/usr/share/games/wesnoth/1.10/data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg is in wesnoth-1.10-dm 1:1.10.7-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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[scenario]
name=_ "Night in the Swamp"
id=07_Night_in_the_Swamp
next_scenario=08_Ur-Thorodor
{MEMOIRS_MAP 07_Night_in_the_Swamp.map}
turns=13
{DUSK}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{SCENARIO_MUSIC underground.ogg} # No story part, so no intro music
{EXTRA_SCENARIO_MUSIC frantic.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC siege_of_laurelmor.ogg}
[story]
[part]
delay=4000
show_title=yes
{TO_SWAMP_FORTRESS}
[/part]
[/story]
[side]
{YOUNG_DELFADOR}
profile="portraits/younger_delfador.png"
type=Journeyman Mage
canrecruit=yes
recruit=Mage,Spearman,Horseman,Bowman,Cavalryman,Heavy Infantryman
team_name=player
{FLAG_VARIANT loyalist}
[/side]
[side]
side=2
no_leader=yes
team_name=foe
{FLAG_VARIANT undead}
[/side]
victory_when_enemies_defeated=no
{MEMOIRS_DEATHS}
#ifdef EASY
{MEMOIRS_GENERATOR_SKELETON 18 3 12}
#endif
#ifdef NORMAL
{MEMOIRS_GENERATOR_SKELETON 7 5 12}
{MEMOIRS_GENERATOR_SKELETON 11 19 12}
#endif
#ifdef HARD
{MEMOIRS_GENERATOR_SKELETON 18 3 12}
{MEMOIRS_GENERATOR_SKELETON 11 19 12}
#endif HARD
{MEMOIRS_GENERATOR}
# if the player manages to destroy all generators...
# an unlikely outcome unless we are on EASY
[event]
name=new turn
first_time_only=no
[if]
[have_unit]
side=2
[/have_unit]
[else]
[message]
speaker=Delfador
message=_"I think that’s all of them! Let’s move on — the less time we spend in this swamp the better."
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/else]
[/if]
[/event]
[event]
name=prestart
[objectives]
side=1
[objective]
description=_ "Survive until daybreak."
condition=win
show_turn_counter=yes
[/objective]
[objective]
description=_ "Death of Delfador"
condition=lose
[/objective]
[objective]
description=_ "Death of Lionel"
condition=lose
[/objective]
[gold_carryover]
bonus=no
carryover_percentage=80
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
# wmllint: recognize Lionel
[recall]
id=Lionel
[/recall]
[message]
speaker=Delfador
message=_"These swamps seem to go on forever!"
[/message]
[message]
speaker=Lionel
message=_"One more day’s travel, I think. We should camp for the night now — we should be out of it by tomorrow evening."
[/message]
[/event]
[event]
name=new turn
[message]
speaker=Delfador
message=_"Those standing stones — they summon evil creatures!"
[/message]
[message]
speaker=Lionel
message=_"I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can."
[/message]
[message]
speaker=Delfador
message=_"Hmmm... if I could get nearer to the stones, I could perhaps break their power..."
[/message]
[/event]
# encourage the player who takes the hint about "swords"
[event]
name=attack
[filter]
type=Iron Mauler,Shock Trooper,Heavy Infantry,Heavy Infantryman
[/filter]
[filter_second]
type=Skeleton,Skeleton Archer
[/filter_second]
[message]
speaker=unit
message=_"This’ll splinter your bones, you vile monstrosity!"
[/message]
[/event]
[event]
name=time over
[if]
[have_unit]
side=2
[/have_unit]
[then]
[message]
speaker=Delfador
message=_"At least, morning is here... And the skeletons are disappearing!"
[/message]
[kill]
side=2
[/kill]
[redraw]
[/redraw]
[/then]
[else]
[message]
speaker=Delfador
message=_"At last, morning is here!"
[/message]
[/else]
[/if]
[message]
speaker=Lionel
message=_"I hope I never see another night like that! Let’s leave this evil place as quickly as possible — I want to get us out of Illuven before dusk."
[/message]
[endlevel]
result=victory
bonus=no
[/endlevel]
[/event]
[/scenario]
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