/usr/share/games/wesnoth/1.10/data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg is in wesnoth-1.10-tsg 1:1.10.7-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 | #textdomain wesnoth-tsg
[scenario]
id=03_A_Desperate_Errand
name= _ "A Desperate Errand"
next_scenario=04_Vale_of_Tears
{SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC breaking_the_chains.ogg}
map_data="{campaigns/The_South_Guard/maps/03_A_Desperate_Errand.map}"
{campaigns/The_South_Guard/utils/sg_deaths.cfg}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
victory_when_enemies_defeated=no
{TURNS 30 24 20}
# The South Guard
[side]
side=1
type=Horseman Commander
id=Deoran
name= _ "Deoran"
unrenamable=yes
team_name=South_Guard
user_team_name=_"South Guard"
controller=human
{CUSTOM_SG_FLAG}
{GOLD 120 105 75}
canrecruit=yes
recruit=Bowman, Spearman
[village]
x,y=40,32
[/village]
[/side]
{STARTING_VILLAGES 1 4}
# The Bandit Armies
[side]
side=2
type=Rogue
id=Urza Fastik
name= _ "Urza Fastik"
team_name=bandits
user_team_name=_"Bandits"
controller=ai
{GOLD 20 40 70}
canrecruit=yes
[ai]
#ifdef EASY
recruitment_pattern=fighter,scout,scout
#else
recruitment_pattern=fighter,scout,archer,scout
#endif
{QUANTITY aggression 0.55 0.75 0.85}
{ATTACK_DEPTH 3 4 5}
village_value=0.1
villages_per_scout=10
[target]
id=Deoran
value=10.0
[/target]
[protect_location]
x,y=28,16
radius=10
value=5.0
[/protect_location]
[avoid]
x,y=1-24,1-9
[/avoid]
[/ai]
#ifdef EASY
recruit=Ruffian,Thug,Footpad,Vampire Bat
#endif
#ifdef NORMAL
recruit=Ruffian,Thug,Thief,Poacher,Vampire Bat,Skeleton
#endif
#ifdef HARD
recruit=Footpad,Thief,Poacher,Vampire Bat,Skeleton,Skeleton Archer
#endif
{FLAG_VARIANT ragged}
[/side]
{STARTING_VILLAGES_AREA 2 28 21 5}
{STARTING_VILLAGES_AREA 2 12 27 10}
[event]
name=prestart
# Reduce the size of the enemy camp on 'trivial' difficulty
#ifdef EASY
{MODIFY_TERRAIN Gg 16 21}
{MODIFY_TERRAIN Gg 15 21}
#endif
[/event]
#start
[event]
name=start
[recall]
id=Sir Gerrick
[/recall]
[recall]
id=Minister Hylas
[/recall]
[message]
speaker=narrator
message= _ "Deoran and his men came to the eastern border of the Aethenwood..."
image=wesnoth-icon.png
[/message]
[message]
speaker=Deoran
message= _ "Look, men! There is the forest of the Elves to the northwest. Let us hasten across the river and the hills."
[/message]
[message]
speaker=Minister Hylas
message= _ "Be careful, Deoran. No man has set foot in the elvish woods for many a year. We do not know how they will receive us. Sir Loris thought that it was some trick of theirs trying to bring him into the woods..."
[/message]
[message]
speaker=Deoran
message= _ "But if we do not discover the source of these undead warriors, the whole province shall surely be swallowed up by them, and then their bandit masters will fare no better. We cannot allow it!"
[/message]
[message]
speaker=Urza Fastik
message= _ "I have lost two brothers to Deoran — I shall not allow him to reach the accursed elves! Deoran will die before he reaches the western forest!"
[/message]
{HIGHLIGHT_IMAGE 17 7 items/gohere.png ()}
#ifdef EASY
[message]
speaker=narrator
message= _ "You must move Deoran to the center of the elvish citadel. Be sure to recruit a force strong enough to drive off the bandits before moving Deoran from his encampment!"
image=wesnoth-icon.png
[/message]
#endif
[scroll_to_unit]
id=Deoran
[/scroll_to_unit]
[objectives]
side=1
[objective]
description= _ "Move Deoran to the elvish city in the northern woods"
condition=win
[/objective]
[objective]
description= _ "Death of Deoran"
condition=lose
[/objective]
[objective]
description= _ "Death of Sir Gerrick"
condition=lose
[/objective]
[objective]
description= _ "Death of Minister Hylas"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=turn 2
[message]
speaker=Deoran
message= _ "There is so much ground to cover. If only our riders would arrive!"
[/message]
[/event]
[event]
name=turn 3
[unit]
side=1
id=Jarek
name= _ "Jarek"
{QUANTITY type Cavalier Dragoon Cavalryman}
x,y=41,33
facing=sw
upkeep=full
[modifications]
{TRAIT_STRONG}
{TRAIT_QUICK}
[/modifications]
[/unit]
[message]
speaker=Jarek
message= _ "Commander, I received your request for reinforcements, and I have brought my riders with me!"
[/message]
[message]
speaker=narrator
image="units/human-loyalists/cavalryman-attack.png~RC(magenta>red)"
#ifdef EASY
message= _ "You may now recruit Cavalrymen. They are fast and deadly on grassland, but weak in forests and hills. They can keep up with Deoran, so use them to guard him!"
#else
message= _ "You may now recruit Cavalrymen."
#endif
[/message]
[allow_recruit]
side=1
type=Cavalryman
[/allow_recruit]
[/event]
[event]
name=last breath
[filter]
speaker=Urza Fastik
[/filter]
[message]
speaker=unit
message= _ "What have we done?! Even our undead allies cannot stand against this commander!"
[/message]
[kill]
x,y=$x1,$y1
animate=yes
[/kill]
[role]
role=second
type=Spearman,Swordsman,Pikeman,Javelineer,Bowman,Longbowman,Cavalryman,Dragoon
[/role]
[message]
role=second
message= _ "I hope that’s the last of the bandits! How many more of these foul undead must we fight?"
[/message]
# Deoran arrives at the elvish citadel
[message]
speaker=Deoran
message= _ "If we are to check the advance of the dead, I must reach the home of the elves!"
[/message]
[/event]
[event]
name=moveto
[filter]
id=Deoran
x,y=17,7
[/filter]
[remove_item]
x,y=17,7
[/remove_item]
{NAMED_LOYAL_UNIT 1 (Elvish Ranger) 15 4 (Linderion) (_"Linderion")}
{NAMED_LOYAL_UNIT 1 (Elvish Marksman) 19 4 (Mithalwe) (_"Mithalwe")}
{NAMED_LOYAL_UNIT 1 (Elvish Ranger) 13 7 (Sidaurios) (_"Sidaurios")}
{NAMED_LOYAL_UNIT 1 (Elvish Avenger) 21 7 (Eltenmir) (_"Eltenmir")}
{NAMED_LOYAL_UNIT 1 (Elvish Hero) 15 10 (Vardanos) (_"Vardanos")}
{NAMED_LOYAL_UNIT 1 (Elvish Outrider) 19 10 (Talchar) (_"Talchar")}
[unit]
#ifdef EASY
type=Elvish Shyde
#else
type=Elvish Druid
#endif
id=Ethiliel
name= _ "Ethiliel"
profile=portraits/ethiliel.png
{IS_HERO}
side=1
x,y=18,6
facing=sw
[modifications]
{TRAIT_LOYAL}
{TRAIT_QUICK}
[/modifications]
[/unit]
[message]
speaker=Linderion
message= _ "Halt! Who has entered our citadel without leave?"
[/message]
[message]
speaker=Deoran
message= _ "De..." # wmllint: no spellcheck
[/message]
[message]
speaker=Linderion
message= _ "Speak carefully, for the penalty for trespass on our lands is death, and your life is thus forfeit."
[/message]
[message]
speaker=Deoran
image=portraits/deoran-mad.png
message= _ "Deora..." # wmllint: no spellcheck
[/message]
[message]
speaker=Ethiliel
# wmllint: local spelling Elrath
message= _ "Stay a moment. This man wears the colors of Wesnoth, and Kalenz told us not all the folk of Wesnoth are foes of the elves. Tell us, then, what brings you to the hallowed citadel of Elrath?"
[/message]
[message]
speaker=Deoran
message= _ "My lady, we have come to the elves to seek guidance. Bandits and criminals in our land have summoned the dead to help them plunder our farms and villages. They are coming across the river from the great forest to the south of our lands, where no man has yet traveled."
[/message]
[message]
speaker=Ethiliel
message= _ "The elves know of the great southern forest, and have walked its paths many times. What would you do, Deoran?"
[/message]
[message]
speaker=Deoran
message= _ "I would lead my men south of the river to find the source of these beings of darkness that we might destroy it. For surely, ere that be done, we cannot stand against them for long."
[/message]
[message]
speaker=Ethiliel
message= _ "Indeed you are brave to face such foes. But I fear that alone you will fail and fall. One elf now lives who remembers the secrets of the undead that we learned when Haldric I came to our land. His name is Mebrin, and he lives, secluded in the hills, near here. I will take you to him."
[/message]
[message]
speaker=Deoran
image=portraits/deoran-glad.png
message= _ "My thanks, lady."
[/message]
[kill]
type=Elvish Ranger,Elvish Avenger,Elvish Outrider,Elvish Hero,Elvish Marksman
animate=no
fire_event=no
[/kill]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[/scenario]
|