/usr/bin/rocket_launcher is in bottlerocket 0.05b3-14.1.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 | #!/usr/bin/wish
# Some variables to store desired states
set bottleRocket "/usr/bin/br"
set currentHouse "A"
set currentButton 1
set currentRange 0
# This is a tk/tcl front end for the bottlerocket program written by
#Tymm ( tymm@acm.org ) It currently is set up just like the X-10 Powerhouse
#remote. (with radio buttons instead of a dial for the house, and radio
#buttons instead of a switch for chosing devices 1-8 or 9-16.
#
# (Version 0.1 Initial release) (6/7/1999)
# Chris Kuster (ckuster@hrair.physics.ncsu.edu)
#
# (Version 0.1.1 1st bugfix release) (6/8/1999)
# Chris Kuster (ckuster@hrair.physics.ncsu.edu)
# Changes since Version 0.1
# 1) Dimmer functions actually exist
# 2) There is now a variable to store the name of the bottle_rocket function
#
# Things to do for future versions:
# 1) A dial interface for the house selection (to be like the remote)
# 2) A little light (like on the remote)
# 3) A switch interface for the range selection (to be like the remote)
# 4) A labeling scheme (so you can tell what's what)
# 5) Better looking in general (may not be possible with tk/tcl)
# 6) A more flexible method of calling the executable (paths not hard wired)
# Most of these are based on the assumption that it is better to have an
# interface like the remote. This may not be a good assumption.
#
# (c) 1999 Chris Kuster (ckuster@hrair.physics.ncsu.edu).
# Free Software. GPL applies.
# No warranties expressed or implied.
# A procedure to turn on a given device in a given house
proc fire_ignite {House Device Range BottleRocket} {
set currentDevice [expr {$Device + 8 * $Range}]
exec $BottleRocket $House$currentDevice on
}
# A procedure to turn off a given device in a given house
proc fire_dowse {House Device Range BottleRocket} {
set currentDevice [expr {$Device + 8 * $Range}]
exec $BottleRocket $House$currentDevice off
}
# A procedure to dim the dimmer for a given house
proc fire_dimmer {House BottleRocket} {
exec $BottleRocket $House dim
}
# A procedure to brighten the dimmer for a given house
proc fire_brighter {House BottleRocket} {
exec $BottleRocket $House bright
}
# This procedure creates all of the widgets and associates them with the
# desired commands.
proc fire_create_menu {} {
# Create a method of choosing the letter of the house containing
# the desired device.
frame .house -borderwidth 2
pack .house -side left -fill y
# Title "House"
label .house.title -text "House"
pack .house.title
# Radio buttons for each house (would really like a dial)
foreach h {"A" "B" "C" "D" "E" "F" "G" "H" "I" "J" "K" "L" "M" "N" "O" "P"} {
radiobutton .house.h$h -text $h -variable currentHouse -value $h
pack .house.h$h
}
# Titles "On" "Off"
frame .titles -borderwidth 2
pack .titles -side top -fill x
label .titles.on -text "On"
label .titles.off -text "Off"
pack .titles.on -side left
pack .titles.off -side right
# The following lines create the on/off buttons for the devices.
# I consider the fact that I wasn't able to accomplish this with
# a loop to be a personal failing. If I used plain buttons
# and a loop, there were temporal scope problems with variables.
# I was able to create a working loop if I used radiobuttons, but
# that didn't look right at all. (Ob)
# Device 1 on/off buttons
frame .a1 -borderwidth 2
pack .a1 -side top -fill x
button .a1.on -text "1" -command {fire_ignite $currentHouse 1 $currentRange $bottleRocket}
button .a1.off -text "1" -command {fire_dowse $currentHouse 1 $currentRange $bottleRocket}
pack .a1.on .a1.off -side left
# Device 2 on/off buttons
frame .a2 -borderwidth 2
pack .a2 -side top -fill x
button .a2.on -text "2" -command {fire_ignite $currentHouse 2 $currentRange $bottleRocket}
button .a2.off -text "2" -command {fire_dowse $currentHouse 2 $currentRange $bottleRocket}
pack .a2.on .a2.off -side left
# Device 3 on/off buttons
frame .a3 -borderwidth 2
pack .a3 -side top -fill x
button .a3.on -text "3" -command {fire_ignite $currentHouse 3 $currentRange $bottleRocket}
button .a3.off -text "3" -command {fire_dowse $currentHouse 3 $currentRange $bottleRocket}
pack .a3.on .a3.off -side left
# Device 4 on/off buttons
frame .a4 -borderwidth 2
pack .a4 -side top -fill x
button .a4.on -text "4" -command {fire_ignite $currentHouse 4 $currentRange $bottleRocket}
button .a4.off -text "4" -command {fire_dowse $currentHouse 4 $currentRange $bottleRocket}
pack .a4.on .a4.off -side left
# Device 5 on/off buttons
frame .a5 -borderwidth 2
pack .a5 -side top -fill x
button .a5.on -text "5" -command {fire_ignite $currentHouse 5 $currentRange $bottleRocket}
button .a5.off -text "5" -command {fire_dowse $currentHouse 5 $currentRange $bottleRocket}
pack .a5.on .a5.off -side left
# Device 6 on/off buttons
frame .a6 -borderwidth 2
pack .a6 -side top -fill x
button .a6.on -text "6" -command {fire_ignite $currentHouse 6 $currentRange $bottleRocket}
button .a6.off -text "6" -command {fire_dowse $currentHouse 6 $currentRange $bottleRocket}
pack .a6.on .a6.off -side left
# Device 7 on/off buttons
frame .a7 -borderwidth 2
pack .a7 -side top -fill x
button .a7.on -text "7" -command {fire_ignite $currentHouse 7 $currentRange $bottleRocket}
button .a7.off -text "7" -command {fire_dowse $currentHouse 7 $currentRange $bottleRocket}
pack .a7.on .a7.off -side left
# Device 8 on/off buttons
frame .a8 -borderwidth 2
pack .a8 -side top -fill x
button .a8.on -text "8" -command {fire_ignite $currentHouse 8 $currentRange $bottleRocket}
button .a8.off -text "8" -command {fire_dowse $currentHouse 8 $currentRange $bottleRocket}
pack .a8.on .a8.off -side left
# All right. Now that that's over, we need buttons for the dimmer
frame .dimmer -borderwidth 2
pack .dimmer -side top -fill x
button .dimmer.brite -text "+" -command {fire_brighter $currentHouse $bottleRocket}
button .dimmer.dim -text "-" -command {fire_dimmer $currentHouse $bottleRocket}
pack .dimmer.brite .dimmer.dim -side left
# And finally, there needs to be a way to switch between devices 1-8 and 9-16
frame .rangeSwitch -borderwidth 5
pack .rangeSwitch -side top -fill x
radiobutton .rangeSwitch.low -text "1-8" -variable currentRange -value 0
radiobutton .rangeSwitch.high -text "9-16" -variable currentRange -value 1
pack .rangeSwitch.low .rangeSwitch.high -side top
}
# A procedure to actually show the window
proc fire_show_menu {} {
if {[winfo exists .fire]} {
wm deiconify .fire
raise .fire
}
}
# Actual start of the script.
fire_create_menu
fire_show_menu
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