRUE)
(gimp-drawable-set-visible bump-layer FALSE)
(gimp-drawable-set-visible text2-layer TRUE)
; Twiddle the brightness a little
(if (eq? darkentog TRUE)
(gimp-brightness-contrast text2-layer -20 -20))
; Bumpmapping depends on do we need the flames or not...
(plug-in-bump-map 1 img text2-layer bump-layer
(if (eq? fierytog FALSE) 135.00 90.00)
(if (eq? fierytog FALSE) 45.00 30.0)
6 0 0 0 0 FALSE FALSE LINEAR)
(gimp-image-remove-layer img bump-layer)
; And that was the easy part. ::sigh::
(if (eq? fierytog TRUE)
(let* ((sheight (* height perc))
(ycoord (- height sheight)))
; Add a layer
(set! fire1-layer
(car (gimp-layer-new img width height RGBA-IMAGE _"Fire 1"
100 NORMAL)))
(gimp-image-add-layer img fire1-layer 0)
; Clear it
(gimp-selection-all img)
(gimp-edit-clear fire1-layer)
; Make lower part red
; (gimp-rect-select img 0 ycoord width sheight REPLACE FALSE 0)
(gimp-context-set-foreground '(180 0 20))
(gimp-edit-bucket-fill fire1-layer FG-BUCKET-FILL NORMAL
100 255 FALSE 1 1)
(gimp-selection-none img)
; Do nasty stuff to the lower fire layer
(plug-in-ripple 1 img fire1-layer
(/ width 8) (/ height 8) 1 0 1 FALSE FALSE)
(plug-in-whirl-pinch 1 img fire1-layer
45 0 0.7)
; Copy the layer, make it yellow, shift down a bit
(set! fire2-layer
(car (gimp-layer-copy fire1-layer TRUE)))
(gimp-image-add-layer img fire2-layer 0) ; top
(gimp-drawable-set-name fire2-layer _"Fire 2")
(gimp-image-set-active-layer img fire2-layer)
(gimp-layer-set-lock-alpha fire2-layer TRUE)
(gimp-context-set-foreground '(228 170 4)) ; Yellow
(gimp-selection-all img)
(gimp-edit-bucket-fill fire2-layer FG-BUCKET-FILL NORMAL
100 255 FALSE 1 1)
(gimp-layer-set-lock-alpha fire2-layer FALSE)
(gimp-selection-none img)
(gimp-channel-ops-offset fire2-layer FALSE 1 0 (/ height 8))
; The third fire layer
(set! fire3-layer
(car (gimp-layer-copy fire1-layer TRUE)))
(gimp-image-add-layer img fire3-layer 0) ; top
(gimp-drawable-set-name fire3-layer _"Fire 3")
(gimp-channel-ops-offset fire3-layer FALSE 1 0
(* 2.6 (/ height 8)))
; resize the said layer...
(gimp-image-set-active-layer img fire3-layer)
(gimp-selection-all img)
(gimp-scale fire3-layer TRUE 0
(* height 0.6) width height)
; spread, spindle, mutilate
(plug-in-spread 1 img fire1-layer 0 (* 3 sprd))
(plug-in-spread 1 img fire2-layer 0 (* 2 sprd))
(plug-in-spread 1 img fire3-layer 0 (* 1.5 sprd))
; Merge the layers
(gimp-drawable-set-visible text2-layer FALSE)
(gimp-drawable-set-visible bg-layer FALSE)
(set! fire-layer
(car (gimp-image-merge-visible-layers
img EXPAND-AS-NECESSARY)))
(gimp-drawable-set-name fire-layer _"Fire")
(gimp-layer-set-lock-alpha fire-layer TRUE)
(plug-in-gauss-rle 1 img fire-layer (* 2 sprd) TRUE TRUE)
(gimp-layer-set-lock-alpha fire-layer FALSE)
(gimp-drawable-set-visible text2-layer TRUE)
(gimp-drawable-set-visible bg-layer TRUE)
(plug-in-noisify 1 img fire-layer TRUE 0.2 0.2 0.2 0.2)
(plug-in-noisify 1 img fire-layer TRUE 0.2 0.2 0.2 0.2)
(plug-in-gauss-rle 1 img fire-layer (* 2 sprd) TRUE TRUE)
; Then, Let's nastyize it.
(gimp-layer-set-lock-alpha fire-layer TRUE)
(plug-in-randomize-pick 1 img fire-layer rndamt 80 10 6942)
(gimp-layer-set-lock-alpha fire-layer FALSE)
; Here we use another kewl displacement thing... it really rules.
; Displacement was one of the coolest things I knew about back
; in 0.59 era.
(if (eq? turbultog TRUE)
(begin
(set! turbul-layer
(car (gimp-layer-new img width height
RGBA-IMAGE _"Turbul"
100 NORMAL)))
(gimp-image-add-layer img turbul-layer 0)
; We used Solid Noise here, but it didn't look very cool.
; This actually works.
(plug-in-plasma 1 img turbul-layer 42 turbulence)
(gimp-desaturate turbul-layer)
(plug-in-c-astretch 1 img turbul-layer)
; Add more turbulence. Heavy magery follows. You are not
; expected to understand this. It was a result of all-night
; weaving of Spells of Technomancy. (In other words,
; dark magic follows, beware!)
; New layer
(set! turbul2-layer
(car (gimp-layer-new img width height
RGBA-IMAGE _"Turbul2"
100 NORMAL)))
(gimp-image-add-layer img turbul2-layer 0)
(gimp-image-set-active-layer img turbul2-layer)
; Uh, great. Now more fun.
; First half
(gimp-selection-none img)
(gimp-rect-select img 0 (/ height 2) width (/ height 2)
0 FALSE 10)
(gimp-context-set-foreground '(0 0 0)) ; Black
(gimp-edit-bucket-fill turbul2-layer
FG-BUCKET-FILL NORMAL 100 255 FALSE 1 1)
; Second half
(gimp-context-set-foreground '(255 255 255)) ; White
(gimp-selection-invert img)
(gimp-edit-bucket-fill turbul2-layer
FG-BUCKET-FILL NORMAL 100 255 FALSE
(+ (/ height 2) 1) 1)
(gimp-selection-none img)
(plug-in-ripple 1 img turbul2-layer
(/ width 8) (/ height 4) 1 0 1 FALSE FALSE)
(plug-in-spread 1 img turbul2-layer (/ width 12) (/ height 12))
(plug-in-gauss-rle 1 img turbul2-layer (/ width 5) TRUE TRUE)
; Bleah
(plug-in-oilify 1 img turbul2-layer 6 0)
; First displacement
(plug-in-displace 1 img turbul-layer
(* 1.5 turbulence) (* 3 turbulence)
TRUE TRUE
turbul2-layer turbul2-layer 1)
(gimp-image-remove-layer img turbul2-layer)
; Second displacement
(plug-in-displace 1 img fire-layer
(* 1.5 turbulence) (* 3 turbulence)
TRUE TRUE
turbul-layer turbul-layer 1) ; SMEAR
(gimp-image-remove-layer img turbul-layer)
))
(plug-in-oilify 1 img fire-layer 3 0)
; Finally, make the flames burrrrrn...
(gimp-layer-set-mode fire-layer ADDITION)
(if (eq? fulltog FALSE)
(begin
(gimp-drawable-set-visible bg-layer FALSE)
(set! text2-layer
(car (gimp-image-merge-visible-layers
img EXPAND-AS-NECESSARY)))
(gimp-layer-set-visible bg-layer TRUE)))
)) ; End of fiery stuff
; End of Action(tm) =============================================
(gimp-context-set-background old-bg)
(gimp-context-set-foreground old-fg)
(gimp-image-undo-enable img)
(gimp-display-new img)))
;
; Hajaa-ho!
;
(script-fu-register
"script-fu-fiery-steel"
_"Fiery Steel..."
_"An effect inspired by the Terminator 2: Judgement Day\n opening titles. Metallic letters in hellfire."
"Weyfour WWWWolf (Urpo Lankinen) <wwwwolf@iki.fi>"
"Weyfour WWWWolf"
"9 May 1998 (Enhanced greatly on 19 May, 29 May, 18-19 July)"
""
SF-STRING _"Text String" "Fiery"
SF-FONT _"Font" "Utopia Bold Italic"
SF-ADJUSTMENT _"Font Size" '(180 2 1000 1 10 0 1)
SF-GRADIENT _"Gradient" "Flare Glow Radial 1"
SF-ADJUSTMENT _"Engulfment percentage" '(1 0 1 0.01 0.1 2 0)
SF-ADJUSTMENT _"Text border" '(5 0 1000 1 10 0 1)
SF-TOGGLE _"Darken" TRUE
SF-TOGGLE _"Fire effects?" TRUE
SF-ADJUSTMENT _"Spread coefficient" '(35 0 1000 1 10 0 1)
SF-ADJUSTMENT _"# of fire randomizes" '(20 0 1000 1 10 0 1)
SF-TOGGLE _"Fire over background" FALSE
SF-TOGGLE _"Add flame turbulence" TRUE
SF-ADJUSTMENT _"Turbulence" '(2 0 1000 1 10 0 1)
)
(script-fu-menu-register "script-fu-fiery-steel"
"<Image>/File/Create/FX-Foundry/Logos/")
; BTW, if you're wondering what "RGRNCA" means, surf to:
; <URL:http://www.iki.fi/wwwwolf/games/nethack/index.html>
|