/usr/share/games/wesnoth/1.10/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg is in wesnoth-1.10-tsg 1:1.10.7-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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[scenario]
id=04_Vale_of_Tears
name= _ "Vale of Tears"
next_scenario=05_Choice_in_the_Fog
{SCENARIO_MUSIC elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
map_data="{campaigns/The_South_Guard/maps/04_Vale_of_Tears.map}"
{campaigns/The_South_Guard/utils/sg_deaths.cfg}
{DEFAULT_SCHEDULE}
{TURNS 40 32 28}
victory_when_enemies_defeated=no
# The South Guard
[side]
side=1
type=Horseman Commander
id=Deoran
name= _ "Deoran"
unrenamable=yes
team_name=South_Guard
user_team_name=_"South Guard"
controller=human
{CUSTOM_SG_FLAG}
{GOLD 150 125 80}
canrecruit=yes
recruit=Bowman, Spearman, Cavalryman
[village]
x,y=3,10
[/village]
[village]
x,y=4,13
[/village]
[village]
x,y=8,15
[/village]
[/side]
{STARTING_VILLAGES 1 5}
# The Undead Hordes
[side]
side=2
#ifdef EASY
type=Dark Adept
#endif
#ifdef NORMAL
type=Dark Sorcerer
#endif
#ifdef HARD
type=Necromancer
#endif
id="Mal A'kai"
name= _ "Mal A’kai"
facing=sw
{GOLD 70 90 120}
team_name=undead
user_team_name=_"Undead"
controller=ai
canrecruit=yes
[ai]
#ifdef EASY
recruitment_pattern=fighter
#else
recruitment_pattern=fighter,archer
#endif
{QUANTITY aggression 0.5 0.6 0.7}
{ATTACK_DEPTH 3 4 5}
[target]
id=Ethiliel
value=3.0
[/target]
[/ai]
#ifdef EASY
recruit=Walking Corpse,Skeleton
#endif
#ifdef NORMAL
recruit=Walking Corpse,Skeleton, Skeleton Archer,Ghoul
#endif
#ifdef HARD
recruit=Walking Corpse,Skeleton, Revenant, Skeleton Archer,Bone Shooter,Ghoul
#endif
{FLAG_VARIANT undead}
[/side]
{STARTING_VILLAGES 2 14}
# The Bandit Army
[side]
side=3
type=Outlaw
id=Jera Ilras
name= _ "Jera Ilras"
facing=sw
{GOLD 30 40 80}
team_name=undead
user_team_name=_"Undead"
controller=ai
canrecruit=yes
[ai]
#ifdef EASY
recruitment_pattern=scout,archer
#else
recruitment_pattern=fighter,scout,archer
#endif
{QUANTITY aggression 0.2 0.3 0.4}
[target]
id=Ethiliel
value=2.0
[/target]
[avoid]
x,y=27-35,29-35
[/avoid]
[/ai]
#ifdef EASY
recruit=Footpad,Poacher
#endif
#ifdef NORMAL
recruit=Footpad,Thug,Poacher
#endif
#ifdef HARD
recruit=Footpad,Thug,Poacher,Thief
#endif
{FLAG_VARIANT ragged}
[/side]
{STARTING_VILLAGES 3 9}
#start
[event]
name=start
[recall]
id=Sir Gerrick
[/recall]
[recall]
id=Ethiliel
[/recall]
[recall]
id=Minister Hylas
[/recall]
[recall]
id=Jarek
[/recall]
[message]
speaker=Deoran
message= _ "We have followed you away from our homes and left them unguarded. Now, where can we find this sage who knows the southern forest well?"
[/message]
[message]
speaker=Ethiliel
message= _ "This is the Vale of Blossoming Trees. Our great sages come here to live when they feel that it is time for them to allow others to lead our people. The sage you speak of lives in a secluded village between the two lakes."
[/message]
{HIGHLIGHT_IMAGE 31 32 items/gohere.png ()}
[message]
speaker=Sir Gerrick
message= _ "Why, my lady, are there humans camped to the south of us? Are they friends of the elves? I had thought that no humans had set foot in this valley."
[/message]
[message]
speaker=Ethiliel
image=portraits/ethiliel-mad.png
message= _ "What?! Those are no friends of the elves! They are brigands, and they must be destroyed!"
[/message]
[message]
speaker=Deoran
message= _ "Perhaps they are allied with the bandits who have been sacking our towns! They have grown bold to attack the elves!"
[/message]
[message]
speaker=Ethiliel
message= _ "Destroy these intruders, and I will ask him to help you. He is ancient, and he remembers well Haldric’s betrayal of the elves, so if a human sets foot in his village first, he almost certainly will have nothing to do with us!"
[/message]
[message]
speaker=Sir Gerrick
message= _ "Sounds like a charming fellow..."
[/message]
[message]
speaker=Deoran
message= _ "Yet, as she says, he is our best hope to rid our lands of this new menace. We do that which we must. Ethiliel, you make for Mebrin’s village. We will handle the intruders."
[/message]
[message]
speaker="Mal A'kai"
message= _ "Ha! You’re too late. We’ve taken what we want from this valley."
[/message]
[message]
speaker=Jera Ilras
message= _ "Now your blood and tears will join that of the elves!"
[/message]
[objectives]
side=1
[objective]
description= _ "Cleanse the Vale of Tears"
condition=win
[/objective]
[objective]
description= _ "Move Ethiliel to Mebrin’s village"
condition=win
[/objective]
[objective]
description= _ "Death of Deoran"
condition=lose
[/objective]
[objective]
description= _ "Death of Sir Gerrick"
condition=lose
[/objective]
[objective]
description= _ "Death of Minister Hylas"
condition=lose
[/objective]
[objective]
description= _ "Death of Ethiliel"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=attack_end
[filter]
side=1
[/filter]
[filter_attack]
type=pierce
[/filter_attack]
[filter_second]
type=Skeleton, Revenant, Deathblade, Draug, Skeleton Archer, Bone Shooter, Banebow
[/filter_second]
# only comment on pierce damage being useless if the player didn't
# actually kill the skeleton with it
[if]
[variable]
name=second_unit.hitpoints
greater_than=0
[/variable]
[then]
[message]
speaker=unit
message= _ "Our weapons are useless against these skeletons! They have nothing for our shafts to pierce but air!"
[/message]
[/then]
[/if]
[message]
speaker=Deoran
message= _ "We must clear out these undead if you are to reach Mebrin’s village! What should we do?"
[/message]
[message]
speaker=Ethiliel
message= _ "For now, I can slow them down. Where are the elves who used to live in this valley? They should come to our aid!"
[/message]
[message]
speaker=Deoran
message= _ "You said this valley would be safe, and we find it filled with skeletal foes! Cannot some of your elf friends help us in our struggle?"
[/message]
[/event]
[event]
name=last breath
[filter]
side=1
[/filter]
[message]
speaker=unit
message= _ "I shall not join these accursed undead! Bury me deeply my friends..."
[/message]
[kill]
x,y=$x1,$y1
animate=yes
[/kill]
[message]
speaker=Ethiliel
message= _ "You shall not die in vain! My bodyguard will avenge you!"
[/message]
[message]
speaker=Sir Gerrick
message= _ "You have a bodyguard?!"
[/message]
[message]
speaker=Deoran
message= _ "You have a bodyguard?!"
[/message]
[store_unit]
[filter]
id=Ethiliel
[/filter]
variable=ethiliel_loc
kill=no
[/store_unit]
[store_locations]
terrain=*^F*
[and]
x,y=$ethiliel_loc.x,$ethiliel_loc.y
radius=3
[/and]
variable=bodyguard_loc
[/store_locations]
{VARIABLE number 0}
[while]
[variable]
name=number
less_than=$bodyguard_loc.length
[/variable]
[variable]
name=number
#ifdef EASY
less_than=4
#endif
#ifdef NORMAL
less_than=3
#endif
#ifdef HARD
less_than=2
#endif
[/variable]
[do]
# fallback coordinates, in case no nearby vacant forest is found
{VARIABLE guard_x $ethiliel_loc.x}
{VARIABLE guard_y $ethiliel_loc.y}
[set_variable]
name=guard_x
value=$bodyguard_loc[$number].x
[/set_variable]
[set_variable]
name=guard_y
value=$bodyguard_loc[$number].y
[/set_variable]
[unit]
role=Elvish Bodyguard
name= _ "Elvish Bodyguard"
type=Elvish Ranger
side=1
x,y=$guard_x,$guard_y
random_traits=yes
[modifications]
{TRAIT_LOYAL}
[/modifications]
{IS_LOYAL}
[/unit]
{VARIABLE_OP number add 1}
[/do]
[/while]
{CLEAR_VARIABLE bodyguard_loc,ethiliel_loc,number}
[message]
role=Elvish Bodyguard
message= _ "We stand ready, my lady, to protect you! We shall lead these men of Wesnoth into the fray!"
[/message]
[/event]
[event]
name=last breath
[filter]
role=Elvish Bodyguard
[/filter]
[message]
speaker=unit
message= _ "For my lady I fall..."
[/message]
[/event]
[event]
name=last breath
[filter]
id="Mal A'kai"
[/filter]
[message]
speaker="Mal A'kai"
message= _ "Finally, release! Thank you, my friends..."
[/message]
[kill]
x,y=$x1,$y1
animate=yes
[/kill]
{VARIABLE undead_defeated "yes"}
[if]
[variable]
name=mebrin_found
equals=yes
[/variable]
[variable]
name=undead_defeated
equals=yes
[/variable]
[variable]
name=bandits_defeated
equals=yes
[/variable]
[then]
# [kill]
# type=Elvish Ranger,Elvish Avenger
# animate=no
# fire_event=no
# [/kill]
{CLEAR_VARIABLE mebrin_found}
{CLEAR_VARIABLE undead_defeated}
{CLEAR_VARIABLE bandits_defeated}
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/then]
[/if]
[/event]
[event]
name=last breath
[filter]
id=Jera Ilras
[/filter]
[message]
speaker=Jera Ilras
message= _ "You’re too late! You’ll never find our stronghold, and even if you did, what can you do against the dead?"
[/message]
[message]
speaker=second_unit
message= _ "You, at least, will trouble us no more!"
[/message]
[kill]
x,y=$x1,$y1
animate=yes
[/kill]
{VARIABLE bandits_defeated "yes"}
[if]
[variable]
name=mebrin_found
equals=yes
[/variable]
[variable]
name=undead_defeated
equals=yes
[/variable]
[variable]
name=bandits_defeated
equals=yes
[/variable]
[then]
# [kill]
# type=Elvish Ranger,Elvish Avenger
# animate=no
# fire_event=no
# [/kill]
{CLEAR_VARIABLE mebrin_found}
{CLEAR_VARIABLE undead_defeated}
{CLEAR_VARIABLE bandits_defeated}
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/then]
[/if]
[/event]
# Ethieliel arrives at Mebrin’s village
[event]
name=moveto
[filter]
id=Ethiliel
x,y=31,32
[/filter]
[remove_item]
x,y=31,32
[/remove_item]
[message]
speaker=Ethiliel
message= _ "Mebrin! Are you there? We have come to seek your aid!"
[/message]
[message]
speaker=narrator
message= _ "..."
image=wesnoth-icon.png
[/message]
[message]
speaker=Ethiliel
message= _ "Mebrin! Where are you?!"
[/message]
[message]
speaker=narrator
message= _ "..."
image=wesnoth-icon.png
[/message]
[message]
speaker=Ethiliel
message= _ "His home is empty... There are footprints leading away to the south... What can have happened here?"
[/message]
[message]
speaker=Sir Gerrick
message= _ "Maybe whoever summoned these undead knows where he is?"
[/message]
[message]
speaker=Ethiliel
message= _ "There is no blood here, yet no Mebrin. Someone must have kidnapped him. But the undead would have slain him and made him one of them. Who then can have taken him?"
[/message]
[message]
speaker=Sir Gerrick
message= _ "Maybe the bandits who have been summoning the undead took him?"
[/message]
[message]
speaker=Ethiliel
image=portraits/ethiliel-mad.png
message= _ "We must follow these footprints into the woods! Whoever took our greatest sage must pay! Nothing will stop the vengeance of the elves!"
[/message]
[message]
speaker=Deoran
message= _ "Well, vengeance or no, if you will lead us into the forest, we will follow you and battle the undead!"
[/message]
{VARIABLE mebrin_found "yes"}
[if]
[variable]
name=mebrin_found
equals=yes
[/variable]
[variable]
name=undead_defeated
equals=yes
[/variable]
[variable]
name=bandits_defeated
equals=yes
[/variable]
[then]
# [kill]
# type=Elvish Ranger,Elvish Avenger
# animate=no
# fire_event=no
# [/kill]
{CLEAR_VARIABLE mebrin_found}
{CLEAR_VARIABLE undead_defeated}
{CLEAR_VARIABLE bandits_defeated}
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/then]
[/if]
[/event]
[/scenario]
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