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/usr/bin/rocket_launcher is in bottlerocket 0.05b3-14.1.

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The actual contents of the file can be viewed below.

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#!/usr/bin/wish

#  Some variables to store desired states
set bottleRocket "/usr/bin/br"
set currentHouse "A"
set currentButton 1
set currentRange  0

#  This is a tk/tcl front end for the bottlerocket program written by
#Tymm ( tymm@acm.org )  It currently is set up just like the X-10 Powerhouse
#remote. (with radio buttons instead of a dial for the house, and radio
#buttons instead of a switch for chosing devices 1-8 or 9-16. 
#
#    (Version 0.1    Initial release)    (6/7/1999)
#    Chris Kuster (ckuster@hrair.physics.ncsu.edu)
#
#    (Version 0.1.1  1st bugfix release) (6/8/1999)
#    Chris Kuster (ckuster@hrair.physics.ncsu.edu)
#    Changes since Version 0.1
#     1) Dimmer functions actually exist
#     2) There is now a variable to store the name of the bottle_rocket function
#
#  Things to do for future versions:
#    1) A dial interface for the house selection (to be like the remote)
#    2) A little light (like on the remote)
#    3) A switch interface for the range selection (to be like the remote)
#    4) A labeling scheme (so you can tell what's what)
#    5) Better looking in general (may not be possible with tk/tcl)
#    6) A more flexible method of calling the executable (paths not hard wired)
#  Most of these are based on the assumption that it is better to have an
#    interface like the remote.  This may not be a good assumption.
#
# (c) 1999 Chris Kuster (ckuster@hrair.physics.ncsu.edu).  
#  Free Software.  GPL applies.
#  No warranties expressed or implied.

#  A procedure to turn on a given device in a given house
proc fire_ignite {House Device Range BottleRocket} {
  set currentDevice [expr {$Device + 8 * $Range}]
  exec $BottleRocket $House$currentDevice on
}

#  A procedure to turn off a given device in a given house
proc fire_dowse {House Device Range BottleRocket} {
  set currentDevice [expr {$Device + 8 * $Range}]
  exec $BottleRocket $House$currentDevice off
}

#  A procedure to dim the dimmer for a given house
proc fire_dimmer {House BottleRocket} {
  exec $BottleRocket $House dim
}

#  A procedure to brighten the dimmer for a given house
proc fire_brighter {House BottleRocket} {
  exec $BottleRocket $House bright
}

#  This procedure creates all of the widgets and associates them with the
#    desired commands.
proc fire_create_menu {} {

# Create a method of choosing the letter of the house containing
#   the desired device.
  frame .house -borderwidth 2
  pack .house -side left -fill y
  
# Title "House"
  label .house.title -text "House"
  pack .house.title

# Radio buttons for each house (would really like a dial)
  foreach h {"A" "B" "C" "D" "E" "F" "G" "H" "I" "J" "K" "L" "M" "N" "O" "P"} {
    radiobutton .house.h$h -text $h -variable currentHouse -value $h
  
    pack .house.h$h 
  } 

# Titles "On" "Off"
  frame .titles -borderwidth 2
  pack .titles -side top -fill x
  label .titles.on  -text "On"
  label .titles.off -text "Off"
  pack .titles.on  -side left
  pack .titles.off -side right

# The following lines create the on/off buttons for the devices.
# I consider the fact that I wasn't able to accomplish this with
#   a loop to be a personal failing.  If I used plain buttons
#   and a loop, there were temporal scope problems with variables.
#   I was able to create a working loop if I used radiobuttons, but
#   that didn't look right at all. (Ob)

# Device 1 on/off buttons
  frame .a1 -borderwidth 2
  pack .a1 -side top -fill x  
  button .a1.on  -text "1" -command {fire_ignite $currentHouse 1 $currentRange $bottleRocket}
  button .a1.off -text "1" -command {fire_dowse  $currentHouse 1 $currentRange $bottleRocket}
  pack .a1.on .a1.off -side left

# Device 2 on/off buttons
  frame .a2 -borderwidth 2
  pack .a2 -side top -fill x  
  button .a2.on  -text "2" -command {fire_ignite $currentHouse 2 $currentRange $bottleRocket}
  button .a2.off -text "2" -command {fire_dowse  $currentHouse 2 $currentRange $bottleRocket}
  pack .a2.on .a2.off -side left

# Device 3 on/off buttons
  frame .a3 -borderwidth 2
  pack .a3 -side top -fill x  
  button .a3.on  -text "3" -command {fire_ignite $currentHouse 3 $currentRange $bottleRocket}
  button .a3.off -text "3" -command {fire_dowse  $currentHouse 3 $currentRange $bottleRocket}
  pack .a3.on .a3.off -side left

# Device 4 on/off buttons
  frame .a4 -borderwidth 2
  pack .a4 -side top -fill x  
  button .a4.on  -text "4" -command {fire_ignite $currentHouse 4 $currentRange $bottleRocket}
  button .a4.off -text "4" -command {fire_dowse  $currentHouse 4 $currentRange $bottleRocket}
  pack .a4.on .a4.off -side left

# Device 5 on/off buttons
  frame .a5 -borderwidth 2
  pack .a5 -side top -fill x  
  button .a5.on  -text "5" -command {fire_ignite $currentHouse 5 $currentRange $bottleRocket}
  button .a5.off -text "5" -command {fire_dowse  $currentHouse 5 $currentRange $bottleRocket}
  pack .a5.on .a5.off -side left

# Device 6 on/off buttons
  frame .a6 -borderwidth 2
  pack .a6 -side top -fill x  
  button .a6.on  -text "6" -command {fire_ignite $currentHouse 6 $currentRange $bottleRocket}
  button .a6.off -text "6" -command {fire_dowse  $currentHouse 6 $currentRange $bottleRocket}
  pack .a6.on .a6.off -side left

# Device 7 on/off buttons
  frame .a7 -borderwidth 2
  pack .a7 -side top -fill x  
  button .a7.on  -text "7" -command {fire_ignite $currentHouse 7 $currentRange $bottleRocket}
  button .a7.off -text "7" -command {fire_dowse  $currentHouse 7 $currentRange $bottleRocket}
  pack .a7.on .a7.off -side left

# Device 8 on/off buttons
  frame .a8 -borderwidth 2
  pack .a8 -side top -fill x  
  button .a8.on  -text "8" -command {fire_ignite $currentHouse 8 $currentRange $bottleRocket}
  button .a8.off -text "8" -command {fire_dowse  $currentHouse 8 $currentRange $bottleRocket}
  pack .a8.on .a8.off -side left

# All right.  Now that that's over, we need buttons for the dimmer

  frame .dimmer -borderwidth 2
  pack .dimmer -side top -fill x  
  button .dimmer.brite -text "+" -command {fire_brighter $currentHouse $bottleRocket}
  button .dimmer.dim   -text "-" -command {fire_dimmer   $currentHouse $bottleRocket}
  pack .dimmer.brite .dimmer.dim -side left

# And finally, there needs to be a way to switch between devices 1-8 and 9-16

  frame .rangeSwitch -borderwidth 5
  pack .rangeSwitch -side top -fill x
  radiobutton .rangeSwitch.low  -text "1-8"  -variable currentRange -value 0
  radiobutton .rangeSwitch.high -text "9-16" -variable currentRange -value 1
  pack .rangeSwitch.low .rangeSwitch.high -side top
}

#  A procedure to actually show the window
proc fire_show_menu {} {
  if {[winfo exists .fire]} {
      wm deiconify .fire
      raise .fire
  }
}


# Actual start of the script.
fire_create_menu
fire_show_menu