/usr/share/games/wesnoth/1.10/data/campaigns/The_South_Guard/units/Infantry_Commander.cfg is in wesnoth-1.10-tsg 1:1.10.7-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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[unit_type]
id=Infantry Commander
name= _ "Infantry Commander"
race=human
image="units/infantry-commander.png"
{MAGENTA_IS_THE_TEAM_COLOR}
[leading_anim]
[frame]
begin=-150
end=150
image="units/infantry-commander.png"
[/frame]
[/leading_anim]
hitpoints=64
alignment=lawful
cost=70
movement_type=armoredfoot
movement=5
level=3
advances_to=null
{AMLA_DEFAULT}
experience=150
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=glaive
description= _"glaive"
icon=attacks/glaive.png
type=blade
range=melee
damage=10
number=4
[/attack]
[attack]
name=shield
description= _"shield"
type=impact
range=melee
damage=10
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/rectangular-shield.png
[/attack]
{DEFENSE_ANIM "units/infantry-commander.png" "units/infantry-commander.png" {SOUND_LIST:HUMAN_HIT} }
[attack_anim]
start_time=-500
[filter_attack]
name=glaive
[/filter_attack]
[frame]
duration=100
image="units/infantry-commander.png"
[/frame]
[frame]
duration=100
image="units/infantry-commander.png"
[/frame]
[frame]
duration=100
image="units/infantry-commander.png"
[/frame]
[frame]
duration=100
image="units/infantry-commander.png"
[/frame]
[frame]
duration=100
image="units/infantry-commander.png"
[/frame]
[if]
hits=no
[frame]
duration=100
image="units/infantry-commander.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
duration=100
image="units/infantry-commander.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/else]
[frame]
duration=100
image="units/infantry-commander.png"
[/frame]
[frame]
duration=100
image="units/infantry-commander.png"
[/frame]
[/attack_anim]
[attack_anim]
start_time=-500
[filter_attack]
name=shield
[/filter_attack]
[frame]
duration=100
image="units/infantry-commander.png"
[/frame]
[frame]
duration=100
image="units/infantry-commander.png"
[/frame]
[frame]
duration=100
image="units/infantry-commander.png"
[/frame]
[frame]
duration=100
image="units/infantry-commander.png"
[/frame]
[frame]
duration=100
image="units/infantry-commander.png"
[/frame]
[if]
hits=no
[frame]
duration=100
image="units/infantry-commander.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
duration=100
image="units/infantry-commander.png"
sound="mace.wav"
[/frame]
[/else]
[frame]
duration=100
image="units/infantry-commander.png"
[/frame]
[frame]
duration=100
image="units/infantry-commander.png"
[/frame]
[/attack_anim]
[/unit_type]
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