/usr/share/games/wesnoth/1.10/data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg is in wesnoth-1.10-tsg 1:1.10.7-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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[scenario]
id=08b_The_Tides_of_War
name= _ "The Tides of War"
next_scenario=09b_Bandit_Epilogue
{SCENARIO_MUSIC knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC siege_of_laurelmor.ogg}
map_data="{campaigns/The_South_Guard/maps/08b_The_Tides_of_War.map}"
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
victory_when_enemies_defeated=yes
turns=60
# The South Guard
[side]
side=1
type=Horseman Commander
id=Deoran
name= _ "Deoran"
unrenamable=yes
team_name=South_Guard
user_team_name=_"South Guard"
controller=human
{CUSTOM_SG_FLAG}
gold=200
{INCOME 4 2 0}
fog=no
shroud=no
canrecruit=yes
recruit=Bowman, Spearman, Cavalryman, Footpad, Thug
[/side]
# The Undead Hordes
[side]
side=2
type=Ancient Lich
id="Mal M'Brin"
name= _ "Mal M’Brin"
team_name=The_Undead_Hordes
user_team_name=_"Undead"
controller=ai
{GOLD 400 700 900}
{INCOME 20 30 40}
canrecruit=yes
[ai]
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,archer,mixed fighter
aggression=1.0
caution=0.0
[target]
id=Deoran
value=6.0
[/target]
[/ai]
recruit=Wraith,Shadow,Revenant,Draug,Bone Shooter,Blood Bat,Chocobone,Dark Sorcerer,Necrophage
{FLAG_VARIANT undead}
[/side]
{STARTING_VILLAGES 2 5}
[event]
name=prestart
#define ILLUMINATING_CAMPFIRE X Y
# {ANIMATED_CAMPFIRE {X} {Y}}
[item]
x,y={X},{Y}
image=scenery/fire1.png
[/item]
[item]
x,y={X},{Y}
halo=halo/fire-aura.png
[/item]
[store_locations]
x,y={X},{Y}
radius=2
variable=illuminated_locations
[/store_locations]
[time_area]
find_in=illuminated_locations
{MORNING}
{MORNING}
{AFTERNOON}
{AFTERNOON}
{DUSK}
{DAWN}
[/time_area]
#enddef
[set_variables]
name=pebbles_defense_benefits
[value]
turn=6
{MODIFY_TERRAIN Ce 30 17}
{VARIABLE defenses some}
[/value]
[value]
turn=7
{NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 30 17 () (_"Provincial Guard")} {GUARDIAN}
{VARIABLE provincial_guard some}
[/value]
[value]
turn=8
{MODIFY_TERRAIN Ce 27 17}
[/value]
[value]
turn=9
{NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 27 17 () (_"Provincial Guard")} {GUARDIAN}
[/value]
[value]
turn=10
{MODIFY_TERRAIN Re^Vct 16 9}
{MODIFY_TERRAIN Re^Vct 16 11}
[/value]
[value]
turn=11
{MODIFY_TERRAIN Re^Vct 17 14}
{MODIFY_TERRAIN Re^Vct 19 15}
[/value]
[value]
turn=12
{MODIFY_TERRAIN Ch 20 11}
{MODIFY_TERRAIN Ch 22 10}
[/value]
[value]
turn=13
{MODIFY_TERRAIN Ce 25 17}
{MODIFY_TERRAIN Gd 26 16}
{NAMED_GENERIC_UNIT 1 (Lieutenant) 25 17 (Lt. Nilaf) (_"Lt. Nilaf")} {GUARDIAN}
[/value]
[value]
turn=14
{MODIFY_TERRAIN Ce 23 17}
{MODIFY_TERRAIN Gd 24 16}
{NAMED_GENERIC_UNIT 1 (Spearman) 23 17 () (_"Provincial Guard")} {GUARDIAN}
[/value]
[value]
turn=15
{MODIFY_TERRAIN Ce 14 17}
{NAMED_GENERIC_UNIT 1 (Bowman) 14 17 () (_"Provincial Guard")} {GUARDIAN}
[/value]
[value]
turn=16
{MODIFY_TERRAIN Ce 34 17}
{NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 34 17 () (_"Provincial Guard")} {GUARDIAN}
{VARIABLE provincial_guard full}
[/value]
[value]
turn=17
{ILLUMINATING_CAMPFIRE 20 16}
[/value]
[value]
turn=18
{ILLUMINATING_CAMPFIRE 11 14}
[/value]
[value]
turn=19
{ILLUMINATING_CAMPFIRE 26 16}
[/value]
[value]
turn=20
{MODIFY_TERRAIN Gd 35 17}
{ILLUMINATING_CAMPFIRE 35 17}
[/value]
[value]
turn=21
{MODIFY_TERRAIN Ce 23 21}
[/value]
[value]
turn=22
{MODIFY_TERRAIN Ce 26 21}
{VARIABLE defenses full}
[/value]
[/set_variables]
{FOREACH pebbles_defense_benefits i}
[if]
[variable]
name=pebbles_defense_length
greater_than_equal_to=$pebbles_defense_benefits[$i].turn
[/variable]
[then]
[insert_tag]
name=command
variable=pebbles_defense_benefits[$i]
[/insert_tag]
[/then]
[/if]
{NEXT i}
# the player gets 20 extra starting gold for each turn past 22
[if]
[variable]
name=pebbles_defense_length
greater_than=22
[/variable]
[then]
{VARIABLE turns_past_22 $pebbles_defense_length}
{VARIABLE_OP turns_past_22 sub 22}
{VARIABLE extra_starting_gold 20}
{VARIABLE_OP extra_starting_gold multiply $turns_past_22}
[gold]
side=1
amount=$extra_starting_gold
[/gold]
[/then]
[/if]
{CLEAR_VARIABLE pebbles_defense_benefits,illuminated_locations}
[/event]
[event]
name=prestart
{VARIABLE village_radius $pebbles_defense_length}
{VARIABLE_OP village_radius sub 5}
[if]
[variable]
name=village_radius
less_than=2
[/variable]
[then]
{VARIABLE village_radius 2}
[/then]
[/if]
[if]
[variable]
name=village_radius
greater_than=20
[/variable]
[then]
{VARIABLE village_radius 20}
[/then]
[/if]
[/event]
{STARTING_VILLAGES 1 $village_radius}
#start
[event]
name=start
[recall]
id=Minister Hylas
x,y=21,11
[/recall]
[recall]
id=Jarek
x,y=21,12
[/recall]
[recall]
id=Moreth
x,y=22,12
[/recall]
[message]
speaker=Deoran
message= _ "Look! The undead army has broken through Sir Gerrick’s lines! Alas, he is lost!"
[/message]
[message]
speaker=Moreth
message= _ "Since I was a boy, Gerrick was my leader, and there was no one braver. Today we shall defend our homes, and avenge him!"
[/message]
[if]
[variable]
name=provincial_guard
equals=some
[/variable]
[variable]
name=defenses
equals=some
[/variable]
[then]
[message]
speaker=Deoran
message= _ "But in the narrow window his valiant stand gave us, we have roused some of the provincial guard and reinforced our defenses!"
[/message]
[/then]
[else]
[if]
[variable]
name=provincial_guard
equals=full
[/variable]
[variable]
name=defenses
equals=some
[/variable]
[then]
[message]
speaker=Deoran
message= _ "But in the narrow window his valiant stand gave us, we have roused the whole provincial guard and reinforced our defenses!"
[/message]
[/then]
[else]
[if]
[variable]
name=provincial_guard
equals=full
[/variable]
[variable]
name=defenses
equals=full
[/variable]
[then]
[message]
speaker=Deoran
message= _ "But in the narrow window his valiant stand gave us, we have roused the whole provincial guard and fully embattled the city!"
[/message]
[/then]
[/if]
[/else]
[/if]
[/else]
[/if]
[message]
speaker=Lt. Nilaf
message= _ "Indeed, Lord, we are ready to defend our homes!"
[/message]
[if]
[variable]
name=pebbles_defense_length
less_than=24
[/variable]
[then]
[message]
speaker=Minister Hylas
message= _ "I have summoned the great Council of Westin!"
[/message]
# wmllint: local spelling Mefel
{NAMED_LOYAL_UNIT 1 (Silver Mage) 11 1 (Minister Mefel) (_"Minister Mefel")}
[message]
speaker=Minister Mefel
message= _ "Hylas, I have made all possible haste, but my Council brethren are not as swift as I. It will take more time for them to arrive."
[/message]
{VARIABLE council_arrive_turn 25}
{VARIABLE_OP council_arrive_turn sub $pebbles_defense_length}
[/then]
[else]
[message]
speaker=Minister Hylas
message= _ "And I have summoned the great Council of Westin! They will battle with all their might!"
[/message]
{NAMED_LOYAL_UNIT 1 (Silver Mage) 11 1 (Minister Mefel) (_"Minister Mefel")}
{NAMED_LOYAL_UNIT 1 (Arch Mage) 10 1 (Minister Romand) (_"Minister Romand")}
{NAMED_LOYAL_UNIT 1 (Red Mage) 12 1 (Minister Alanafel) (_"Minister Alanafel")}
{GENERIC_UNIT 1 (White Mage) 9 1}
{GENERIC_UNIT 1 (White Mage) 13 1}
[message]
speaker=Minister Mefel
message= _ "We have heard your summons, and we shall send these dark foes back to the abyss that spawned them!"
[/message]
[message]
speaker=Deoran
message= _ "Council of Westin, we are cheered by your presence. Your aid will be most welcome."
[/message]
[/else]
[/if]
[message]
speaker=Deoran
message= _ "We have rallied all the forces that we will be able to! Let us not make Sir Gerrick’s sacrifice a vain one. For Wesnoth!"
[/message]
[if]
[variable]
name=pebbles_defense_length
less_than=24
[/variable]
[then]
[objectives]
side=1
[objective]
description= _ "Defeat Mal M’Brin"
condition=win
[/objective]
[objective]
description= _ "Death of Deoran"
condition=lose
[/objective]
{TURNS_RUN_OUT}
note= _ "The Council of Westin will arrive on turn $council_arrive_turn|."
[/objectives]
[/then]
[else]
[objectives]
side=1
[objective]
description= _ "Defeat Mal M’Brin"
condition=win
[/objective]
[objective]
description= _ "Death of Deoran"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[/objectives]
[/else]
[/if]
[/event]
[event]
name=new turn
first_time_only=no
[if]
[variable]
name=council_arrive_turn
equals=$turn_number
[/variable]
[variable]
name=council_arrive_turn
not_equals=$empty
[/variable]
[then]
{NAMED_LOYAL_UNIT 1 (Arch Mage) 10 1 (Minister Romand) (_"Minister Romand")}
{NAMED_LOYAL_UNIT 1 (Red Mage) 12 1 (Minister Alanafel) (_"Minister Alanafel")}
{GENERIC_UNIT 1 (White Mage) 9 1}
{GENERIC_UNIT 1 (White Mage) 13 1}
[message]
speaker=Minister Romand
message= _ "We have heard your summons, and we shall send these dark foes back to the abyss that spawned them!"
[/message]
[message]
speaker=Deoran
message= _ "Council of Westin, we are cheered by your presence. Your aid will be most welcome."
[/message]
[objectives]
side=1
silent=yes
[objective]
description= _ "Defeat Mal M’Brin"
condition=win
[/objective]
[objective]
description= _ "Death of Deoran"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[/objectives]
[/then]
[/if]
[/event]
[event]
name=die
[filter]
id="Mal M'Brin"
[/filter]
[endlevel]
result=victory
carryover_report=no
save=no
[/endlevel]
[/event]
# in order to allow Hylas to die, the death events aren't included from the
# standard location here
[event]
name=last breath
[filter]
id=Deoran
[/filter]
[message]
speaker=unit
image=portraits/deoran-sad.png
message= _ "I have failed my kingdom and duty..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Minister Hylas
[/filter]
[message]
speaker=unit
image=portraits/hylas.png
message= _ "Now I will never see Westin free again..."
[/message]
[/event]
[event]
name=last breath
[filter]
id=Jarek
[/filter]
[message]
speaker=unit
message= _ "Far from home I fall — but not in vain! Guard our people, Deoran!"
[/message]
[/event]
[/scenario]
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