This file is indexed.

/usr/share/games/wesnoth/1.10/data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg is in wesnoth-1.10-tsg 1:1.10.7-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
#textdomain wesnoth-tsg
[scenario]
    id=06a_Tidings_Good_and_Ill

    name= _ "Tidings, Good and Ill"
    next_scenario=07a_Into_the_Depths

    {SCENARIO_MUSIC loyalists.ogg}
    {EXTRA_SCENARIO_MUSIC wanderer.ogg}

    map_data="{campaigns/The_South_Guard/maps/06a_Tidings_Good_and_Ill.map}"

    {campaigns/The_South_Guard/utils/sg_deaths.cfg}
    {campaigns/The_South_Guard/utils/sg_help.cfg}

    {DUSK}
    {FIRST_WATCH}
    {SECOND_WATCH}
    {DAWN}
    {MORNING}
    {AFTERNOON}

    turns=18
    victory_when_enemies_defeated=no

    # Deoran will be removed and Gerrick instated as the leader in a prestart
    # event.

    [side]
        side=1
        type=Horseman Commander
        id=Deoran
        name= _ "Deoran"
        unrenamable=yes

        team_name=South_Guard
        user_team_name=_"South Guard"
        controller=human
        {CUSTOM_SG_FLAG}

        gold=0
        income=0

        shroud=yes
        fog=yes

        canrecruit=yes
    [/side]

    # Miscellaneous Enemy Combatants

    [side]
        side=2

        team_name=Various_Baddies
        user_team_name=_"Enemies"
        no_leader=yes

        controller=ai

        {NAMED_GENERIC_UNIT 2 (Saurian Skirmisher) 8 21 (Ssesseth) (_"Ssesseth")} {GUARDIAN}
        {NAMED_GENERIC_UNIT 2 (Saurian Skirmisher) 17 16 (Zasz) (_"Zasz")} {GUARDIAN}
        {NAMED_GENERIC_UNIT 2 (Saurian Skirmisher) 8 16 (Zerix) (_"Zerix")} {GUARDIAN}

        {NAMED_GENERIC_UNIT 2 (Giant Scorpion) 14 16 (Scorpion) (_"Scorpion")} {GUARDIAN}
        {NAMED_GENERIC_UNIT 2 (Ogre) 4 10 (Kramak) (_"Kramak")} {GUARDIAN}

        {NAMED_GENERIC_UNIT 2 (Naga Fighter) 13 9 (Issorai) (_"Issorai")} {GUARDIAN}
        {NAMED_GENERIC_UNIT 2 (Naga Fighter) 14 9 (Zarr) (_"Zarr")} {GUARDIAN}

        #wmllint: local spelling Xeila
#ifdef EASY
        {NAMED_GENERIC_UNIT 2 (Dark Adept) 8 1 (Abdur) (_"Abdur")} {GUARDIAN}
        {NAMED_GENERIC_UNIT 2 (Naga Fighter) 12 8 (Queen Xeila) (_"Queen Xeila")} {GUARDIAN}
#endif

#ifdef NORMAL
        {NAMED_GENERIC_UNIT 2 (Saurian Skirmisher) 9 14 (Ssanur) (_"Ssanur")} {GUARDIAN}
        {NAMED_GENERIC_UNIT 2 (Dark Adept) 8 1 (Abdur) (_"Abdur")} {GUARDIAN}
        {NAMED_GENERIC_UNIT 2 (Naga Warrior) 12 8 (Queen Xeila) (_"Queen Xeila")} {GUARDIAN}
        {NAMED_GENERIC_UNIT 2 (Naga Fighter) 13 7 (Lesssh) (_"Lesssh")} {GUARDIAN}
#endif

#ifdef HARD
        {NAMED_GENERIC_UNIT 2 (Saurian Ambusher) 9 14 (Ssanur) (_"Ssanur")} {GUARDIAN}
        {NAMED_GENERIC_UNIT 2 (Dark Adept) 8 1 (Abdur) (_"Abdur")} {GUARDIAN}
        {NAMED_GENERIC_UNIT 2 (Dark Adept) 7 1 (Kallen) (_"Kallen")} {GUARDIAN}
        {NAMED_GENERIC_UNIT 2 (Naga Myrmidon) 12 8 (Queen Xeila) (_"Queen Xeila")} {GUARDIAN}
        {NAMED_GENERIC_UNIT 2 (Naga Warrior) 13 7 (Lesssh) (_"Lesssh")} {GUARDIAN}
#endif
    [/side]
    # wmllint: recognize Queen Xeila
    # wmllint: recognize Kramak
    # wmllint: recognize Abdur

    #prestart

    [event]
        name=prestart

        # Store away Deoran, his human troops, Ethiliel and her bodyguards, so
        # that only Gerrick and the rest of the elves remain.
        # wmllint: recognize Ethiliel
        # wmllint: recognize Minister Hylas
        # wmllint: recognize Elvish Bodyguard
        # wmllint: recognize Sir Gerrick

        [store_unit]
            [filter]
                id=Deoran
            [/filter]

            kill=yes
            variable=stored_Deoran
        [/store_unit]

        [store_unit]
            [filter]
                id=Ethiliel
            [/filter]

            kill=yes
            variable=stored_Ethiliel
        [/store_unit]

        [store_unit]
            [filter]
                id=Minister Hylas
            [/filter]

            kill=yes
            variable=stored_Hylas
        [/store_unit]

        [store_unit]
            [filter]
                side=1
                role=Elvish Bodyguard
            [/filter]

            kill=yes
            variable=stored_elvish_bodyguards
        [/store_unit]

        # Store Deoran’s gold so it can be restored in Into the Depths and set
        # Gerrick’s gold to 100.

        [store_side]
            side=1
            variable=stored_Deoran_side
        [/store_side]

        [modify_side]
            side=1
            gold=100
        [/modify_side]

        # Recall Gerrick and set him as the leader.

        [recall]
            id=Sir Gerrick
            x,y=16,23
        [/recall]

        {MODIFY_UNIT (id=Sir Gerrick) canrecruit yes}

        [set_recruit]
            side=1
            recruit=Elvish Fighter,Elvish Shaman
        [/set_recruit]

        [unit]
            type=Elvish Ranger
            id=Eliomir
            name= _ "Eliomir"
            x,y=17,22
            facing=sw
            side=1
            [modifications]
                {TRAIT_LOYAL}
                {TRAIT_DEXTROUS}
            [/modifications]
            {IS_LOYAL}
        [/unit]
    [/event]

    #start

    [event]
        name=start

        [message]
            speaker=Eliomir
            message= _ "Sir Gerrick, you must make it back to Kerlath Province and warn your people of the danger from the south. We will lead you through the forest and clear any foes from your path. You may choose some of your veterans to go with you as well, and any ones you leave behind will still have time to join Ethiliel and Deoran."
        [/message]

        [remove_shroud]
            side=1
            x=8-10
            y=0-2
        [/remove_shroud]

        {HIGHLIGHT_IMAGE 9 1 items/gohere.png ()}

        [message]
            speaker=Sir Gerrick
            message= _ "With the bandits and undead vanquished behind us, what foes can there be ahead? Let us hope this is a speedy journey, for the specter of winter looms."
        [/message]

        [objectives]
            side=1
            [objective]
                description= _ "Move Sir Gerrick to the north end of the woods"
                condition=win
            [/objective]
            [objective]
                description= _ "Death of Sir Gerrick"
                condition=lose
            [/objective]

            {TURNS_RUN_OUT}

            [gold_carryover]
                carryover_percentage=0
            [/gold_carryover]

            [note]
                # wmllint: local spelling Unrecalled
                description= _ "Unrecalled units will be available for Deoran."
            [/note]
        [/objectives]
    [/event]

    # The nagas are sighted, and move to defend their home.
    # They are enraged if you allied with the mermen in "Born to the Banner"

    [event]
        name=sighted
        [filter]
            id=Queen Xeila
        [/filter]

        [if]
            [variable]
                name=has_mermen
                equals="yes"
            [/variable]
            [then]
                [message]
                    # wmllint: local spelling Hss
                    speaker=Queen Xeila
                    message= _ "Hss... Here are the humans who have made a pact with the cursed mermen! Hss..."
                [/message]
                [message]
                    speaker=Eliomir
                    message= _ "We have stumbled into a den of nagas!"
                [/message]
                [message]
                    speaker=Queen Xeila
                    message= _ "Hss... We will kill them all, my brood. Hss..."
                [/message]
                [message]
                    speaker=Sir Gerrick
                    message= _ "We must clear this road for Deoran and Ethiliel! We must destroy the naga lair!"
                [/message]
            [/then]
            [else]
                [message]
                    speaker=Queen Xeila
                    message= _ "Hss... elves! Are they friends or enemies? Hss..."
                [/message]
                [message]
                    speaker=Sir Gerrick
                    message= _ "We are weary travelers, seeking our homes. If you but let us pass..."
                [/message]
                [message]
                    speaker=Queen Xeila
                    message= _ "Hss... And humans! Humans drained our swamps and made them fields for farms, and now they have found my winter nest. The Land-Walkers must die! Hss..."
                [/message]
                [message]
                    speaker=Sir Gerrick
                    message= _ "She won’t listen. If we leave these nagas here, they will ambush Deoran and Ethiliel! We must destroy them!"
                [/message]
            [/else]
        [/if]

        {VARIABLE naga_queen_sighted yes}

        [objectives]
            side=1
            [objective]
                description= _ "Move Sir Gerrick to the north end of the woods"
                condition=win
            [/objective]
            [objective]
                description= _ "Defeat the Queen Xeila"
                condition=win
            [/objective]
            [objective]
                description= _ "Death of Sir Gerrick"
                condition=lose
            [/objective]

            {TURNS_RUN_OUT}

            note={NO_GOLD_CARRYOVER_NOTE}
        [/objectives]
    [/event]

    [event]
        name=sighted
        [filter]
            type=Naga Fighter,Naga Warrior,Naga Myrmidon

            [not]
                id=Queen Xeila
            [/not]
        [/filter]

        [if]
            [variable]
                name=naga_queen_sighted
                not_equals=yes
            [/variable]

            [then]
                [message]
                    speaker=second_unit
                    message= _ "There are a group of naga occupying this area... they don’t look very friendly."
                [/message]

                [message]
                    speaker=Sir Gerrick
                    message= _ "if they are hostile to us, they could endanger Deoran and Ethiliel as well. Perhaps their leader can be reasoned with."
                [/message]
            [/then]
        [/if]
    [/event]

    # Queen Xeila dies...

    [event]
        name=last breath
        [filter]
            id=Queen Xeila
        [/filter]
        [message]
            speaker=Queen Xeila
            message= _ "Hss... Who will watch over my brood now? Hss..."
        [/message]
    [/event]

    # Kramak, the wild ogre
    #po: The ogre purposely has very bad grammar, because he is very stupid.

    [event]
        name=sighted
        [filter]
            id=Kramak
        [/filter]
        [message]
            speaker=Kramak
            message= _ "Ho! Me see elves. Elves tasty? Me take elves to eat."
        [/message]
        [message]
            race=elf
            # wmllint: local spelling Mr.
            message= _ "Err, Mr. Ogre, we are not very tasty."
        [/message]
        [message]
            speaker=Kramak
            message= _ "Oh. Me only want tasty food. Go away."
        [/message]
        [message]
            speaker=Kramak
            message= _ "..."
        [/message]
        [message]
            speaker=Kramak
            message= _ "Wait! Me not believe you. Me eat you!"
        [/message]
    [/event]

    [event]
        name=last breath
        [filter]
            id=Kramak
        [/filter]
        [message]
            speaker=Ogre
            message= _ "Bad food! It hurt me. Arrrrggghhhh!!"
        [/message]
    [/event]

    # The Dark Adept's Story
    [event]
        name=sighted
        [filter]
            id=Abdur
        [/filter]
        [message]
            speaker=Abdur
            message= _ "Travelers in this desolate land! I seek that dark Sage who is rumored to dwell in these lands. Surely you have come from him?"
        [/message]
        [message]
            speaker=Sir Gerrick
            message= _ "Indeed! I just left my comrades, who were preparing to kill the vile Necromancer."
        [/message]
        [message]
            speaker=Abdur
            message= _ "Unworthy fools! I’ll kill you for this sacrilege!"
        [/message]
    [/event]

    # Sir Gerrick moves to the head of the road
    [event]
        name=moveto
        first_time_only=no
        [filter]
            id=Sir Gerrick
            x,y=9,1
        [/filter]

        [if]
            [have_unit]
                id=Queen Xeila
            [/have_unit]

            [then]
                [message]
                    speaker=Sir Gerrick
                    message= _ "These naga are still in control of the road. We must clear the way for Deoran and Ethiliel!"
                [/message]

                [allow_undo][/allow_undo]
            [/then]

            [else]
                [remove_item]
                    x,y=9,1
                [/remove_item]

                [message]
                    speaker=Sir Gerrick
                    message= _ "I will hasten back to Kerlath Province now and seek the advice of the Council of Westin..."
                [/message]
                [message]
                    speaker=Eliomir
                    message= _ "We too will return to our councils. We have much to tell them... Much indeed."
                [/message]
                [message]
                    speaker=narrator
                    message= _ "While the council debated the best course of action, Deoran and Ethiliel prepared to enter the caves under Mebrin’s fortress..."
                    image=wesnoth-icon.png
                [/message]

                # The next scenario is again led by Deoran, so store away Gerrick and
                # his troops, except those remaining on the recall list.

                [store_unit]
                    [filter]
                        id=Sir Gerrick
                    [/filter]

                    kill=yes
                    variable=stored_Sir_Gerrick
                [/store_unit]

                {VARIABLE stored_Sir_Gerrick.canrecruit no}

                [store_unit]
                    variable=stored_Sir_Gerrick_army
                    [filter]
                        side=1
                        {NOT_ON_RECALL_LIST}
                    [/filter]
                    kill=yes
                [/store_unit]

                # Reinstate Deoran as the leader and unstore Hylas, Ethiliel and
                # troops so they're all again recallable in the next scenario.

                {VARIABLE stored_Deoran.x 16}
                {VARIABLE stored_Deoran.y 23}

                [unstore_unit]
                    variable=stored_Deoran
                [/unstore_unit]

                [unstore_unit]
                    variable=stored_Ethiliel
                [/unstore_unit]

                [unstore_unit]
                    variable=stored_Hylas
                [/unstore_unit]

                {FOREACH stored_elvish_bodyguards i}
                    [unstore_unit]
                        variable=stored_elvish_bodyguards[$i]
                    [/unstore_unit]
                {NEXT i}

                [modify_side]
                    side=1
                    gold=$stored_Deoran_side.gold
                [/modify_side]

                {CLEAR_VARIABLE stored_Deoran}
                {CLEAR_VARIABLE stored_Ethiliel}
                {CLEAR_VARIABLE stored_Hylas}
                {CLEAR_VARIABLE stored_elvish_bodyguards}

                [endlevel]
                    result=victory
                    bonus=no
                    {NEW_GOLD_CARRYOVER 100}
                    carryover_report=no
                [/endlevel]
            [/else]
        [/if]
    [/event]
[/scenario]