/usr/share/games/wesnoth/1.10/data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg is in wesnoth-1.10-dm 1:1.10.7-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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[scenario]
name=_ "The Swamps of Illuven"
id=06_Swamps_of_Illuven
next_scenario=07_Night_in_the_Swamp
{MEMOIRS_MAP 06_The_Swamps_of_Illuven.map}
#TODO differentiate the difficult levels
turns=28
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC underground.ogg} # No story part, so no intro music
{EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}
{EXTRA_SCENARIO_MUSIC transience.ogg}
[story]
[part]
delay=4000
show_title=yes
{TO_SWAMPS_OF_ILLUVEN}
[/part]
[/story]
[side]
{YOUNG_DELFADOR}
profile="portraits/younger_delfador.png"
type=Journeyman Mage
canrecruit=yes
recruit=Mage,Spearman,Horseman,Bowman,Cavalryman,Heavy Infantryman
team_name=goodies
user_team_name= _ "Player"
[/side]
[event]
name=prestart
# wmllint: recognize Lionel
[recall]
id=Lionel
[/recall]
[/event]
{STARTING_VILLAGES 1 4}
[side]
type=Rogue
id=Garrath
name= _ "Garrath"
side=2
canrecruit=yes
recruit=Thief,Poacher,Thug
team_name=baddies
user_team_name= _ "Enemies"
{GOLD 80 100 150}
[ai]
villages_per_scout=15
[/ai]
{FLAG_VARIANT ragged}
[/side]
{STARTING_VILLAGES 2 4}
[side]
type=Bandit
id=Harold
name=_ "Harold"
side=3
canrecruit=yes
recruit=Footpad,Poacher,Thug
team_name=baddies
user_team_name= _ "Enemies"
{GOLD 80 100 150}
[ai]
villages_per_scout=10
[/ai]
{FLAG_VARIANT ragged}
[/side]
{STARTING_VILLAGES 3 4}
victory_when_enemies_defeated=no
{MEMOIRS_VICTORY_POSITION 38 3 yes}
{MEMOIRS_DEATHS}
# reward for the player who defeats Garrath without paying him
[item]
x=4
y=3
image=items/chest.png
[/item]
[event]
name=prestart
[objectives]
side=1
[objective]
description=_ "Move Delfador to the signpost in the northeast"
condition=win
[/objective]
[objective]
description=_ "Death of Delfador"
condition=lose
[/objective]
[objective]
description=_ "Death of Lionel"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=80
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[message]
speaker=Lionel
message=_"These are the swamps of Illuven — lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but..."
[/message]
[message]
speaker=Delfador
message=_"... I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?"
[/message]
[message]
speaker=Lionel
message=_"No, men of Wesnoth... but those who dwell here are a lawless lot."
[/message]
[store_gold]
side=1
variable=fee
[/store_gold]
{VARIABLE_OP fee multiply 8}
{VARIABLE_OP fee divide 10}
[message]
speaker=Garrath
message=_"Greetings, strangers! This swamp is dangerous... You wanna cross it, you’ll need protection — cost you only $fee gold!"
[option]
message=_"Thanks very much. Here’s the gold..."
[command]
{VARIABLE_OP fee multiply -1}
[gold]
side=1
amount=$fee
[/gold]
[set_variable]
name=bought_protection
value=1
[/set_variable]
[message]
speaker=Garrath
message=_"It’s been a pleasure doing business with you... Bye!"
[/message]
[kill]
side=2
[/kill]
# take his gold too
[remove_item]
x=4
y=3
[/remove_item]
[redraw]
[/redraw]
[delay]
time=500
[/delay]
[message]
speaker=Delfador
message=_"Where did he go?"
[/message]
[message]
speaker=Harold
message=_"Haw haw haw! Fools!"
[/message]
[message]
speaker=Lionel
message=_"Well, at least we only have to deal with one of them now..."
[/message]
# give the remaining enemy a boost, for balance
[gold]
side=3
amount=40
[/gold]
[/command]
[/option]
[option]
message=_"No thanks — we’ll manage by ourselves..."
[command]
[message]
speaker=Garrath
message=_"You’ll regret it!"
[/message]
[message]
speaker=Harold
message=_"They certainly will! Haw haw haw!"
[/message]
[event]
name=moveto
[filter]
x=4
y=3
side=1
[/filter]
[sound]
name=open-chest.wav
[/sound]
#TODO add the gold sound effect
[gold]
side=1
amount=100
[/gold]
[message]
speaker=unit
message=_"This chest contains all the money that rogue has taken from unwary travelers!"
[/message]
[remove_item]
x=4
y=3
[/remove_item]
[/event]
[/command]
[/option]
[/message]
{CLEAR_VARIABLE fee}
[/event]
[/scenario]
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